Fix erreur en cas d'attaque sans cible
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@ -2546,7 +2546,7 @@ export class RdDActor extends Actor {
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let competence = this.getCompetence(compName);
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if (arme || armeName || (competence.type == 'competencecreature' && competence.data.iscombat)) {
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RdDCombat.createUsingTarget(this).attaque(competence, arme);
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RdDCombat.createUsingTarget(this)?.attaque(competence, arme);
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} else {
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this.rollCompetence(competence.name);
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}
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