Fixes suite aux test de combat
* séparation des bonus dégâts * jet d'encaissement fait par le défenseur * début gestion demi surprise ou surprise * ajout du nom de la personne qui recule * xp sur maîrise du fleuve * xp sur combat "courants" * fix affichage localisation des blessures ("loc") * fix dommages armes une main (ou 2 mains) seulement * fix message attaque échouée * fix esquive
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@ -40,7 +40,6 @@ const specialResults = [
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{ part: 20, epart: 100, etotal: 100, min: 96, max: 100 }
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];
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const reussites = [
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{ code: "etotal", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: true, ptTache: -4, ptQualite: -6, quality: "Echec total", condition: (target, roll) => roll >= target.etotal && roll <= 100 },
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{ code: "epart", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: false, ptTache: -2, ptQualite: -4, quality: "Echec particulier", condition: (target, roll) => (roll >= target.epart && roll < target.etotal) },
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@ -149,19 +148,33 @@ export class RdDResolutionTable {
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/* -------------------------------------------- */
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static isEchec(rollData) {
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return rollData.demiSurprise ? !rollData.rolled.isSign : rollData.rolled.isEchec;
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switch (rollData.surprise) {
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case 'demi': return !rollData.rolled.isSign;
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case 'totale': return true;
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}
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return rollData.rolled.isEchec;
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}
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/* -------------------------------------------- */
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static isEchecTotal(rollData) {
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return (rollData.demiSurprise && rollData.arme) ? rollData.rolled.isEchec : rollData.rolled.isETotal;
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if (rollData.arme && rollData.surprise == 'demi') {
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return rollData.rolled.isEchec;
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}
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return rollData.rolled.isETotal;
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}
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/* -------------------------------------------- */
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static isParticuliere(rollData) {
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return (rollData.demiSurprise && rollData.arme) ? false : rollData.rolled.isPart;
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if (rollData.arme && rollData.surprise) {
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return false;
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}
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return rollData.rolled.isPart;
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}
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/* -------------------------------------------- */
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static isReussite(rollData) {
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return rollData.demiSurprise ? rollData.rolled.isSign : rollData.rolled.isSuccess;
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switch (rollData.surprise) {
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case 'demi': return rollData.rolled.isSign;
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case 'totale': return false;
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}
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return rollData.rolled.isSuccess;
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}
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/* -------------------------------------------- */
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