Nouvelle fenêtre: attaque/defense

quelques améliorations
préparation pour gérer les messages de résultats en
fonction du type de jet (attaque/compétence/...)

quelques corrections (suppression du filtre de compétences
quand on change de type de jet, astrologie, ..)
This commit is contained in:
2025-09-24 01:23:10 +02:00
parent 1f330c734e
commit d26ab59c51
65 changed files with 381 additions and 350 deletions

View File

@@ -1,6 +1,6 @@
import { ActorToken } from "../actor-token.mjs"
import { StatusEffects } from "../settings/status-effects.js"
import { ROLL_MODE_ATTAQUE, ROLL_MODE_DEFENSE } from "./roll-constants.mjs"
import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs"
import { PART_ATTAQUE } from "./roll-part-attaque.mjs"
import { PART_DEFENSE } from "./roll-part-defense.mjs"
@@ -10,14 +10,14 @@ export class RollBasicParts {
rollData.ids.sceneId = rollData.ids.sceneId ?? canvas.scene.id
rollData.active = RollBasicParts.$getActor(rollData)
rollData.opponent = RollBasicParts.$getOpponent(rollData)
if (rollData.mode.opposed == undefined) {
rollData.mode.opposed = rollData.opponent != null
if (rollData.type.opposed == undefined) {
rollData.type.opposed = rollData.opponent != null
}
}
loadSurprises(rollData, mode) {
if (!rollData.mode.passif) {
this.loadSurprise(rollData.active, this.getForceRequiseActiveActor(rollData, mode))
loadSurprises(rollData, type) {
if (!rollData.type.passif) {
this.loadSurprise(rollData.active, this.getForceRequiseActiveActor(rollData, type))
this.loadSurprise(rollData.opponent, 0)
}
}
@@ -30,10 +30,10 @@ export class RollBasicParts {
}
}
getForceRequiseActiveActor(rollData, mode) {
switch (mode) {
case ROLL_MODE_ATTAQUE: return rollData.current[PART_ATTAQUE].attaque.forceRequise
case ROLL_MODE_DEFENSE: return rollData.current[PART_DEFENSE].forceRequise
getForceRequiseActiveActor(rollData, type) {
switch (type) {
case ROLL_TYPE_ATTAQUE: return rollData.current[PART_ATTAQUE].attaque.forceRequise
case ROLL_TYPE_DEFENSE: return rollData.current[PART_DEFENSE].forceRequise
default: return 0
}
}
@@ -41,15 +41,15 @@ export class RollBasicParts {
initFrom(rollData) {
return {
selected: {},
mode: {
current: rollData.mode.current
type: {
current: rollData.type.current
},
ids: {
sceneId: rollData.ids.sceneId,
actorId: rollData.active.id,
actorTokenId: rollData.active.tokenId,
opponentId: rollData.mode.opposed ? rollData.opponent.id : undefined,
opponentTokenId: rollData.mode.opposed ? rollData.opponent.tokenId : undefined,
opponentId: rollData.type.opposed ? rollData.opponent.id : undefined,
opponentTokenId: rollData.type.opposed ? rollData.opponent.tokenId : undefined,
}
}
}

View File

@@ -0,0 +1,15 @@
export class RollChatResult {
constructor(rollType) {
this.rollType = rollType
}
async display(rollData) {
const template = this.rollType.chatResultTemplate()
const chatContent = await renderTemplate(template, rollData)
ChatMessage.create({
whisper: ChatUtility.getOwners(this),
content: chatContent
})
}
}

View File

@@ -1,14 +1,14 @@
export const ROLL_MODE_ATTAQUE = 'attaque'
export const ROLL_MODE_COMP = 'comp'
export const ROLL_MODE_DEFENSE = 'defense'
export const ROLL_MODE_JEU = 'jeu'
export const ROLL_MODE_MEDITATION = 'meditation'
export const ROLL_MODE_OEUVRE = 'oeuvre'
export const ROLL_MODE_SORT = 'sort'
export const ROLL_MODE_TACHE = 'tache'
export const ROLL_TYPE_ATTAQUE = 'attaque'
export const ROLL_TYPE_COMP = 'comp'
export const ROLL_TYPE_DEFENSE = 'defense'
export const ROLL_TYPE_JEU = 'jeu'
export const ROLL_TYPE_MEDITATION = 'meditation'
export const ROLL_TYPE_OEUVRE = 'oeuvre'
export const ROLL_TYPE_SORT = 'sort'
export const ROLL_TYPE_TACHE = 'tache'
export const DIFF_MODE = {
export const DIFF = {
LIBRE: 'libre',
ATTAQUE: 'attaque',
IMPOSEE: 'imposee',
@@ -17,12 +17,12 @@ export const DIFF_MODE = {
AUCUN: 'aucun'
}
export const DIFF_MODES = {
[DIFF_MODE.LIBRE]: { key: DIFF_MODE.LIBRE, label: "Difficulté libre", libre: true, visible: true, max: 0 },
[DIFF_MODE.ATTAQUE]: { key: DIFF_MODE.ATTAQUE, label: "Difficulté d'attaque", libre: true, visible: true, max: 0 },
[DIFF_MODE.IMPOSEE]: { key: DIFF_MODE.IMPOSEE, label: "Diffficulté imposée", libre: false, visible: true, max: 0 },
[DIFF_MODE.DEFENSE]: { key: DIFF_MODE.DEFENSE, label: "Diffficulté défense", libre: false, visible: true, max: 0 },
[DIFF_MODE.DEFAUT]: { key: DIFF_MODE.DEFAUT, label: "Difficulté", libre: true, visible: true, max: 5 },
[DIFF_MODE.AUCUN]: { key: DIFF_MODE.AUCUN, label: "", libre: false, visible: false, max: 0 },
export const DIFFS = {
[DIFF.LIBRE]: { key: DIFF.LIBRE, label: "Difficulté libre", libre: true, visible: true, max: 0 },
[DIFF.ATTAQUE]: { key: DIFF.ATTAQUE, label: "Difficulté d'attaque", libre: true, visible: true, max: 0 },
[DIFF.IMPOSEE]: { key: DIFF.IMPOSEE, label: "Diffficulté imposée", libre: false, visible: true, max: 0 },
[DIFF.DEFENSE]: { key: DIFF.DEFENSE, label: "Diffficulté défense", libre: false, visible: true, max: 0 },
[DIFF.DEFAUT]: { key: DIFF.DEFAUT, label: "Difficulté", libre: true, visible: true, max: 5 },
[DIFF.AUCUN]: { key: DIFF.AUCUN, label: "", libre: false, visible: false, max: 0 },
}

