#124 : Les creatures peuvent avoir de l'equipement

This commit is contained in:
2021-01-08 16:57:10 +01:00
parent 9e3b2a557f
commit a432ed6d32
7 changed files with 77 additions and 57 deletions

View File

@ -6,9 +6,10 @@
import { HtmlUtility } from "./html-utility.js";
import { RdDUtility } from "./rdd-utility.js";
import { RdDActorSheet } from "./actor-sheet.js";
/* -------------------------------------------- */
export class RdDActorCreatureSheet extends ActorSheet {
export class RdDActorCreatureSheet extends RdDActorSheet {
/** @override */
static get defaultOptions() {
@ -26,7 +27,8 @@ export class RdDActorCreatureSheet extends ActorSheet {
/* -------------------------------------------- */
getData() {
let data = super.getData();
console.log("Creature : ", data);
data.itemsByType = {};
for (const item of data.items) {
let list = data.itemsByType[item.type];
@ -48,19 +50,23 @@ export class RdDActorCreatureSheet extends ActorSheet {
data.data.isGM = game.user.isGM;
data.data.competencecreature = data.itemsByType["competencecreature"];
this.actor.computeEncombrementTotalEtMalusArmure();
RdDUtility.filterItemsPerTypeForSheet(data );
RdDUtility.buildArbreDeConteneur( this, data );
data.data.encTotal = this.actor.encTotal;
data.data.isGM = game.user.isGM;
console.log("Creature : ", this.objetVersConteneur , data);
return data;
}
/* -------------------------------------------- */
async _onDrop(event) {
RdDUtility.processItemDropEvent(this, event);
super._onDrop(event);
prepareCreatureData( ) {
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
@ -160,9 +166,8 @@ export class RdDActorCreatureSheet extends ActorSheet {
this.actor.remiseANeuf();
}
});
}
}
/* -------------------------------------------- */
/** @override */
@ -174,9 +179,7 @@ export class RdDActorCreatureSheet extends ActorSheet {
return position;
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Update the Actor

View File

@ -56,7 +56,7 @@ export class RdDActorHumanoideSheet extends ActorSheet {
/* -------------------------------------------- */
async _onDrop(event) {
RdDUtility.processItemDropEvent(this, event);
await RdDUtility.processItemDropEvent(this.actor, event);
super._onDrop(event);
}

View File

@ -30,6 +30,7 @@ export class RdDActorSheet extends ActorSheet {
/* -------------------------------------------- */
getData() {
let data = super.getData();
if ( data.actor.type == 'creature' || data.actor.type == 'humanoide') return data; // Shortcut
data.data.editCaracComp = this.options.editCaracComp;
data.data.montrerCompetencesNiveauBase = this.options.montrerCompetencesNiveauBase;
@ -137,25 +138,10 @@ export class RdDActorSheet extends ActorSheet {
return data;
}
/* -------------------------------------------- */
async processItemDropEvent( event) {
let dragData = JSON.parse(event.dataTransfer.getData("text/plain"));
let dropID = $(event.target).parents(".item").attr("data-item-id"); // Only relevant if container drop
if ( dropID ) { // Dropped over an item !!!
let objetId = dragData.id || dragData.data._id;
if ( this.objetVersConteneur[objetId] != dropID && objetId != dropID) {
if ( this.actor.validateConteneur(objetId, dropID) && this.actor.testConteneurCapacite(objetId, dropID) ) {
await this.actor.enleverDeConteneur(objetId, this.objetVersConteneur[objetId]);
await this.actor.ajouterAConteneur(objetId, dropID);
}
}
}
this.actor.computeEncombrementTotalEtMalusArmure();
}
/* -------------------------------------------- */
async _onDrop(event) {
await this.processItemDropEvent(event);
await RdDUtility.processItemDropEvent(this, event);
super._onDrop(event);
}

View File

@ -98,7 +98,13 @@ export class RdDActor extends Actor {
// Make separate methods for each Actor type (character, npc, etc.) to keep
// things organized.
if (actorData.type === 'personnage') this._prepareCharacterData(actorData);
if (actorData.type === 'creature') this.computeEtatGeneral(actorData);
if (actorData.type === 'creature') this.prepareCreatureData(actorData);
}
/* -------------------------------------------- */
prepareCreatureData(actorData) {
this.computeEncombrementTotalEtMalusArmure();
this.computeEtatGeneral();
}
/* -------------------------------------------- */
@ -755,7 +761,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async computeEncombrementTotalEtMalusArmure( ) {
let encTotal = 0;
let malusArmureData = duplicate(this.data.data.attributs.malusarmure);
let malusArmureData = (this.data.data.attributs.malusarmure) ? duplicate(this.data.data.attributs.malusarmure) : {};
let newMalusArmure = 0;
for (const item of this.data.items) {
if ( item.type == 'armure' && item.data.equipe ) { // Armure équipée, intégration du malus armure total
@ -775,9 +781,10 @@ export class RdDActor extends Actor {
}
// Mise à jour valeur totale et états
this.encTotal = encTotal;
console.log("Enco total : ", this.encTotal);
this.detectSurEncombrement();
// Mise à jour éventuelle du malus armure
if (newMalusArmure != malusArmureData.value) {
if (this.data.data.attributs.malusarmure && newMalusArmure != malusArmureData.value) {
malusArmureData.value = newMalusArmure;
await this.update( {"data.attributs.malusarmure": malusArmureData } );
}

View File

@ -276,6 +276,22 @@ export class RdDUtility {
data.data.objets = data.data.conteneurs.concat(data.data.materiel).concat(data.data.armes).concat(data.data.armures).concat(data.data.munitions).concat(data.data.livres).concat(data.data.potions).concat(data.data.herbes).concat(data.data.ingredients);
}
/* -------------------------------------------- */
static async processItemDropEvent( actorSheet, event) {
let dragData = JSON.parse(event.dataTransfer.getData("text/plain"));
let dropID = $(event.target).parents(".item").attr("data-item-id"); // Only relevant if container drop
if ( dropID ) { // Dropped over an item !!!
let objetId = dragData.id || dragData.data._id;
if ( actorSheet.objetVersConteneur[objetId] != dropID && objetId != dropID) {
if ( actorSheet.actor.validateConteneur(objetId, dropID) && actorSheet.actor.testConteneurCapacite(objetId, dropID) ) {
await actorSheet.actor.enleverDeConteneur(objetId, actorSheet.objetVersConteneur[objetId]);
await actorSheet.actor.ajouterAConteneur(objetId, dropID);
}
}
}
actorSheet.actor.computeEncombrementTotalEtMalusArmure();
}
/* -------------------------------------------- */
static buildArbreDeConteneur( actorSheet, data ) {
actorSheet.objetVersConteneur = {}; // Table de hash locale pour recupération rapide du conteneur parent (si existant)