Nouvelle fenêtre: attaque/defense
quelques améliorations préparation pour gérer les messages de résultats en fonction du type de jet (attaque/compétence/...) quelques corrections (suppression du filtre de compétences quand on change de type de jet, astrologie, ..)
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@@ -4,7 +4,7 @@ import { ATTAQUE_TYPE, RdDItemArme } from "../item/arme.js"
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import { RdDBonus } from "../rdd-bonus.js"
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import { CARACS } from "../rdd-carac.js"
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import { StatusEffects } from "../settings/status-effects.js"
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import { DIFF_MODE, ROLL_MODE_DEFENSE } from "./roll-constants.mjs"
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import { DIFF, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs"
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import { PART_CARAC } from "./roll-part-carac.mjs"
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import { PART_COMP } from "./roll-part-comp.mjs"
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import { PART_DIFF } from "./roll-part-diff.mjs"
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@@ -18,7 +18,7 @@ export class RollPartDefense extends RollPartSelect {
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get code() { return PART_DEFENSE }
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get section() { return ROLLDIALOG_SECTION.CHOIX }
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visible(rollData) { return this.isRollMode(rollData, ROLL_MODE_DEFENSE) }
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visible(rollData) { return this.isRollType(rollData, ROLL_TYPE_DEFENSE) }
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static getDiffAttaque(attackerRoll) {
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// TODO: rollDataV2?
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@@ -91,7 +91,6 @@ export class RollPartDefense extends RollPartSelect {
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const selectOptions = e.currentTarget.options
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const index = selectOptions.selectedIndex
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this.$selectDefense(rollDialog.rollData, selectOptions[index]?.value)
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rollDialog.setModeTitle()
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rollDialog.render()
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})
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}
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@@ -121,12 +120,12 @@ export class RollPartDefense extends RollPartSelect {
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getDiffDefense(rollData) {
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const current = this.getCurrent(rollData)
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const refs = this.getRefs(rollData)
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if (refs.isDistance) {
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if (refs.isDistance || !rollData.attaque) {
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// Déterminer la difficulté de parade
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return { diff: 0, mode: DIFF_MODE.LIBRE }
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return { diff: 0, type: DIFF.LIBRE }
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}
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else {
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return { diff: rollData.attaque.diff, mode: DIFF_MODE.DEFENSE }
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return { diff: rollData.attaque.diff ?? 0, type: DIFF.DEFENSE }
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}
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}
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}
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