Modif sur gestion equipement

This commit is contained in:
2020-11-29 18:21:34 +01:00
parent ec4166d2da
commit db500e1b4c
6 changed files with 77 additions and 19 deletions

View File

@ -130,7 +130,7 @@ export class RdDActor extends Actor {
let rolled = await RdDResolutionTable.roll(rollData.caracValue, rollData.finalLevel);
//rolled.isPart = true; // Pour tester le particulières
rollData.rolled = rolled; // garder le résultat
console.log("performRoll", rollData, rolled)
//console.log("performRoll", rollData, rolled)
if ( !rollData.attackerRoll) // Store in the registry if not a defense roll
game.system.rdd.rollDataHandler[this.data._id] = rollData;
@ -331,7 +331,9 @@ export class RdDActor extends Actor {
}
if (closeTMR) {
this.currentTMR.close(); // Close TMR !
}
} else {
this.currentTMR.maximize(); // Re-display TMR
}
return explications
}
@ -1096,7 +1098,8 @@ export class RdDActor extends Actor {
surencMalusApply: false,
isNatation: false,
useEncForNatation: false
}
}
if ( this.currentTMR) this.currentTMR.minimize(); // Hide
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-sort.html', rollData);
new RdDRollDialog("sort", html, rollData, this ).render(true);
}
@ -1157,6 +1160,10 @@ export class RdDActor extends Actor {
}
}
// Notification au MJ
ChatMessage.create( { content: game.user.name + " est monté dans les TMR en mode : " + mode, whisper: ChatMessage.getWhisperRecipients("GM") } );
// Ouverture TMR
let data = {
fatigue: {
malus: RdDUtility.calculMalusFatigue(this.data.data.sante.fatigue.value, this.data.data.sante.endurance.max),