Merge branch 'master' of gitlab.com:LeRatierBretonnien/foundryvtt-reve-de-dragon
This commit is contained in:
202
module/actor.js
202
module/actor.js
@ -7,6 +7,8 @@ import { RdDUtility } from "./rdd-utility.js";
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import { TMRUtility } from "./tmr-utility.js";
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import { RdDRollDialog } from "./rdd-roll-dialog.js";
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import { RdDTMRDialog } from "./rdd-tmr-dialog.js";
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import { Misc } from "./misc.js";
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import { RdDResolutionTable } from "./rdd-resolution-table.js";
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export class RdDActor extends Actor {
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@ -146,91 +148,45 @@ export class RdDActor extends Actor {
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console.log(">>> ROLL", rollData, rolled);
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let xpmsg = RdDResolutionTable.buildXpMessage(rolled, rollData.finalLevel);
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let specialStr = "<br>Points de taches : " + rolled.tache + ", Points de qualité: " + rolled.qualite;
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let resumeCompetence = (rollData.competence) ? rollData.competence.name : rollData.bmValue;
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let explications = "<br>Points de taches : " + rolled.tache + ", Points de qualité: " + rolled.qualite;
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// Fight management !
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let defenseMsg;
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let encaisser = false;
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if (rollData.arme || (rollData.competence && rollData.competence.name.toLowerCase() == 'esquive') ) {
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explications = ""
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// In case of fight, replace the message per dommages + localization. it indicates if result is OK or not
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if (rollData.attackerRoll) { // Defense case !
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if (rolled.isSuccess) {
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specialStr = "<br><strong>Attaque parée/esquivée !</strong>";
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explications += "<br><strong>Attaque parée/esquivée !</strong>";
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} else {
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specialStr = "<br><strong>Esquive/Parade échouée, encaissement !</strong>";
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explications += "<br><strong>Esquive/Parade échouée, encaissement !</strong>";
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encaisser = true;
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}
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} else { // This is the attack roll!
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if (rolled.isSuccess) {
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if (rolled.tache >= 3) { // Critique !
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if (rolled.isPart) { // Particulière !
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console.log("TODO Gérer critique!");
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}
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rollData.domArmePlusDom = parseInt(rollData.arme.data.dommages);
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if (rollData.selectedCarac.label == "Mêlée") // +dom only for Melee
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rollData.domArmePlusDom += parseInt(this.data.data.attributs.plusdom.value);
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if (rollData.selectedCarac.label == "Lancer") { // +dom only for Melee/Lancer
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let bdom = parseInt(this.data.data.attributs.plusdom.value);
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if (bdom > parseInt(rollData.arme.data.dommages))
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bdom = parseInt(rollData.arme.data.dommages);
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rollData.domArmePlusDom += bdom
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}
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let encaissement = new Roll("2d10 + @domArmePlusDom", {domArmePlusDom : rollData.domArmePlusDom});
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rollData.degats = parseInt(encaissement.roll().total);
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rollData.domArmePlusDom = this._calculBonusDommages(rollData.selectedCarac, rollData.arme);
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rollData.degats = new Roll("2d10").roll().total + rollData.domArmePlusDom;
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rollData.loc = RdDUtility.getLocalisation();
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for (let target of game.user.targets) {
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defenseMsg = RdDUtility.buildDefenseChatCard(this, target, rollData);
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specialStr = "<br><strong>Cible</strong> : " + target.actor.data.name;
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explications += "<br><strong>Cible</strong> : " + target.actor.data.name;
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}
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specialStr += "<br>Dommages : " + rollData.degats + "<br>Localisation : " + rollData.loc.label;
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explications += "<br>Dommages : " + rollData.degats + "<br>Localisation : " + rollData.loc.label;
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} else {
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specialStr = "<br>Echec ! Pas de dommages";
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explications = "<br>Echec ! Pas de dommages";
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}
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}
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}
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// Sort management
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let lvl = ""
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if (rollData.selectedSort) { // Lancement de sort !