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@@ -6,7 +6,7 @@ import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
import { PART_OEUVRE } from "./roll-part-oeuvre.mjs";
import { RdDItemArme } from "../item/arme.js";
import { RdDBonus } from "../rdd-bonus.js";
import { ROLL_MODE_ATTAQUE } from "./roll-constants.mjs";
import { ROLL_TYPE_ATTAQUE } from "./roll-constants.mjs";
/* -------------------------------------------- */
export class RollDialogAdapter {
@@ -62,7 +62,7 @@ export class RollDialogAdapter {
const compKey = rollData.current.comp?.key
if (compKey) {
rollData.competence = rollData.refs[PART_COMP].all.find(it => it.key == compKey)?.comp
rollData.jetResistance = rollData.mode.jetResistance
rollData.jetResistance = rollData.type.jetResistance
}
const oeuvreKey = rollData.current.oeuvre?.key
if (oeuvreKey) {

View File

@@ -1,18 +1,18 @@
import { Misc } from "../misc.js";
import { RollModeComp } from "./roll-mode-comp.mjs";
import { RollModeTache } from "./roll-mode-tache.mjs";
import { RollModeAttaque } from "./roll-mode-attaque.mjs";
import { RollModeDefense } from "./roll-mode-defense.mjs";
import { RollModeMeditation } from "./roll-mode-meditation.mjs";
import { RollModeSort } from "./roll-mode-sort.mjs";
import { RollModeOeuvre } from "./roll-mode-oeuvre.mjs";
import { RollModeJeu } from "./roll-mode-jeu.mjs";
import { RollTypeComp } from "./roll-type-comp.mjs";
import { RollTypeTache } from "./roll-type-tache.mjs";
import { RollTypeAttaque } from "./roll-type-attaque.mjs";
import { RollTypeDefense } from "./roll-type-defense.mjs";
import { RollTypeMeditation } from "./roll-type-meditation.mjs";
import { RollTypeSort } from "./roll-type-sort.mjs";
import { RollTypeOeuvre } from "./roll-type-oeuvre.mjs";
import { RollTypeJeu } from "./roll-type-jeu.mjs";
import { RollPartAction } from "./roll-part-action.mjs";
import { RollPartActor } from "./roll-part-actor.mjs";
import { RollPartAppelMoral } from "./roll-part-appelmoral.mjs";
import { RollPartAstrologique } from "./roll-part-astrologique.mjs";
import { RollPartCarac } from "./roll-part-carac.mjs";
import { PART_CARAC, RollPartCarac } from "./roll-part-carac.mjs";
import { RollPartCoeur } from "./roll-part-coeur.mjs";
import { PART_COMP, RollPartComp } from "./roll-part-comp.mjs";
import { RollPartConditions } from "./roll-part-conditions.mjs";
@@ -37,23 +37,22 @@ import { RollPartAttaque } from "./roll-part-attaque.mjs";
import { RollPartDefense } from "./roll-part-defense.mjs";
import { RollDialogAdapter } from "./roll-dialog-adapter.mjs";
import { ROLLDIALOG_SECTION } from "./roll-part.mjs";
import { ROLL_MODE_COMP } from "./roll-constants.mjs";
import { ROLL_TYPE_COMP } from "./roll-constants.mjs";
import { RollChatResult } from "./roll-chat-result.mjs";
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api
const doNothing = (dialog) => { }
const ROLL_MODE_TABS = [
new RollModeComp(),
new RollModeTache(),
new RollModeAttaque(),
new RollModeDefense(),
// new RollModeParade??
// new RollModeEsquive??
// new RollModeResistance ??
new RollModeSort(),
new RollModeMeditation(),
new RollModeOeuvre(),
new RollModeJeu(),
const ALL_ROLL_TYPES = [
new RollTypeComp(),
new RollTypeTache(),
new RollTypeAttaque(),
new RollTypeDefense(),
// new RollTypeResistance ??
new RollTypeSort(),
new RollTypeMeditation(),
new RollTypeOeuvre(),
new RollTypeJeu(),
]
const BASIC_PARTS = new RollBasicParts()
@@ -95,7 +94,7 @@ const ROLL_PARTS = [
* @extends {Dialog}
* # Principes
* - une seule fenêtre de dialogue (classe RollDialog)
* - plusieurs modes de fonctionnement (classe RollMode)
* - plusieurs "types"s de fonctionnement (classe RollType)
* - gestion uniforme des modificateurs (classe RollPart)
* - un objet rollData contient les informations liées à un jet de dés
* - un rollData doit pouvoir être "réduit" pour fournir les informations significatives
@@ -106,15 +105,15 @@ const ROLL_PARTS = [
* - TODO: une classe de base RollChatMessage gerera les messages correspondant aux résultats du dés
* - TODO: réfléchir aux messages supplémentaires gérés par RdDCombat ?
*
* ## Modes de fonctionnement - RollMode
* ## Types de fonctionnement - RollType
*
* Un mode de fonctionnement (RollMode) détermine quelles parties (RollPart) de la
* Un type de fonctionnement (RollType) détermine quelles parties (RollPart) de la
* fenêtre RollDialog sont actives, mais aussi quels sont les effets du jet.
*
* - chaque mode de fonctionnement peut impacter les RollPart utilisés, les données
* - chaque type de fonctionnement peut impacter les RollPart utilisés, les données
* attendues et ajoutées au rollData.
* - chaque mode de fonctionnement peut définir le template de ChatMessage correspondant
* - Le mode de fonctionnement détermine aussi quelles sont les effets du jet:
* - chaque type de fonctionnement peut définir le template de ChatMessage correspondant
* - Le type de fonctionnement détermine aussi quelles sont les effets du jet:
* - quelle ChatMessage afficher dans le tchat?
* - en cas d'attaque/de défense, quelles sont les suites à donner?
* - en cas de lancement de sort, réduire les points de rêve
@@ -176,14 +175,14 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
foundry.applications.handlebars.loadTemplates({
'roll-section': 'systems/foundryvtt-reve-de-dragon/templates/roll/roll-section.hbs',
'roll-mode': 'systems/foundryvtt-reve-de-dragon/templates/roll/roll-mode.hbs',
'roll-type': 'systems/foundryvtt-reve-de-dragon/templates/roll/roll-type.hbs',
'roll-table': 'systems/foundryvtt-reve-de-dragon/templates/roll/roll-table.hbs',
'roll-ajustements': 'systems/foundryvtt-reve-de-dragon/templates/roll/roll-ajustements.hbs',
'roll-chances': 'systems/foundryvtt-reve-de-dragon/templates/roll/roll-chances.hbs',
'roll-button': 'systems/foundryvtt-reve-de-dragon/templates/roll/roll-button.hbs',
