Nouvelle fenêtre: attaque/defense

quelques améliorations
préparation pour gérer les messages de résultats en
fonction du type de jet (attaque/compétence/...)

quelques corrections (suppression du filtre de compétences
quand on change de type de jet, astrologie, ..)
This commit is contained in:
2025-09-24 01:23:10 +02:00
parent 1f330c734e
commit d26ab59c51
65 changed files with 381 additions and 350 deletions

View File

@@ -6,7 +6,7 @@
Rêve actuel: {{rollData.active.actor.system.reve.reve.value}}
</subline>
<subline>
<select name="select-meditation" {{#if rollData.mode.retry}}disabled{{/if}}>
<select name="select-meditation" {{#if rollData.type.retry}}disabled{{/if}}>
{{selectOptions refs.meditations selected=current.key valueAttr="key" labelAttr="label"}}
</select>
{{#if current.meditation.system.malus}}
@@ -28,14 +28,14 @@
<subline>Durée:&nbsp;60 minutes</subline>
<hr>
<subline>
<input class="conditionMeditation" type="checkbox" name="isComportement" {{#if current.isComportement}}checked{{/if}} {{#if rollData.mode.retry}}disabled{{/if}}/>
<input class="conditionMeditation" type="checkbox" name="isComportement" {{#if current.isComportement}}checked{{/if}} {{#if rollData.type.retry}}disabled{{/if}}/>
<label for="isComportement">Comportement:&nbsp;
<span name="comportement">{{current.meditation.system.comportement}}</span>
</label>
</subline>
<subline>
<input class="conditionMeditation" type="checkbox" name="isHeure" {{#if current.isHeure}}checked{{/if}} {{#if rollData.mode.retry}}disabled{{/if}}/>
<input class="conditionMeditation" type="checkbox" name="isHeure" {{#if current.isHeure}}checked{{/if}} {{#if rollData.type.retry}}disabled{{/if}}/>
<label for="isHeure">Heure:&nbsp;
{{#with current.meditation.system.heure as |heure|}}
<span name="heure">{{timestamp-label heure}}</span>
@@ -45,13 +45,13 @@
</subline>
<subline>
<input class="conditionMeditation" type="checkbox" name="isPurification" {{#if current.isPurification}}checked{{/if}} {{#if rollData.mode.retry}}disabled{{/if}}/>
<input class="conditionMeditation" type="checkbox" name="isPurification" {{#if current.isPurification}}checked{{/if}} {{#if rollData.type.retry}}disabled{{/if}}/>
<label for="isPurification">Purification:&nbsp;
<span name="purification">{{current.meditation.system.purification}}</span></label>
</subline>
<subline>
<input class="conditionMeditation" type="checkbox" name="isVeture" {{#if current.isVeture}}checked{{/if}} {{#if rollData.mode.retry}}disabled{{/if}}/>
<input class="conditionMeditation" type="checkbox" name="isVeture" {{#if current.isVeture}}checked{{/if}} {{#if rollData.type.retry}}disabled{{/if}}/>
<label for="isVeture">Vêture:&nbsp;
<span name="veture">{{current.meditation.system.veture}}</span>
</label>