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let draconic = rollData.selectedSort.data.draconic;
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let costReve = rollData.selectedSort.data.ptreve_reel || rollData.selectedSort.data.ptreve; // cas de sort à ptreve variables
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specialStr = "<br>Lancement du sort <strong>" + rollData.selectedSort.name + "</strong> : " + draconic.charAt(0).toUpperCase() + draconic.slice(1) + "/" + rollData.selectedSort.data.difficulte +
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"/" + rollData.selectedSort.data.caseTMR + "/R" + costReve;
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specialStr += "<br>Depuis la case " + rollData.coord + " (" + TMRUtility.getTMRDescription(rollData.coord).label + ")";
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lvl = rollData.selectedDraconic.name + "/" + rollData.selectedSort.name;
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let myReve = duplicate(this.data.data.reve.reve);
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if (rolled.isSuccess) { // Réussite du sort !
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if (rolled.tache >= 3) costReve = Math.ceil(costReve / 2);
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if (costReve < 1) costReve = 1;
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myReve.value = myReve.value - costReve; // Todo 0 pts de reve !!!!
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if (myReve.value < 0) myReve.value = 0;
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await this.update({ "data.reve.reve": myReve });
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specialStr += "<br>Réussite du sort pour " + costReve + " Points de Rêve";
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if (!rollData.isSortReserve) {
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this.currentTMR.close(); // Close TMR !
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} else { // Mise en réserve
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let reserve = duplicate(this.data.data.reve.reserve);
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reserve.list.push({ coord: rollData.coord, sort: duplicate(rollData.selectedSort), draconic: duplicate(rollData.selectedDraconic) });
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await this.update({ "data.reve.reserve": reserve });
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this.currentTMR.updateSortReserve();
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}
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} else {
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if (rolled.tache == -4) { // Echec total !
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costReve *= 2;
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myReve.value = myReve.value - costReve; // Todo 0 pts de reve !!!!
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if (myReve.value < 0) myReve.value = 0;
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await this.update({ "data.reve.reve": myReve });
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specialStr += "<br><strong>Echec TOTAL</strong> du sort : " + costReve + " Points de Rêve";
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} else {
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specialStr += "<br>Echec du sort !";
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}
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this.currentTMR.close(); // Close TMR !
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}
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if (myReve.value == 0) { // 0 points de reve
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ChatMessage.create({ title: "Zero Points de Reve !", content: this.name + " est réduit à 0 Points de Rêve, et tombe endormi !" });
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this.currentTMR.close(); // Close TMR !
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}
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} else {
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lvl = (rollData.competence) ? rollData.competence.name : rollData.bmValue;
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resumeCompetence = rollData.selectedDraconic.name + "/" + sort.name;
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explications = await this._rollLancementDeSort(rollData, rolled);
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}
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// Save it for fight in the flags area
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@ -238,9 +194,10 @@ export class RdDActor extends Actor {
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// Final chat message
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let chatOptions = {
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content: "<strong>Test : " + rollData.selectedCarac.label + " / " + lvl + "</strong><br>Jet : " +
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rollData.selectedCarac.value + " / " + rollData.finalLevelStr + " -> " + rolled.score + "%<br><strong>Résutat : </strong>" + result + "<br>" +
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"<strong>" + quality + "</strong>" + specialStr + xpmsg,
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content: "<strong>Test : " + rollData.selectedCarac.label + " / " + resumeCompetence + "</strong>"
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+ "<br>Jet : " + rollData.selectedCarac.value + " / " + rollData.finalLevelStr + " -> " + rolled.score + "%<br><strong>Résutat : </strong>" + rolled.roll
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+ "<br><strong>" + quality + "</strong>"
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+ explications + xpmsg,
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user: game.user._id,
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title: "Résultat du test"
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}
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@ -266,6 +223,81 @@ export class RdDActor extends Actor {
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}
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}
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_calculBonusDommages(carac, arme) {
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const dmgArme = parseInt(arme.data.dommages);
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const dmgPerso = parseInt(this.data.data.attributs.plusdom.value);
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if (carac.label == "Tir") {
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return dmgArme;
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}
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if (carac.label == "Lancer") {
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return dmgArme + Math.min(dmgArme, dmgPerso);
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}
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return dmgArme + dmgPerso;
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}