})
foundry.applications.handlebars.loadTemplates(ROLL_MODE_TABS.map(m => m.template))
foundry.applications.handlebars.loadTemplates(ALL_ROLL_TYPES.map(m => m.template))
foundry.applications.handlebars.loadTemplates(ROLL_PARTS.map(p => p.template))
ROLL_PARTS.forEach(p => p.onReady())
@@ -252,12 +251,12 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
this.rollData = rollData
this.rollOptions = {
callbacks: [
async (actor, r) => await actor.appliquerAjoutExperience(r),
async (actor, r) => await actor.appliquerAppelMoral(r),
async r => await r.active.actor.appliquerAjoutExperience(r),
async r => await r.active.actor.appliquerAppelMoral(r),
...(rollOptions.callbacks ?? [])
],
customChatMessage: rollOptions.customChatMessage,
onRoll: rollOptions.onRoll ?? doNothing
onRollDone: rollOptions.onRollDone ?? doNothing
}
this.$loadParts()
}
@@ -267,17 +266,17 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
const rollData = this.rollData;
rollData.current = rollData.current ?? {}
rollData.selected = rollData.selected ?? {}
rollData.mode = rollData.mode ?? {}
rollData.mode.retry = rollData.mode.retry ?? false
rollData.type = rollData.type ?? {}
rollData.type.retry = rollData.type.retry ?? false
BASIC_PARTS.restore(rollData)
const loadedMode = ROLL_MODE_TABS.find(m => m.code == rollData.mode?.current)?.code
const allowedModes = ROLL_MODE_TABS.filter(m => m.isAllowed(rollData) && m.visible(rollData)).map(m => m.code)
const loadedType = ALL_ROLL_TYPES.find(m => m.code == rollData.type?.current)?.code
const allowedTypes = ALL_ROLL_TYPES.filter(m => m.isAllowed(rollData) && m.visible(rollData)).map(m => m.code)
rollData.mode.allowed = rollData.mode.retry ? [loadedMode] : rollData.mode.allowed ?? ROLL_MODE_TABS.map(m => m.code)
rollData.mode.current = allowedModes.find(m => m == rollData.mode?.current) ?? (allowedModes.length > 0 ? allowedModes[0] : ROLL_MODE_COMP)
rollData.type.allowed = rollData.type.retry ? [loadedType] : rollData.type.allowed ?? ALL_ROLL_TYPES.map(m => m.code)
rollData.type.current = allowedTypes.find(m => m == rollData.type?.current) ?? (allowedTypes.length > 0 ? allowedTypes[0] : ROLL_TYPE_COMP)
this.getSelectedMode().setRollDataMode(rollData)
this.getSelectedType().setRollDataType(rollData)
rollData.refs = this.$prepareRefs(rollData)
rollData.options = rollData.options ?? { showDice: true, rollMode: game.settings.get("core", "rollMode") }
@@ -289,13 +288,17 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
p.loadRefs(rollData)
p.prepareContext(rollData)
})
this.selectMode();
this.selectType();
}
selectMode() {
this.rollData.mode.label = this.getSelectedMode().title(this.rollData)
this.getSelectedMode().setRollDataMode(this.rollData)
this.getSelectedMode().onSelect(this.rollData);
selectType() {
const selectedType = this.getSelectedType();
this.rollData.type.label = selectedType.title(this.rollData)
selectedType.setRollDataType(this.rollData)
selectedType.onSelect(this.rollData)
ROLL_PARTS.find(it => it.code == PART_CARAC).filterCaracs(this.rollData)
ROLL_PARTS.find(it => it.code == PART_COMP).filterComps(this.rollData)
}
$prepareRefs(rollData) {
@@ -326,12 +329,12 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
this.roll()
}
)
const buttonsMode = this.element.querySelectorAll(`button[name="roll-mode"]`)
buttonsMode?.forEach(it => it.addEventListener(
const buttonsType = this.element.querySelectorAll(`button[name="roll-type"]`)
buttonsType?.forEach(it => it.addEventListener(
"click", e => {
e.preventDefault()
this.rollData.mode.current = e.currentTarget.dataset.mode
this.selectMode()
this.rollData.type.current = e.currentTarget.dataset.type
this.selectType()
this.render()
}
))
@@ -352,15 +355,14 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
return await foundry.applications.handlebars.renderTemplate('roll-table', { carac, diff })
}
async _prepareContext() {
const rollData = this.rollData
const modes = ROLL_MODE_TABS.filter(m => m.isAllowed(rollData) && m.visible(rollData))
.map(m => m.toModeData(rollData))
BASIC_PARTS.loadSurprises(this.rollData, this.getSelectedMode().code)
this.setModeTitle()
const types = ALL_ROLL_TYPES.filter(m => m.isAllowed(rollData) && m.visible(rollData))
.map(m => m.toTypeData(rollData))
BASIC_PARTS.loadSurprises(this.rollData, this.getSelectedType().code)
this.rollData.type.label = this.getSelectedType()?.title(this.rollData)
//TOCHECK: set type.label ?
const visibleRollParts = this.getActiveParts()
visibleRollParts.forEach(p => p.applyExternalImpacts(visibleRollParts, rollData))
@@ -374,7 +376,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
const context = await super._prepareContext()
return foundry.utils.mergeObject(
{
modes: modes,
types: types,
templates: templates,
rollData: rollData,
}, context)
@@ -399,12 +401,8 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
.reduce(Misc.sum(), 0)
}
setModeTitle() {
this.rollData.mode.label = this.getSelectedMode()?.title(this.rollData)
}
getSelectedMode() {
return ROLL_MODE_TABS.find(m => m.code == this.rollData.mode.current)
getSelectedType() {
return ALL_ROLL_TYPES.find(m => m.code == this.rollData.type.current)
}
async roll() {
@@ -413,11 +411,13 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
console.info('Roll parts:', this.$saveParts())
const rolled = await this.$rollDice(rollData)
rollData.rolled = rolled
Promise.all(this.rollOptions.callbacks.map(async callback => await callback(rollData.active.actor, rollData)))
Promise.all(this.rollOptions.callbacks.map(async callback => await callback(rollData)))
if (!this.rollOptions.customChatMessage) {
const rollChatResult = new RollChatResult(this.getSelectedType())
await rollChatResult.display(this.rollData)
rollData.active.actor.$onRollCompetence(this.rollData)
}
this.rollOptions.onRoll(this)
this.rollOptions.onRollDone(this)
}

