Simplification des feuilles de créatures
* Homogénisation des fiches de créatures / entités * Regroupement d'onglets (peu de compétences/caracs) * ajout du bouton vue détaillée/simplifiée pour toutes les feuilles * la santé des créatures est dans l'en-tête * bouton pour boire pour els personnages * agrandissement des caractéristiques dérivées
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@ -8,70 +8,11 @@
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<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
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</div>
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<div class="flexrow">
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<ul class="flex-group-center flex-compteurs">
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<li>
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<label class="compteur">
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<a class="jet-vie">Vie</a>
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<a class="vie-moins"><i class="fas fa-minus-square"></i></a>
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<input class="resource-content" type="text" name="system.sante.vie.value" value="{{system.sante.vie.value}}" data-dtype="Number"/>
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<span>/ {{system.sante.vie.max}}</span>
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<a class="vie-plus"><i class="fas fa-plus-square"></i></a>
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</label>
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</li>
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<li>
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<label class="compteur">
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<a class="jet-endurance">Endurance</a>
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<a class="endurance-moins"><i class="fas fa-minus-square"></i></a>
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<input class="resource-content" type="text" name="system.sante.endurance.value" value="{{system.sante.endurance.value}}" data-dtype="Number"/>
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<span>/ {{system.sante.endurance.max}}</span>
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<a class="endurance-plus"><i class="fas fa-plus-square"></i></a>
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</label>
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</li>
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<li>
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<label class="appliquerFatigue compteur tooltip">
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<span class="tooltiptext ttt-fatigue">{{{calc.fatigue.html}}}</span>
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Fatigue
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<a class="fatigue-moins"><i class="fas fa-minus-square"></i></a>
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<input class="resource-content" id="fatigue-value" type="text" name="system.sante.fatigue.value" value="{{system.sante.fatigue.value}}" data-dtype="Number" />
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<span>/ {{system.sante.fatigue.max}}</span>
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<a class="fatigue-plus"><i class="fas fa-plus-square"></i></a>
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</label>
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</li>
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<li>
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<label class="compteur">
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<span class="ptreve-actuel"><a>Rêve</a></span>
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<a class="ptreve-actuel-moins"><i class="fas fa-minus-square"></i></a>
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<input class="resource-content" id="pointsreve-value" type="text" name="system.reve.reve.value" value="{{system.reve.reve.value}}" data-dtype="Number" />
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<span>/ {{system.reve.seuil.value}}</span>
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<a class="ptreve-actuel-plus"><i class="fas fa-plus-square"></i></a>
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</label>
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</li>
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</ul>
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<div class="flex-group-center flex-actions-bar">
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<div>
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<span class="chance-appel"><a title="Appel à la chance"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/appel-chance.svg" alt="Appel à la chance"/></a></span>
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<span class="encaisser-direct"><a title="Encaisser des dommages"><img class="button-img" src="icons/svg/bones.svg" alt="Encaisser des dommages"/></a></span>
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<span class="repos"><a title="Repos"><img class="button-img" src="icons/svg/sleep.svg" alt="Se reposer"/></a></span>
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{{#if system.attributs.hautrevant.value}}
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<span class="monte-tmr"><a title="Montée dans les Terres Médianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-normal.svg" alt="Montée dans les Terres Médianes !"/></a></span>
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<span class="monte-tmr-rapide"><a title="Montée accélérée dans les Terres Médianes !"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-rapide.svg" alt="Montée accélérée dans les Terres Médianes !"/></a></span>
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<span class="visu-tmr"><a title="Regarder les Terres Médianes"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-view.svg" alt="Regarder les Terres Médianes"/></a></span>
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{{/if}}
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<span class="gm-only remise-a-neuf"><a title="Remise à neuf"><img class="button-img" src="icons/svg/regen.svg" alt="Remise à neuf"/></a></span>
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</div>
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<div class="flexrow">
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<span class="appliquerFatigue tooltip tooltip-dotted">Malus de fatigue : {{calc.fatigue.malus}}
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<span class="tooltiptext ttt-fatigue">{{{calc.fatigue.html}}}</span>
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</span>
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<span>{{calc.resumeBlessures}}</span>
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</div>
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<div class="flexrow">
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<span>{{system.compteurs.etat.label}}: {{system.compteurs.etat.value}}</span>
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<span>{{system.compteurs.surenc.label}}: {{system.compteurs.surenc.value}}</span>
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</div>
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<div class="flexrow">
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{{>"systems/foundryvtt-reve-de-dragon/templates/actor/effects.html"}}
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</div>
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{{>"systems/foundryvtt-reve-de-dragon/templates/actor/header-compteurs.html"}}
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<div class="flex-group-center">
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{{>"systems/foundryvtt-reve-de-dragon/templates/actor/header-buttons.html"}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/actor/header-etat.html"}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/actor/header-effects.html"}}
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</div>
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</div>
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</div>