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async _rollLancementDeSort(rollData, rolled) {
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let sort = duplicate(rollData.selectedSort);
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let closeTMR = true;
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let coutReve = sort.data.ptreve_reel || sort.data.ptreve; // cas de sort à ptreve variables
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let explications = "<br>Lancement du sort <strong>" + sort.name + "</strong> : " + Misc._upperFirst(sort.data.draconic)
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+ " pour "+coutReve+ " points de Rêve"
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+ "<br>Depuis la case " + rollData.coord + " (" + TMRUtility.getTMRDescription(rollData.coord).label + ")";
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let myReve = duplicate(this.data.data.reve.reve);
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if (rolled.isSuccess) { // Réussite du sort !
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sort.ptreve_reel = coutReve;
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if (rolled.isPart) {
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coutReve = Math.max(Math.ceil(coutReve / 2), 1);
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}
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if (myReve.value > coutReve){
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explications += "<br>Réussite du sort: " + coutReve + " points de Rêve sont dépensés";
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if (rollData.isSortReserve) {
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// Mise en réserve
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myReve.value--;
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await this.sortMisEnReserve(rollData, sort);
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closeTMR = false;
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}
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}
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else {
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// Todo 0 pts de reve !!!!
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explications += "<br>Pas assez de rêve";
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mergeObject(rollData, RdDResolutionTable.getResultat("echec"));
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}
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} else {
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if (rolled.isETotal) { // Echec total !
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coutReve *= 2;
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myReve.value = myReve.value - coutReve;
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explications += "<br><strong>Echec TOTAL</strong> du sort : " + coutReve + " Points de Rêve";
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} else {
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coutReve = 0
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explications += "<br>Echec du sort !";
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}
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}
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myReve.value = Math.max(myReve.value - coutReve, 0);
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await this.update({ "data.reve.reve": myReve });
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if (myReve.value == 0) { // 0 points de reve
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ChatMessage.create({ title: "Zero Points de Reve !", content: this.name + " est réduit à 0 Points de Rêve, et tombe endormi !" });
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closeTMR = true;
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}
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if (closeTMR) {
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this.currentTMR.close(); // Close TMR !
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}
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return explications
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}
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async sortMisEnReserve(rollData, sort) {
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let reserve = duplicate(this.data.data.reve.reserve);
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reserve.list.push({ coord: rollData.coord, sort: sort, draconic: duplicate(rollData.selectedDraconic) });
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await this.update({ "data.reve.reserve": reserve });
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this.currentTMR.updateSortReserve();
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}
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/* -------------------------------------------- */
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updateCarac( caracName, caracValue )
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{
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@ -406,13 +438,19 @@ export class RdDActor extends Actor {
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let refoulement = duplicate(this.data.data.reve.refoulement);
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refoulement.value = refoulement.value + value;
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let total = new Roll("d20").roll().total;
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if ( total <= refoulement.value ) {
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ChatMessage.create( { title : "Souffle de Dragon",
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content: game.user.name + " subit un Souffle de Dragon !" } );
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refoulement.value = 0;
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let souffle = RdDRollTables.getSouffle();
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ChatMessage.create( { title : "Souffle de Dragon",
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content: game.user.name + " subit un Souffle de Dragon : " + souffle.name } );
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this.actor.createOwnedItem(souffle);
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ret = "souffle";
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}
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await this.update( {"data.reve.refoulement": refoulement } );
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return ret;
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}
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@ -454,7 +492,7 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async updatePointsDeReve( value ) {
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let reve = duplicate(this.data.data.reve.reve);
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reve.value = reve.value + value;
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reve.value = Math.max(reve.value + value, 0);
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await this.update( {"data.reve.reve": reve } );
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}