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@@ -1,13 +0,0 @@
import { DIFF_MODE, ROLL_MODE_ATTAQUE } from "./roll-constants.mjs"
import { RollMode } from "./roll-mode.mjs"
export class RollModeAttaque extends RollMode {
get code() { return ROLL_MODE_ATTAQUE }
get name() { return `Attaquer` }
title(rollData) { return `attaque` }
onSelect(rollData) {
this.setDiffMode(rollData, DIFF_MODE.ATTAQUE)
}
}

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@@ -1,9 +0,0 @@
import { ROLL_MODE_COMP } from "./roll-constants.mjs"
import { RollMode } from "./roll-mode.mjs"
export class RollModeComp extends RollMode {
get code() { return ROLL_MODE_COMP }
get name() { return `Jet de caractéristique / compétence` }
title(rollData) { return `fait un jet ${rollData.mode.opposed ? ' contre ' : ''}` }
}

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@@ -1,17 +0,0 @@
import { DIFF_MODE, ROLL_MODE_DEFENSE } from "./roll-constants.mjs"
import { RollMode } from "./roll-mode.mjs"
export class RollModeDefense extends RollMode {
get code() { return ROLL_MODE_DEFENSE }
get name() { return `Se défendre` }
title(rollData) { return `se défend${rollData.opponent ? ' de' : ''}` }
getOpponent(rollData) {
return rollData.attacker
}
onSelect(rollData) {
this.setDiffMode(rollData, DIFF_MODE.DEFENSE)
}
}

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@@ -1,15 +0,0 @@
import { DIFF_MODE, ROLL_MODE_SORT } from "./roll-constants.mjs"
import { RollMode } from "./roll-mode.mjs"
import { PART_SORT } from "./roll-part-sort.mjs"
export class RollModeSort extends RollMode {
get code() { return ROLL_MODE_SORT }
get name() { return `lancer un sort` }
visible(rollData) { return rollData.active.actor.isHautRevant() }
title(rollData) { return `lance le sort:` }
onSelect(rollData) {
this.setDiffMode(rollData, DIFF_MODE.AUCUN)
}
}

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@@ -1,54 +0,0 @@
import { DIFF_MODE } from "./roll-constants.mjs"
import { PART_DIFF } from "./roll-part-diff.mjs"
const DEFAULT_DIFF_MODES = [DIFF_MODE.LIBRE, DIFF_MODE.IMPOSEE, DIFF_MODE.DEFAUT]
export class RollMode {
onReady() { }
get code() { throw new Error(`Pas de code défini pour ${this}`) }
get name() { return this.code }
get icon() { return `systems/foundryvtt-reve-de-dragon/assets/actions/${this.code}.svg` }
toModeData(rollData) {
return { code: this.code, name: this.name, icon: this.icon, section: 'mode', template: this.template, selected: this.isSelected(rollData) }
}
isAllowed(rollData) { return rollData.mode.allowed == undefined || rollData.mode.allowed.includes(this.code) }
visible(rollData) { return true }
title(rollData) { return this.code }
isSelected(rollData) { return rollData.mode.current == this.code }
setRollDataMode(rollData) {
rollData.mode.opposed = rollData.opponent != undefined
rollData.mode.resistance = false /** TODO */
}
onSelect(rollData) {
const mode = [
rollData.current[PART_DIFF].mode,
this.modeFromOpponents(rollData),
rollData.selected[PART_DIFF].mode].find(m => DEFAULT_DIFF_MODES.includes(m))
this.setDiffMode(rollData, mode ??
DIFF_MODE.DEFAUT)
}
modeFromOpponents(rollData) {
if (rollData.mode.opposed) {
if (rollData.mode.resistance) {
return DIFF_MODE.IMPOSEE
}
return DIFF_MODE.LIBRE
}
return undefined
}
setDiffMode(rollData, mode) {
rollData.current[PART_DIFF].mode = mode
this.setRollDataMode(rollData)
}
}

View File

@@ -8,12 +8,12 @@ export class RollPartAction extends RollPart {
get section() { return ROLLDIALOG_SECTION.ACTION }
title(rollData) {
return rollData.mode.label
return rollData.type.label
}
prepareContext(rollData) {
const current = this.getCurrent(rollData)
current.verb = rollData.mode.label
current.verb = rollData.type.label
}
}

