#1 : Edition des champs position TMR et points de Refoulement si MJ
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@ -116,7 +116,8 @@ export class RdDActorSheet extends ActorSheet {
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data.data.ombres = this._checkNull(data.itemsByType['ombre']);
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data.data.tetes = this._checkNull(data.itemsByType['tete']);
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data.data.competenceByCategory = data.competenceByCategory;
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data.data.isGM = game.user.isGM;
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return data;
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}
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