Fix update endurance/vie

Dans certains cas, les valeurs de vie/endurance n'étaient pas mises
à jour
This commit is contained in:
2025-01-18 22:54:10 +01:00
parent 48acdaaca6
commit ce7f5381ca
4 changed files with 65 additions and 59 deletions

View File

@ -408,19 +408,18 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
async remiseANeuf() {
ChatMessage.create({
whisper: ChatUtility.getOwners(this),
content: 'Remise à neuf de ' + this.name
});
await this.supprimerBlessures(it => true);
await this.removeEffects(e => e.id != STATUSES.StatusDemiReve);
const updates = {
await this.update({
'system.sante.endurance.value': this.system.sante.endurance.max,
'system.sante.vie.value': this.system.sante.vie.max,
'system.sante.fatigue.value': 0,
'system.compteurs.ethylisme': { value: 1, nb_doses: 0, jet_moral: false }
};
await this.update(updates);
})
await this.removeEffects(e => e.id != STATUSES.StatusDemiReve);
await this.supprimerBlessures(it => true);
await ChatMessage.create({
whisper: ChatUtility.getOwners(this),
content: 'Remise à neuf de ' + this.name
});
}
/* -------------------------------------------- */
@ -524,7 +523,7 @@ export class RdDActor extends RdDBaseActorSang {
jet_moral: false,
value: value
}
});
})
}
/* -------------------------------------------- */
@ -1891,8 +1890,8 @@ export class RdDActor extends RdDBaseActorSang {
}
rollData.tache.system.tentatives = rollData.tache.system.nb_jet_succes + rollData.tache.system.nb_jet_echec;
this.updateEmbeddedDocuments('Item', [rollData.tache]);
this.santeIncDec("fatigue", rollData.tache.system.fatigue);
await this.updateEmbeddedDocuments('Item', [rollData.tache]);
await this.santeIncDec("fatigue", rollData.tache.system.fatigue);
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-tache.html');
if (options?.onRollAutomate) {
@ -2590,7 +2589,7 @@ export class RdDActor extends RdDBaseActorSang {
for (const armure of armures) {
protection += await RdDDice.rollTotal(armure.system.protection.toString());
if (dmg > 0 && attackerRoll.dmg.encaisserSpecial != "noarmure") {
armure.deteriorerArmure(dmg);
await armure.deteriorerArmure(dmg)
dmg = 0;
}
}