View File

@@ -10,10 +10,8 @@ export class RollPartAstrologique extends RollPartCheckbox {
get useCheckboxTemplate() { return false }
visible(rollData) {
return this.$isUsingAstrologie() && (
this.isJetChance(rollData)
|| this.isLancementRituel(rollData)
)
return this.$isUsingAstrologie()
&& (this.isJetChance(rollData) || this.isLancementRituel(rollData))
}
isLancementRituel(rollData) {

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@@ -1,6 +1,6 @@
import { RdDBonus } from "../rdd-bonus.js"
import { StatusEffects } from "../settings/status-effects.js"
import { ROLL_MODE_ATTAQUE } from "./roll-constants.mjs"
import { ROLL_TYPE_ATTAQUE } from "./roll-constants.mjs"
import { PART_CARAC } from "./roll-part-carac.mjs"
import { PART_COMP } from "./roll-part-comp.mjs"
import { RollPartSelect } from "./roll-part-select.mjs"
@@ -16,7 +16,7 @@ export class RollPartAttaque extends RollPartSelect {
get code() { return PART_ATTAQUE }
get section() { return ROLLDIALOG_SECTION.CHOIX }
visible(rollData) { return this.isRollMode(rollData, ROLL_MODE_ATTAQUE) }
visible(rollData) { return this.isRollType(rollData, ROLL_TYPE_ATTAQUE) }
loadRefs(rollData) {
const refs = this.getRefs(rollData)
@@ -92,7 +92,6 @@ export class RollPartAttaque extends RollPartSelect {
const selectOptions = e.currentTarget.options
const index = selectOptions.selectedIndex
this.$selectAttaque(rollDialog.rollData, selectOptions[index]?.value)
rollDialog.setModeTitle()
rollDialog.render()
})

View File

@@ -36,7 +36,7 @@ export class RollPartCarac extends RollPartSelect {
}
}
filterCaracs(rollData, allowed) {
filterCaracs(rollData, allowed = []) {
allowed = allowed.filter(it => it != undefined)
const refs = this.getRefs(rollData)
refs.caracs = allowed.length > 0

View File

@@ -45,7 +45,7 @@ export class RollPartComp extends RollPartSelect {
}
}
filterComps(rollData, allowed) {
filterComps(rollData, allowed = []) {
allowed = allowed.filter(it => it != undefined)
const refs = this.getRefs(rollData)
refs.comps = allowed.length > 0

View File

@@ -4,7 +4,7 @@ import { ATTAQUE_TYPE, RdDItemArme } from "../item/arme.js"
import { RdDBonus } from "../rdd-bonus.js"
import { CARACS } from "../rdd-carac.js"
import { StatusEffects } from "../settings/status-effects.js"
import { DIFF_MODE, ROLL_MODE_DEFENSE } from "./roll-constants.mjs"
import { DIFF, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs"
import { PART_CARAC } from "./roll-part-carac.mjs"
import { PART_COMP } from "./roll-part-comp.mjs"
import { PART_DIFF } from "./roll-part-diff.mjs"
@@ -18,7 +18,7 @@ export class RollPartDefense extends RollPartSelect {
get code() { return PART_DEFENSE }
get section() { return ROLLDIALOG_SECTION.CHOIX }
visible(rollData) { return this.isRollMode(rollData, ROLL_MODE_DEFENSE) }
visible(rollData) { return this.isRollType(rollData, ROLL_TYPE_DEFENSE) }
static getDiffAttaque(attackerRoll) {
// TODO: rollDataV2?
@@ -91,7 +91,6 @@ export class RollPartDefense extends RollPartSelect {
const selectOptions = e.currentTarget.options
const index = selectOptions.selectedIndex
this.$selectDefense(rollDialog.rollData, selectOptions[index]?.value)
rollDialog.setModeTitle()
rollDialog.render()
})
}
@@ -121,12 +120,12 @@ export class RollPartDefense extends RollPartSelect {
getDiffDefense(rollData) {
const current = this.getCurrent(rollData)
const refs = this.getRefs(rollData)
if (refs.isDistance) {
if (refs.isDistance || !rollData.attaque) {
// Déterminer la difficulté de parade
return { diff: 0, mode: DIFF_MODE.LIBRE }
return { diff: 0, type: DIFF.LIBRE }
}
else {
return { diff: rollData.attaque.diff, mode: DIFF_MODE.DEFENSE }
return { diff: rollData.attaque.diff ?? 0, type: DIFF.DEFENSE }
}
}
}

View File

@@ -1,9 +1,9 @@
import { DIFF_MODE, DIFF_MODES, ROLL_MODE_MEDITATION, ROLL_MODE_OEUVRE, ROLL_MODE_SORT, ROLL_MODE_TACHE } from "./roll-constants.mjs";
import { DIFF, DIFFS, ROLL_TYPE_MEDITATION, ROLL_TYPE_OEUVRE, ROLL_TYPE_SORT, ROLL_TYPE_TACHE } from "./roll-constants.mjs";
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs";
export const PART_DIFF = "diff"
const EXCLUDED_ROLL_MODES = [ROLL_MODE_TACHE, ROLL_MODE_MEDITATION, ROLL_MODE_SORT, ROLL_MODE_OEUVRE]
const EXCLUDED_ROLL_TYPES = [ROLL_TYPE_TACHE, ROLL_TYPE_MEDITATION, ROLL_TYPE_SORT, ROLL_TYPE_OEUVRE]
export class RollPartDiff extends RollPart {
@@ -14,37 +14,37 @@ export class RollPartDiff extends RollPart {
const current = this.getCurrent(rollData)
const saved = this.getSaved(rollData)
current.value = saved?.value ?? current.value ?? 0
current.mode = saved?.mode ?? current.mode
current.type = saved?.type ?? current.type
}
store(rollData, targetData) {
const current = this.getCurrent(rollData)
this.setSaved(targetData, {
value: current.value,
mode: current.mode
type: current.type
})
}
visible(rollData) {
if (EXCLUDED_ROLL_MODES.includes(rollData.mode.current)) {
if (EXCLUDED_ROLL_TYPES.includes(rollData.type.current)) {
return false
}
const current = this.getCurrent(rollData)
/* TODO: affiner les cas où afficher ou non. devrait s'afficher pour les jets basiques (même si pas d'opposant sélectionné)*/
return Object.values(DIFF_MODE).includes(current.mode)
return Object.values(DIFF).includes(current.type)
}
prepareContext(rollData) {
const current = this.getCurrent(rollData)
const diffMode = DIFF_MODES[current.mode] ?? DIFF_MODES[DIFF_MODE.AUCUN]
const diffType = DIFFS[current.type] ?? DIFFS[DIFF.AUCUN]
foundry.utils.mergeObject(current,
{
mode: diffMode.key,
label: diffMode?.label ?? '',
type: diffType.key,
label: diffType?.label ?? '',
value: current.value ?? 0,
disabled: !diffMode.libre,
disabled: !diffType.libre,
min: -10,
max: diffMode.max
max: diffType.max
},
{ inplace: true }
)
@@ -53,7 +53,7 @@ export class RollPartDiff extends RollPart {
setDiff(rollData, diffDefense) {
const current = this.getCurrent(rollData)
current.value = diffDefense.diff
current.mode = diffDefense.mode
current.type = diffDefense.type
}
getAjustements(rollData) {

