Soins des blessures
Maintenant, les tâches peuvent être créées directement dans l'onglet combat, à côté des blessures. Les tâches des oins sont dans cet onglet
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@ -89,6 +89,7 @@
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{{#if options.isObserver}}{{!-- Combat Tab --}}
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<div class="tab combat" data-group="primary" data-tab="combat">
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/combat.html"}}<hr>
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/chirurgie.html"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessures.html"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/maladies-poisons.html"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/possessions.html"}}
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21
templates/actor/chirurgie.html
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21
templates/actor/chirurgie.html
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@ -0,0 +1,21 @@
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<h3>Soins</h3>
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<a class="chat-card-button creer-tache-blessure-legere">Blessure légère</a>
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<a class="chat-card-button creer-tache-blessure-grave">Blessure grave</a>
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<a class="chat-card-button creer-tache-blessure-critique">Blessure critique</a>
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<ul class="item-list alterne-list">
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{{#each taches as |tache id|}}
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{{#if (eq tache.system.competence 'Chirurgie')}}
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<li class="item flexrow list-item" data-item-id="{{tache._id}}">
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<img class="sheet-competence-img" src="{{tache.img}}" />
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<span class="competence-title tache-label"><a>{{tache.name}}
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({{tache.system.points_de_tache_courant}}{{#if
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(or @root.options.isGM (not tache.system.cacher_points_de_tache))
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}}/{{tache.system.points_de_tache}}{{/if}})</a></span>
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<div class="item-controls flex-shrink">
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<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
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<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/if}}
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{{/each}}
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</ul>
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@ -1,16 +1,18 @@
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<h3>Tâches</h3><a class="chat-card-button creer-tache">Nouvelle Tâche</a>
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<ul class="item-list alterne-list">
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{{#each taches as |tache id|}}
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<li class="item flexrow list-item" data-item-id="{{tache._id}}">
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<img class="sheet-competence-img" src="{{tache.img}}" />
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<span class="competence-title tache-label"><a>{{tache.name}}
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({{tache.system.points_de_tache_courant}}{{#if
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(or @root.options.isGM (not tache.system.cacher_points_de_tache))
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}}/{{tache.system.points_de_tache}}{{/if}})</a></span>
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<div class="item-controls flex-shrink">
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<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
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<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{#unless (eq tache.system.competence 'Chirurgie')}}
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<li class="item flexrow list-item" data-item-id="{{tache._id}}">
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<img class="sheet-competence-img" src="{{tache.img}}" />
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<span class="competence-title tache-label"><a>{{tache.name}}
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({{tache.system.points_de_tache_courant}}{{#if
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(or @root.options.isGM (not tache.system.cacher_points_de_tache))
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}}/{{tache.system.points_de_tache}}{{/if}})</a></span>
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<div class="item-controls flex-shrink">
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<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
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<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/unless}}
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{{/each}}
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</ul>
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