Fix moral sur dissolution
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@ -1535,6 +1535,7 @@ export class RdDActor extends Actor {
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}
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await this.update({ 'data.compteurs': compteurs });
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}
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return compteurs.moral.value;
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}
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/* -------------------------------------------- */
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@ -1625,7 +1626,7 @@ export class RdDActor extends Actor {
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content: "Décidément, vous avez l'alcool triste, vous perdez finalement un point de moral!",
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whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name)
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});
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this.moralIncDec(-1);
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await this.moralIncDec(-1);
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}
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}
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}
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@ -1789,9 +1790,11 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async _appliquerAppelMoral(rollData, display = true) {
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if (!this.isPersonnage()) return;
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if (rollData.rolled.isEchec || (rollData.rolled.roll * rollData.ajustements.diviseurSignificative > rollData.score)) {
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this.moralIncDec(-1); /* L'appel au moral a échoué. Le personnage perd un point de moral */
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rollData.perteMoralEchec = true;
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if (!rollData.useMoral) return;
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if (rollData.rolled.isEchec ||
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(rollData.ajustements.diviseurSignificative && (rollData.rolled.roll * rollData.ajustements.diviseurSignificative > rollData.score))) {
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rollData.perteMoralEchec = rollData.moral<=-3? 'dissolution' : 'perte';
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rollData.moral = await this.moralIncDec(-1); /* L'appel au moral a échoué. Le personnage perd un point de moral */
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}
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}
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@ -125,7 +125,7 @@ export class RdDRoll extends Dialog {
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if (action.callbacks)
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for (let callback of action.callbacks) {
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if (callback.condition == undefined || callback.condition(this.rollData)) {
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callback.action(this.rollData);
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await callback.action(this.rollData);
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}
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}
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}
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