Dialog chateau-dormant
Pour permettre de pré-remplir les infos de chateau dormant
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63
module/sommeil/dialog-stress.js
Normal file
63
module/sommeil/dialog-stress.js
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export class DialogStress extends Dialog {
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static async distribuerStress() {
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const dialogData = {
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motif: "Motif",
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stress: 10,
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immediat: false,
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actors: game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage())
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.map(actor => ({
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id: actor.id,
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name: actor.name,
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selected: true
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})
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)
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};
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const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/sommeil/dialog-stress.html", dialogData);
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new DialogStress(dialogData, html)
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.render(true);
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}
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constructor(dialogData, html) {
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const options = { classes: ["DialogStress"],
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width: 400,
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height: 'fit-content',
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'z-index': 99999
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};
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const conf = {
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title: "Donner du stress",
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content: html,
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buttons: {
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stress: { label: "Stress !", callback: it => { this.onStress(); } }
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}
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};
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super(conf, options);
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this.dialogData = dialogData;
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}
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activateListeners(html) {
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super.activateListeners(html);
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this.html = html;
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this.html.find("input.select-actor").change((event) => this.onSelectActor(event));
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}
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async onStress() {
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const motif = this.html.find("form.rdddialogstress input[name='motif']").val();
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const stress = Number(this.html.find("form.rdddialogstress input[name='stress']").val());
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const compteur = (this.html.find("form.rdddialogstress input[name='immediat']").prop("checked")) ? 'experience' : 'stress';
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this.dialogData.actors.filter(it => it.selected)
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.map(it => game.actors.get(it.id))
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.forEach(async actor => await actor.distribuerStress(compteur, stress, motif));
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}
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async onSelectActor(event) {
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const actorId = this.html.find(event.currentTarget)?.data("actor-id");
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const actor = this.dialogData.actors.find(it => it.id == actorId);
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if (actor) {
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actor.selected = event.currentTarget.checked;
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}
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}
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}
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