View File

@@ -1,7 +1,7 @@
import { Grammar } from "../grammar.js"
import { ITEM_TYPES } from "../constants.js"
import { CARACS } from "../rdd-carac.js"
import { ROLL_MODE_JEU } from "./roll-constants.mjs"
import { ROLL_TYPE_JEU } from "./roll-constants.mjs"
import { PART_CARAC } from "./roll-part-carac.mjs"
import { PART_COMP } from "./roll-part-comp.mjs"
import { RollPartSelect } from "./roll-part-select.mjs"
@@ -17,7 +17,7 @@ export class RollPartJeu extends RollPartSelect {
get section() { return ROLLDIALOG_SECTION.CHOIX }
isValid(rollData) { return rollData.active.actor.isPersonnage() }
visible(rollData) { return this.isRollMode(rollData, ROLL_MODE_JEU) }
visible(rollData) { return this.isRollType(rollData, ROLL_TYPE_JEU) }
loadRefs(rollData) {
const refs = this.getRefs(rollData)
@@ -68,8 +68,8 @@ export class RollPartJeu extends RollPartSelect {
prepareContext(rollData) {
const current = this.getCurrent(rollData)
if (rollData.mode.current == ROLL_MODE_JEU && current) {
rollData.mode.opposed = true
if (rollData.type.current == ROLL_TYPE_JEU && current) {
rollData.type.opposed = true
}
}
@@ -86,7 +86,6 @@ export class RollPartJeu extends RollPartSelect {
const selectOptions = e.currentTarget.options
const index = selectOptions.selectedIndex
this.$selectJeu(rollDialog.rollData, selectOptions[index]?.value)
rollDialog.setModeTitle()
rollDialog.render()
})
}

View File

@@ -3,7 +3,7 @@ import { Grammar } from "../grammar.js"
import { CARACS, RdDCarac } from "../rdd-carac.js"
import { RdDTimestamp } from "../time/rdd-timestamp.js"
import { TMRUtility } from "../tmr-utility.js"
import { ROLL_MODE_MEDITATION } from "./roll-constants.mjs"
import { ROLL_TYPE_MEDITATION } from "./roll-constants.mjs"
import { PART_CARAC } from "./roll-part-carac.mjs"
import { PART_COMP } from "./roll-part-comp.mjs"
import { RollPartSelect } from "./roll-part-select.mjs"
@@ -17,7 +17,7 @@ export class RollPartMeditation extends RollPartSelect {
get section() { return ROLLDIALOG_SECTION.CHOIX }
isValid(rollData) { return rollData.active.actor.isPersonnage() && rollData.active.actor.isHautRevant() }
visible(rollData) { return this.isRollMode(rollData, ROLL_MODE_MEDITATION) }
visible(rollData) { return this.isRollType(rollData, ROLL_TYPE_MEDITATION) }
loadRefs(rollData) {
const refs = this.getRefs(rollData)
@@ -86,7 +86,6 @@ export class RollPartMeditation extends RollPartSelect {
const index = selectOptions.selectedIndex
this.$selectMeditation(rollDialog.rollData, selectOptions[index]?.value)
rollDialog.render()
rollDialog.setModeTitle()
})
this.setupListenerCondition(rollDialog, 'isComportement')

View File

@@ -2,7 +2,7 @@ import { ITEM_TYPES } from "../constants.js"
import { Grammar } from "../grammar.js"
import { Misc } from "../misc.js"
import { CARACS } from "../rdd-carac.js"
import { ROLL_MODE_OEUVRE } from "./roll-constants.mjs"
import { ROLL_TYPE_OEUVRE } from "./roll-constants.mjs"
import { PART_CARAC } from "./roll-part-carac.mjs"
import { PART_COMP } from "./roll-part-comp.mjs"
import { RollPartSelect } from "./roll-part-select.mjs"
@@ -38,7 +38,7 @@ export class RollPartOeuvre extends RollPartSelect {
get section() { return ROLLDIALOG_SECTION.CHOIX }
isValid(rollData) { return rollData.active.actor.isPersonnage() }
visible(rollData) { return this.isRollMode(rollData, ROLL_MODE_OEUVRE) }
visible(rollData) { return this.isRollType(rollData, ROLL_TYPE_OEUVRE) }
loadRefs(rollData) {
const refs = this.getRefs(rollData)
@@ -80,7 +80,6 @@ export class RollPartOeuvre extends RollPartSelect {
const selectOptions = e.currentTarget.options
const index = selectOptions.selectedIndex
this.$selectOeuvre(rollDialog.rollData, selectOptions[index]?.value)
rollDialog.setModeTitle()
rollDialog.render()
})
}