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@ -86,129 +27,27 @@
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<a class="item" data-tab="hautreve">Haut-Rêve</a>
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<a class="item" data-tab="items">Équipement</a>
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<a class="item" data-tab="description">Description</a>
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</nav>
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{{!-- Sheet Body --}}
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<section class="sheet-body">
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</nav>
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{{!-- Sheet Body --}}
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<section class="sheet-body">
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{{!-- Carac Tab --}}
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<div class="tab items" data-group="primary" data-tab="carac">
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<div class="flexrow">
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<span><a class="vue-detaillee">
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<i class="fas {{#if options.vueDetaillee}}fa-eye-slash{{else}}fa-eye{{/if}}"></i>
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{{#if options.vueDetaillee}}Vue simplifiée{{else}}Vue détaillée{{/if}}</a>
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</span>
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{{>"systems/foundryvtt-reve-de-dragon/templates/actor/vue-detaillee.html"}}
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</div>
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<div class="grid grid-2col">
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<div class="flex-group-left flexcol">
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<ul class="carac-list alterne-list">
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{{#each system.carac as |carac key|}}
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{{#if carac.isLevelUp}}
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<li class="caracteristique flexrow item-list xp-level-up" data-attribute="{{key}}">
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{{else}}
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<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
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{{/if}}
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{{#if (eq key 'taille')}}
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<span class="carac-label" name="system.carac.{{key}}.label">{{carac.label}}</span>
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<input class="carac-value" type="text" name="system.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.options.vueDetaillee}}disabled{{/unless}} />
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<label class="carac-xp"/>
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{{else}}
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{{#if carac.derivee}}
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<span class="carac-label" name="system.carac.{{key}}.label"> <a name={{key}}>{{carac.label}}</a></span>
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<label class="competence-value">{{carac.value}}</label>
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<label class="carac-xp"/>
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{{else}}
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{{#if carac.isLevelUp}}
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<span class="carac-label tooltip" name="system.carac.{{key}}.label">
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<span class="tooltiptext ttt-xp">
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Vous pouvez dépenser {{carac.xpNext}} points d'Experience pour augmenter de 1 votre caractéristique {{carac.label}}
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</span>
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<a name={{key}}>{{carac.label}}</a></span>
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{{else}}
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<span class="carac-label tooltip" name="system.carac.{{key}}.label"><a name={{key}}>{{carac.label}}</a></span>
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{{/if}}
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<input class="carac-value" type="text" name="system.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.options.vueDetaillee}}disabled{{/unless}} />
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<span class="carac-xp tooltip">
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<input class="carac-xp" type="text" name="system.carac.{{key}}.xp" value="{{carac.xp}}" data-dtype="number" {{#unless @root.options.vueDetaillee}}disabled{{/unless}} />
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<span class="tooltiptext ttt-xp">Vous devez acquérir {{carac.xpNext}} points d'Experience pour augmenter de 1 votre {{carac.label}}</span>
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</span>
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{{#if carac.isLevelUp}}
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<a class="carac-xp-augmenter" name="augmenter.{{key}}" title="Augmenter">
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<i class="fas fa-arrow-alt-circle-up"></i>
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</a>
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{{/if}}
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{{/if}}
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{{/if}}
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</li>
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{{/each}}
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<li class="caracteristique flexrow">
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<span class="carac-label" name="carac-total">Total Caractéristiques </span>
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<span class="competence-value total" name="carac-total-value">{{calc.caracTotal}} </span>
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</li>
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</ul>
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{{>"systems/foundryvtt-reve-de-dragon/templates/actor/carac-main.html"}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/actor/carac-total.html"}}
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</div>
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<div class="flex-group-left flexcol" >
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<ul class="carac-list">
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<li class="caracteristique flexrow list-item">
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<span class="carac-label" name="beaute">Beauté :</span>
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<input class="description-value" type="text" name="system.beaute" value="{{system.beaute}}" data-dtype="String" {{#unless @root.options.vueDetaillee}}disabled{{/unless}}/>
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<label class="carac-xp"/>
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</li>
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{{#each system.attributs as |attr key|}}
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{{#unless (eq key 'hautrevant')}}
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<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
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<span class="carac-label" name="system.attributs.{{key}}.label">{{attr.label}} :</span>
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{{#if (eq key 'protection')}}
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<input class="description-value" id="attribut-protection-edit" type="text" name="{{key}}" value="{{attr.value}}" data-dtype="number"/>
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{{else}}
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<input class="description-value" type="text" disabled name="system.attributs.{{key}}." value="{{attr.value}}" data-dtype="number"/>
