Migration des monnaies par nom

Vu que dans les migrations précédentes, le "cout" avait une valeur
(pas undefined), les migrations ont échoué
This commit is contained in:
Vincent Vandemeulebrouck
2022-12-17 17:26:11 +01:00
parent 4e382d405e
commit c9dc847440
6 changed files with 95 additions and 60 deletions

View File

@ -236,7 +236,7 @@ class _10_3_0_Inventaire extends Migration {
}
_updatesMonnaies(items) {
return items
.filter(it => ['monnaie'].includes(it.type) && it.system.cout == undefined)
.filter(it => ['monnaie'].includes(it.type) && it.system.valeur_deniers != undefined)
.map(it => { return { _id: it.id, 'system.cout': it.system.valeur_deniers / 100, 'system.valeur_deniers': undefined } });
}
}
@ -259,6 +259,40 @@ class _10_3_0_FrequenceEnvironnement extends Migration {
}
}
class _10_3_17_Monnaies extends Migration {
constructor() {
super();
this.mapValeur = {
"Etain (1 denier)": { name: 'Denier (étain)', system: { cout: 0.01 } },
"Bronze (10 deniers)": { name: "Sou (bronze)", system: { cout: 0.1 } },
"Argent (1 sol)": { name: "Sol (argent)", system: { cout: 1 } },
"Or (10 sols)": { name: "Dragon (or)", system: { cout: 10 } }
};
}
get code() { return "migration-monnaies"; }
get version() { return "10.3.17"; }
async migrate() {
await this.applyItemsUpdates(items => this._updatesMonnaies(items));
}
_updatesMonnaies(items) {
return items
.filter(it => 'monnaie' == it.type)
.filter(it => this.mapValeur[it.name] != undefined)
.map(it => {
const correction = this.mapValeur[it.name];
return {
_id: it.id,
'name': correction.name,
'system.cout': correction.system.cout,
'system.valeur_deniers': undefined
}
});
}
}
export class Migrations {
static getMigrations() {
return [
@ -269,7 +303,8 @@ export class Migrations {
new _10_2_5_ArmesTirLancer(),
new _10_2_10_DesirLancinant_IdeeFixe(),
new _10_3_0_Inventaire(),
new _10_3_0_FrequenceEnvironnement()
new _10_3_0_FrequenceEnvironnement(),
new _10_3_17_Monnaies()
];
}
@ -284,9 +319,9 @@ export class Migrations {
}
migrate() {
const currentVersion = game.settings.get(SYSTEM_RDD,"systemMigrationVersion");
//if (isNewerVersion(game.system.version, currentVersion)) {
if (true) { /* comment previous and uncomment here to test before upgrade */
const currentVersion = game.settings.get(SYSTEM_RDD, "systemMigrationVersion");
if (isNewerVersion(game.system.version, currentVersion)) {
//if (true) { /* comment previous and uncomment here to test before upgrade */
const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion));
if (migrations.length > 0) {
migrations.sort((a, b) =>