View File

@@ -7,6 +7,6 @@ export class RollPartOpponent extends RollPart {
get code() { return OPPONENT }
get section() { return ROLLDIALOG_SECTION.ACTION }
visible(rollData) { return rollData.mode.opposed }
visible(rollData) { return rollData.type.opposed }
title(rollData) { return rollData.opponent?.name ?? '' }
}

View File

@@ -1,7 +1,7 @@
import { Misc } from "../misc.js"
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"
import { StatusEffects } from "../settings/status-effects.js"
import { ROLL_MODE_ATTAQUE, ROLL_MODE_DEFENSE } from "./roll-constants.mjs"
import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs"
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"
export const PART_SIGN = "sign"
@@ -24,7 +24,7 @@ export class RollPartSign extends RollPart {
}
isCombat(rollData) {
return [ROLL_MODE_ATTAQUE, ROLL_MODE_DEFENSE].includes(rollData.mode.current) || rollData.mode.isCombat
return [ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE].includes(rollData.type.current) || rollData.type.isCombat
}
prepareContext(rollData) {
@@ -32,7 +32,7 @@ export class RollPartSign extends RollPart {
}
setFromState(rollData) {
if (rollData.mode.retry) {
if (rollData.type.retry) {
return
}
const actor = rollData.active.actor;
@@ -65,7 +65,7 @@ export class RollPartSign extends RollPart {
}
isAttaqueFinesse(rollData) {
return ROLL_MODE_DEFENSE == rollData.mode.current && rollData.attaque.particuliere == 'finesse'
return ROLL_TYPE_DEFENSE == rollData.type.current && rollData.attaque?.particuliere == 'finesse'
}
isParadeArmeDisparate(current) {

View File

@@ -1,5 +1,5 @@
import { ITEM_TYPES } from "../constants.js"
import { ROLL_MODE_SORT } from "./roll-constants.mjs"
import { ROLL_TYPE_SORT } from "./roll-constants.mjs"
import { PART_CARAC } from "./roll-part-carac.mjs"
import { PART_COMP } from "./roll-part-comp.mjs"
import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
@@ -18,7 +18,7 @@ export class RollPartSort extends RollPartSelect {
get section() { return ROLLDIALOG_SECTION.CHOIX }
isValid(rollData) { return rollData.active.actor.isPersonnage() && rollData.active.actor.isHautRevant() }
visible(rollData) { return this.isRollMode(rollData, ROLL_MODE_SORT) }
visible(rollData) { return this.isRollType(rollData, ROLL_TYPE_SORT) }
loadRefs(rollData) {
const refs = this.getRefs(rollData)
@@ -98,7 +98,6 @@ export class RollPartSort extends RollPartSelect {
const selectOptions = e.currentTarget.options
const index = selectOptions.selectedIndex
this.$selectSort(rollDialog.rollData, selectOptions[index]?.value)
rollDialog.setModeTitle()
rollDialog.render()
})

View File

@@ -1,6 +1,6 @@
import { ITEM_TYPES } from "../constants.js"
import { Grammar } from "../grammar.js"
import { ROLL_MODE_TACHE } from "./roll-constants.mjs"
import { ROLL_TYPE_TACHE } from "./roll-constants.mjs"
import { PART_CARAC } from "./roll-part-carac.mjs"
import { PART_COMP } from "./roll-part-comp.mjs"
import { RollPartSelect } from "./roll-part-select.mjs"
@@ -14,7 +14,7 @@ export class RollPartTache extends RollPartSelect {
get section() { return ROLLDIALOG_SECTION.CHOIX }
isValid(rollData) { return rollData.active.actor.isPersonnage() }
visible(rollData) { return this.isRollMode(rollData, ROLL_MODE_TACHE) }
visible(rollData) { return this.isRollType(rollData, ROLL_TYPE_TACHE) }
loadRefs(rollData) {
const refs = this.getRefs(rollData)
@@ -48,7 +48,6 @@ export class RollPartTache extends RollPartSelect {
const selectOptions = e.currentTarget.options
const index = selectOptions.selectedIndex
this.$selectTache(rollDialog.rollData, selectOptions[index]?.value)
rollDialog.setModeTitle()
rollDialog.render()
})
}

View File

@@ -60,7 +60,7 @@ export class RollPart {
* @returns une chaîne vide si rien ne doit être affiché
*/
title() { return '' }
isRollMode(rollData, mode) { return rollData.mode.current == mode }
isRollType(rollData, type) { return rollData.type.current == type }
isActive(rollData) { return this.isValid(rollData) && this.visible(rollData) }
isValid(rollData) { return true }

View File

@@ -0,0 +1,13 @@
import { DIFF, ROLL_TYPE_ATTAQUE } from "./roll-constants.mjs"
import { RollType } from "./roll-type.mjs"
export class RollTypeAttaque extends RollType {
get code() { return ROLL_TYPE_ATTAQUE }
get name() { return `Attaquer` }
title(rollData) { return `attaque` }
onSelect(rollData) {
this.setDiffType(rollData, DIFF.ATTAQUE)
}
}

View File

@@ -0,0 +1,10 @@
import { ROLL_TYPE_COMP } from "./roll-constants.mjs"
import { RollType } from "./roll-type.mjs"
export class RollTypeComp extends RollType {
get code() { return ROLL_TYPE_COMP }
get name() { return `Jet de caractéristique / compétence` }
title(rollData) { return `fait un jet ${rollData.type.opposed ? ' contre ' : ''}` }
}

View File

@@ -0,0 +1,17 @@
import { DIFF, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs"
import { RollType } from "./roll-type.mjs"
export class RollTypeDefense extends RollType {
get code() { return ROLL_TYPE_DEFENSE }
get name() { return `Se défendre` }
title(rollData) { return `se défend${rollData.opponent ? ' de' : ''}` }
getOpponent(rollData) {
return rollData.attacker
}
onSelect(rollData) {
this.setDiffType(rollData, DIFF.DEFENSE)
}
}