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{{/if}}
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<label class="carac-xp"/>
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</li>
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{{/unless}}
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{{/each}}
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</ul>
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<ul class="carac-list alterne-list">
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<li class="caracteristique flexrow list-item">
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<span class="attribut-label chance-actuelle"><a>Chance actuelle</a></span>
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<input class="description-value compteur-edit" type="text" name="chance" value="{{system.compteurs.chance.value}}" data-dtype="number"/>
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</li>
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{{#each system.compteurs as |compteur key|}}
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{{#if (eq compteur.label 'Chance')}}
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{{else if (eq compteur.label 'Experience')}}
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{{else if compteur.isInput}}
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<li class="caracteristique flexrow list-item">
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<span class="attribut-label">{{compteur.label}}</span>
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{{#if (eq compteur.label 'Ethylisme')}}
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<select class="description-value" name="system.compteurs.ethylisme.value" id="ethylisme" data-dtype="Number">
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{{#select compteur.value}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/niveau-ethylisme.html"}}
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{{/select}}
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</select>
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{{else}}
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<input class="description-value compteur-edit" id="{{key}}-edit" type="text" name="{{key}}" value="{{compteur.value}}" data-dtype="number"/>
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{{/if}}
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<span class="utiliser-attribut" style="padding-left: 5px">
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{{#if compteur.isStress}}
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<a class="stress-test" title="Transformer">Transformer</a>
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{{else if (eq compteur.label 'Ethylisme')}}
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<a class="ethylisme-test" id="ethylisme-test" title="Jet d'Ethylisme">Boire</a>
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{{else if (eq compteur.label 'Moral')}}
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<a class="moral-malheureux" title="Jet de moral situation malheureuse"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/moral-malheureux.svg" alt="Jet de moral situation malheureuse"/></a>
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<a class="moral-neutre" title="Jet de moral situation neutre"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg" alt="Jet de moral situation neutre"/></a>
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<a class="moral-heureux" title="Jet de moral situation heureuse"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/moral-heureux.svg" alt="Jet de moral situation heureuse"/></a>
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{{else}}
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<label></label>
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{{/if}}
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</span>
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</li>
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{{/if}}
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{{/each}}
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</ul>
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{{>"systems/foundryvtt-reve-de-dragon/templates/actor/carac-derivee.html"}}
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</div>
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</div>
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</div>
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{{!-- Compétences Tab --}}
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<div class="tab competences" data-group="primary" data-tab="competences">
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<div class="flexrow">
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@ -230,18 +69,18 @@
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</div>
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<div class="grid grid-2col">
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<div class="flex-group-left flexcol competence-column">
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/categorie-competences.html" competences=(filtreTriCompetences byCateg.generale) categorie="Compétences générales"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/categorie-competences.html" competences=(filtreTriCompetences byCateg.particuliere) categorie="Compétences Particulières"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/categorie-competences.html" competences=(filtreTriCompetences byCateg.specialisee) categorie="Compétences Spécialisées"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/competence-categorie.html" competences=(filtreTriCompetences byCateg.generale) categorie="Compétences générales"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/competence-categorie.html" competences=(filtreTriCompetences byCateg.particuliere) categorie="Compétences Particulières"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/competence-categorie.html" competences=(filtreTriCompetences byCateg.specialisee) categorie="Compétences Spécialisées"}}
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</div>
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<div class="flex-group-left flexcol competence-column">
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/categorie-competences.html" competences=(filtreTriCompetences byCateg.melee) categorie="Compétences de Mêlée"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/categorie-competences.html" competences=(filtreTriCompetences byCateg.tir) categorie="Compétences de Tir"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/categorie-competences.html" competences=(filtreTriCompetences byCateg.lancer) categorie="Compétences de Lancer"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/categorie-competences.html" competences=(filtreTriCompetences byCateg.connaissance) categorie="Connaissances"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/competence-categorie.html" competences=(filtreTriCompetences byCateg.melee) categorie="Compétences de Mêlée"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/competence-categorie.html" competences=(filtreTriCompetences byCateg.tir) categorie="Compétences de Tir"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/competence-categorie.html" competences=(filtreTriCompetences byCateg.lancer) categorie="Compétences de Lancer"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/competence-categorie.html" competences=(filtreTriCompetences byCateg.connaissance) categorie="Connaissances"}}
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{{#if (or system.attributs.hautrevant.value options.vueDetaillee)}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/categorie-competences.html" competences=(filtreTriCompetences byCateg.draconic) categorie="Draconic"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/competence-categorie.html" competences=(filtreTriCompetences byCateg.draconic) categorie="Draconic"}}
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{{/if}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/xp-competences.html"}}
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</div>
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