Utilisation du nom du Nom du token
suite (pour les encaissements)
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@ -887,7 +887,7 @@ export class RdDCombat {
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attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker, this.defender.isEntite());
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let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
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attackerRoll.show = {
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cible: this.target ? this.defender.name : 'la cible',
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cible: this.defenderToken?.name ?? 'la cible',
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isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge')
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}
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await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html');
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@ -1317,7 +1317,7 @@ export class RdDCombat {
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attackerRoll.defenderTokenId = this.defenderToken.id;
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await this.computeRecul(defenderRoll);
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await this.defender.encaisserDommages(attackerRoll, this.attacker, this.attackerToken, defenderRoll?.show);
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await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show, this.attackerToken, this.defenderToken);
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}
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else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas
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game.socket.emit(SYSTEM_SOCKET_ID, {
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