View File

@@ -1,9 +1,9 @@
import { PART_JEU } from "./roll-part-jeu.mjs"
import { RollMode } from "./roll-mode.mjs"
import { ROLL_MODE_JEU } from "./roll-constants.mjs"
import { RollType } from "./roll-type.mjs"
import { ROLL_TYPE_JEU } from "./roll-constants.mjs"
export class RollModeJeu extends RollMode {
get code() { return ROLL_MODE_JEU }
export class RollTypeJeu extends RollType {
get code() { return ROLL_TYPE_JEU }
get name() { return `Jouer` }
visible(rollData) { return rollData.active.actor.isPersonnage() }

View File

@@ -1,9 +1,9 @@
import { DIFF_MODE, ROLL_MODE_MEDITATION } from "./roll-constants.mjs"
import { DIFF, ROLL_TYPE_MEDITATION } from "./roll-constants.mjs"
import { PART_MEDITATION } from "./roll-part-meditation.mjs"
import { RollMode } from "./roll-mode.mjs"
import { RollType } from "./roll-type.mjs"
export class RollModeMeditation extends RollMode {
get code() { return ROLL_MODE_MEDITATION }
export class RollTypeMeditation extends RollType {
get code() { return ROLL_TYPE_MEDITATION }
get name() { return `Méditation draconique` }
visible(rollData) { return rollData.active.actor.isHautRevant() }
@@ -14,6 +14,6 @@ export class RollModeMeditation extends RollMode {
}
onSelect(rollData) {
this.setDiffMode(rollData, DIFF_MODE.AUCUN)
this.setDiffType(rollData, DIFF.AUCUN)
}
}

View File

@@ -1,9 +1,9 @@
import { DIFF_MODE, ROLL_MODE_OEUVRE } from "./roll-constants.mjs"
import { DIFF, ROLL_TYPE_OEUVRE } from "./roll-constants.mjs"
import { PART_OEUVRE } from "./roll-part-oeuvre.mjs"
import { RollMode } from "./roll-mode.mjs"
import { RollType } from "./roll-type.mjs"
export class RollModeOeuvre extends RollMode {
get code() { return ROLL_MODE_OEUVRE }
export class RollTypeOeuvre extends RollType {
get code() { return ROLL_TYPE_OEUVRE }
get name() { return `Interpréter une oeuvre` }
visible(rollData) { return rollData.active.actor.isPersonnage() }
@@ -13,7 +13,7 @@ export class RollModeOeuvre extends RollMode {
}
onSelect(rollData) {
this.setDiffMode(rollData, DIFF_MODE.AUCUN)
this.setDiffType(rollData, DIFF.AUCUN)
}
}

View File

@@ -0,0 +1,14 @@
import { DIFF, ROLL_TYPE_SORT } from "./roll-constants.mjs"
import { RollType } from "./roll-type.mjs"
export class RollTypeSort extends RollType {
get code() { return ROLL_TYPE_SORT }
get name() { return `lancer un sort` }
visible(rollData) { return rollData.active.actor.isHautRevant() }
title(rollData) { return `lance le sort:` }
onSelect(rollData) {
this.setDiffType(rollData, DIFF.AUCUN)
}
}

View File

@@ -1,9 +1,9 @@
import { DIFF_MODE, ROLL_MODE_TACHE } from "./roll-constants.mjs"
import { DIFF, ROLL_TYPE_TACHE } from "./roll-constants.mjs"
import { PART_TACHE } from "./roll-part-tache.mjs"
import { RollMode } from "./roll-mode.mjs"
import { RollType } from "./roll-type.mjs"
export class RollModeTache extends RollMode {
get code() { return ROLL_MODE_TACHE }
export class RollTypeTache extends RollType {
get code() { return ROLL_TYPE_TACHE }
get name() { return `Travailler à une tâche` }
visible(rollData) { return rollData.active.actor.isPersonnage() }
@@ -14,6 +14,6 @@ export class RollModeTache extends RollMode {
}
onSelect(rollData) {
this.setDiffMode(rollData, DIFF_MODE.AUCUN)
this.setDiffType(rollData, DIFF.AUCUN)
}
}

55
module/roll/roll-type.mjs Normal file
View File

@@ -0,0 +1,55 @@
import { DIFF } from "./roll-constants.mjs"
import { PART_DIFF } from "./roll-part-diff.mjs"
const DEFAULT_DIFF_TYPES = [DIFF.LIBRE, DIFF.IMPOSEE, DIFF.DEFAUT]
export class RollType {
onReady() { }
get code() { throw new Error(`Pas de code défini pour ${this}`) }
get name() { return this.code }
get icon() { return `systems/foundryvtt-reve-de-dragon/assets/actions/${this.code}.svg` }
get chatResultTemplate() { return `systems/foundryvtt-reve-de-dragon/templates/roll/result/chat-${this.code}.hbs` }
toTypeData(rollData) {
return { code: this.code, name: this.name, icon: this.icon, section: 'type', template: this.template, selected: this.isSelected(rollData) }
}
isAllowed(rollData) { return rollData.type.allowed == undefined || rollData.type.allowed.includes(this.code) }
visible(rollData) { return true }
title(rollData) { return this.code }
isSelected(rollData) { return rollData.type.current == this.code }
setRollDataType(rollData) {
rollData.type.opposed = rollData.opponent != undefined
rollData.type.resistance = false /** TODO */
}
onSelect(rollData) {
const possibleTypes = [
rollData.current[PART_DIFF].type,
this.typeFromOpponents(rollData),
rollData.selected[PART_DIFF].type
]
const type = possibleTypes.find(m => DEFAULT_DIFF_TYPES.includes(m)) ??DIFF.DEFAUT
this.setDiffType(rollData, type)
}
typeFromOpponents(rollData) {
if (rollData.type.opposed) {
if (rollData.type.resistance) {
return DIFF.IMPOSEE
}
return DIFF.LIBRE
}
return undefined
}
setDiffType(rollData, type) {
rollData.current[PART_DIFF].type = type
this.setRollDataType(rollData)
}
}