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@ -635,9 +673,9 @@ export class RdDActor extends Actor {
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let second = RdDResolutionTable.rollChances(target)
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switch (second.qualite) {
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case "part": case "sign":
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return { factor: 1.5, comment: "Double Particulière (150%) - " + result + " puis " + second }
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return { factor: 1.5, comment: "Double Particulière (150%) - " + result.roll + " puis " + second.roll }
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default:
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return { factor: 1, comment: "Particulière (100%) - " + result + " puis " + second }
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return { factor: 1, comment: "Particulière (100%) - " + result.roll + " puis " + second.roll }
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}
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}
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@ -651,7 +689,7 @@ export class RdDActor extends Actor {
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etat: this.data.data.compteurs.etat.value,
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draconicList: draconicList,
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sortList: sortList,
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selectedDraconic: draconicList[0],
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selectedDraconic: this.getBestDraconic(),
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selectedSort: sortList[0],
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coord: coord,
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finalLevel: 0,
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@ -722,10 +760,10 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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async rollCompetence( compName, armeItem=undefined, attackerRoll=undefined )
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async rollCompetence( name, armeItem=undefined, attackerRoll=undefined )
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{
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let compItem = RdDUtility.findCompetence( this.data.items, compName);
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console.log("!!!!!!", compName, this.data.items, compItem);
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let competence = RdDUtility.findCompetence( this.data.items, name);
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console.log("rollCompetence !!!", competence, armeItem, attackerRoll);
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// Common rollData values
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let rollData = {
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bonusmalusTable: CONFIG.RDD.bonusmalus,
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@ -735,23 +773,23 @@ export class RdDActor extends Actor {
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finalLevel: 0
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}
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if ( compItem.type == 'competencecreature') { // Specific case for Creatures
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if ( compItem.data.iscombat ) {
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armeItem = { name: compName, data: { dommages: compItem.data.dommages} };
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if ( competence.type == 'competencecreature') { // Specific case for Creatures
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if ( competence.data.iscombat ) {
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armeItem = { name: name, data: { dommages: competence.data.dommages} };
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}
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compItem.data.defaut_carac = "carac_creature"; // Fake default competence
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compItem.data.categorie = "creature"; // Fake default competence
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rollData.competence = compItem;
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competence.data.defaut_carac = "carac_creature"; // Fake default competence
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competence.data.categorie = "creature"; // Fake default competence
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rollData.competence = competence;
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rollData.arme = armeItem;
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rollData.carac = { carac_creature: { label: compName, value: compItem.data.carac_value } };
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rollData.carac = { carac_creature: { label: name, value: competence.data.carac_value } };
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} else { // Usual competence
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rollData.competence = compItem;
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rollData.competence = competence;
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rollData.arme = armeItem;
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rollData.carac = this.data.data.carac;
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}
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let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html', rollData);
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if (armeItem) {
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if (rollData.arme) {
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new RdDRollDialog("arme", html, rollData, this ).render(true);
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} else {
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new RdDRollDialog("competence", html, rollData, this ).render(true);
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@ -764,7 +802,6 @@ export class RdDActor extends Actor {
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let item = this.getOwnedItem(itemID);
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if ( item && item.data.data ) {
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let update = {_id: item._id, "data.equipe": !item.data.data.equipe };
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//console.log(update);
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await this.updateEmbeddedEntity("OwnedItem", update);
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this.computeEncombrementTotal(); // Mise à jour encombrement
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}
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@ -847,4 +884,7 @@ export class RdDActor extends Actor {
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return data;
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}
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}
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Reference in New Issue
Block a user