Fix: Message uniquement MJ
L'utilisation de firstConnectedGM renvoie le GM, pas true si un GM est connecté.
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@ -48,7 +48,7 @@ export class RdDCalendrier extends Application {
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constructor() {
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super();
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this.timestamp = RdDTimestamp.getWorldTime();
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if (Misc.isUniqueConnectedGM()) { // Uniquement si GM
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if (Misc.isFirstConnectedGM()) { // Uniquement si GM
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RdDTimestamp.setWorldTime(this.timestamp);
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this.rebuildNombresAstraux(); // Ensure always up-to-date
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}
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@ -258,7 +258,7 @@ export class RdDCalendrier extends Application {
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/* -------------------------------------------- */
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async rebuildNombresAstraux() {
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if (Misc.isUniqueConnectedGM()) {
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if (Misc.isFirstConnectedGM()) {
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const nombresAstraux = this.getNombresAstraux()
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let newNombresAstraux = [];
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for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) {
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@ -337,7 +337,7 @@ export class RdDCalendrier extends Application {
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/* -------------------------------------------- */
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async requestNombreAstral(request) {
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const actor = game.actors.get(request.id);
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if (Misc.isUniqueConnectedGM()) { // Only once
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if (Misc.isFirstConnectedGM()) { // Only once
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console.log(request);
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let jourDiff = this.getLectureAstrologieDifficulte(request.date);
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let niveau = Number(request.astrologie.system.niveau) + Number(request.conditions) + Number(jourDiff) + Number(request.etat);
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