On ne peut pas tout donner
Limitation des types d'objets pouvant être donnés à différents acteurs
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@ -246,7 +246,7 @@ export class RdDCombatManager extends Combat {
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if (actions.length > 0) {
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return actions;
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}
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if (actor.isCreature()) {
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if (actor.isCreatureEntite()) {
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actions = actions.concat(RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']));
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} else {
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// Recupération des items 'arme'
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@ -821,7 +821,7 @@ export class RdDCombat {
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essais: {}
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};
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if (this.attacker.isCreature()) {
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if (this.attacker.isCreatureEntite()) {
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RdDItemCompetenceCreature.setRollDataCreature(rollData);
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}
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else if (arme) {
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@ -1079,7 +1079,7 @@ export class RdDCombat {
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show: {}
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};
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if (this.defender.isCreature()) {
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if (this.defender.isCreatureEntite()) {
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RdDItemCompetenceCreature.setRollDataCreature(defenderRoll);
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}
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@ -1158,7 +1158,7 @@ export class RdDCombat {
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show: {}
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};
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if (this.defender.isCreature()) {
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if (this.defender.isCreatureEntite()) {
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RdDItemCompetenceCreature.setRollDataCreature(rollData);
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}
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return rollData;
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