Merge branch 'v1.4-fix-refresh-calendar' into 'v1.4'

Fix: re-tirage de dés sur reload

See merge request LeRatierBretonnien/foundryvtt-reve-de-dragon!282
This commit is contained in:
Leratier Bretonnien 2021-06-25 13:36:50 +00:00
commit ac9a35cd63
3 changed files with 18 additions and 14 deletions

View File

@ -25,7 +25,7 @@
/* -------------------------------------------- */ /* -------------------------------------------- */
async resetNombreAstraux() { async resetNombreAstraux() {
game.system.rdd.calendrier.resetNombreAstral(); game.system.rdd.calendrier.resetNombreAstral();
await game.system.rdd.calendrier.rebuildListeNombreAstral( 'reset' ); await game.system.rdd.calendrier.rebuildListeNombreAstral();
game.system.rdd.calendrier.showAstrologieEditor(); game.system.rdd.calendrier.showAstrologieEditor();
} }

View File

@ -78,7 +78,7 @@ export class RdDCalendrier extends Application {
// nombre astral // nombre astral
if (game.user.isGM) { if (game.user.isGM) {
this.listeNombreAstral = this._loadListNombreAstral(); this.listeNombreAstral = this._loadListNombreAstral();
await this.rebuildListeNombreAstral(undefined, false); // Ensure always up-to-date await this.rebuildListeNombreAstral(false); // Ensure always up-to-date
} }
console.log(this.calendrier, this.calendrierPos, this.listeNombreAstral); console.log(this.calendrier, this.calendrierPos, this.listeNombreAstral);
} }
@ -139,13 +139,15 @@ export class RdDCalendrier extends Application {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async ajouterNombreAstral(index, showdice = true) { async ajouterNombreAstral(index, showDice = true) {
const nombreAstral = await RdDDice.rollTotal("1dh", { showDice: showdice, rollMode: "selfroll" }); const nombreAstral = await RdDDice.rollTotal("1dh", { showDice: showDice, hideDice: !showDice, rollMode: "selfroll" });
const dateFuture = this.getDateFromIndex(index); const dateFuture = this.getDateFromIndex(index);
ChatMessage.create({ if (showDice) {
whisper: ChatMessage.getWhisperRecipients("GM"), ChatMessage.create({
content: `Le chiffre astrologique du ${dateFuture} sera le ${nombreAstral}` whisper: ChatMessage.getWhisperRecipients("GM"),
}); content: `Le chiffre astrologique du ${dateFuture} sera le ${nombreAstral}`
});
}
return { return {
nombreAstral: nombreAstral, nombreAstral: nombreAstral,
valeursFausses: [], valeursFausses: [],
@ -183,7 +185,7 @@ export class RdDCalendrier extends Application {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async rebuildListeNombreAstral( raison = 'incjour', showDice = true) { async rebuildListeNombreAstral(showDice = true) {
if (game.user.isGM) { if (game.user.isGM) {
let jourCourant = this.getCurrentDayIndex(); let jourCourant = this.getCurrentDayIndex();
@ -198,8 +200,8 @@ export class RdDCalendrier extends Application {
} }
} }
console.log("SAVE list", newList, jourCourant); console.log("SAVE list", newList, jourCourant);
game.settings.set("foundryvtt-reve-de-dragon", "liste-nombre-astral", this.listeNombreAstral);
this.listeNombreAstral = newList; this.listeNombreAstral = newList;
game.settings.set("foundryvtt-reve-de-dragon", "liste-nombre-astral", this.listeNombreAstral);
} }
} }
@ -425,7 +427,7 @@ export class RdDCalendrier extends Application {
this.calendrier.heureRdD = heuresList.findIndex(heure => heure === calendrierData.heureKey);; // Index dans heuresList this.calendrier.heureRdD = heuresList.findIndex(heure => heure === calendrierData.heureKey);; // Index dans heuresList
game.settings.set("foundryvtt-reve-de-dragon", "calendrier", duplicate(this.calendrier)); game.settings.set("foundryvtt-reve-de-dragon", "calendrier", duplicate(this.calendrier));
await this.rebuildListeNombreAstral( 'reset' ); await this.rebuildListeNombreAstral();
game.socket.emit("system.foundryvtt-reve-de-dragon", { game.socket.emit("system.foundryvtt-reve-de-dragon", {
msg: "msg_sync_time", msg: "msg_sync_time",

View File

@ -134,12 +134,14 @@ export class RdDDice {
static async roll(formula, options = { showDice: false, rollMode: undefined }) { static async roll(formula, options = { showDice: false, rollMode: undefined }) {
const roll = new Roll(formula); const roll = new Roll(formula);
await roll.evaluate({ async: true }); await roll.evaluate({ async: true });
roll.showDice = options.showDice; if (!options.hideDice) {
await RdDDice.show(roll, options.rollMode ?? game.settings.get("core", "rollMode")); roll.showDice = options.showDice;
await RdDDice.show(roll, options.rollMode ?? game.settings.get("core", "rollMode"));
}
return roll; return roll;
} }
static async rollTotal(formula, options = { showDice: false }) { static async rollTotal(formula, options = { showDice: false, hideDice: false }) {
const roll = await RdDDice.roll(formula, options); const roll = await RdDDice.roll(formula, options);
return roll.total; return roll.total;
} }