Nouvelle fenêtre: attaque/defense
quelques améliorations préparation pour gérer les messages de résultats en fonction du type de jet (attaque/compétence/...) quelques corrections (suppression du filtre de compétences quand on change de type de jet, astrologie, ..)
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@@ -6,7 +6,7 @@
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Rêve actuel: {{rollData.active.actor.system.reve.reve.value}}
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</subline>
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<subline>
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<select name="select-meditation" {{#if rollData.mode.retry}}disabled{{/if}}>
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<select name="select-meditation" {{#if rollData.type.retry}}disabled{{/if}}>
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{{selectOptions refs.meditations selected=current.key valueAttr="key" labelAttr="label"}}
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</select>
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{{#if current.meditation.system.malus}}
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@@ -28,14 +28,14 @@
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<subline>Durée: 60 minutes</subline>
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<hr>
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<subline>
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<input class="conditionMeditation" type="checkbox" name="isComportement" {{#if current.isComportement}}checked{{/if}} {{#if rollData.mode.retry}}disabled{{/if}}/>
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<input class="conditionMeditation" type="checkbox" name="isComportement" {{#if current.isComportement}}checked{{/if}} {{#if rollData.type.retry}}disabled{{/if}}/>
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<label for="isComportement">Comportement:
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<span name="comportement">{{current.meditation.system.comportement}}</span>
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</label>
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</subline>
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<subline>
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<input class="conditionMeditation" type="checkbox" name="isHeure" {{#if current.isHeure}}checked{{/if}} {{#if rollData.mode.retry}}disabled{{/if}}/>
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<input class="conditionMeditation" type="checkbox" name="isHeure" {{#if current.isHeure}}checked{{/if}} {{#if rollData.type.retry}}disabled{{/if}}/>
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<label for="isHeure">Heure:
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{{#with current.meditation.system.heure as |heure|}}
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<span name="heure">{{timestamp-label heure}}</span>
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@@ -45,13 +45,13 @@
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</subline>
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<subline>
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<input class="conditionMeditation" type="checkbox" name="isPurification" {{#if current.isPurification}}checked{{/if}} {{#if rollData.mode.retry}}disabled{{/if}}/>
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<input class="conditionMeditation" type="checkbox" name="isPurification" {{#if current.isPurification}}checked{{/if}} {{#if rollData.type.retry}}disabled{{/if}}/>
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<label for="isPurification">Purification:
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<span name="purification">{{current.meditation.system.purification}}</span></label>
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</subline>
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<subline>
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<input class="conditionMeditation" type="checkbox" name="isVeture" {{#if current.isVeture}}checked{{/if}} {{#if rollData.mode.retry}}disabled{{/if}}/>
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<input class="conditionMeditation" type="checkbox" name="isVeture" {{#if current.isVeture}}checked{{/if}} {{#if rollData.type.retry}}disabled{{/if}}/>
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<label for="isVeture">Vêture:
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<span name="veture">{{current.meditation.system.veture}}</span>
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</label>
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