Merge branch 'encaisser-remiseaneuf' into 'v1.2'

Encaisser remiseaneuf

See merge request LeRatierBretonnien/foundryvtt-reve-de-dragon!89
This commit is contained in:
Leratier Bretonnien 2020-12-27 19:30:48 +00:00
commit 97a6ef408d
7 changed files with 80 additions and 30 deletions

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@ -4,6 +4,7 @@
* @extends {ActorSheet} * @extends {ActorSheet}
*/ */
import { HtmlUtility } from "./html-utility.js";
import { RdDUtility } from "./rdd-utility.js"; import { RdDUtility } from "./rdd-utility.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -64,7 +65,9 @@ export class RdDActorCreatureSheet extends ActorSheet {
/** @override */ /** @override */
activateListeners(html) { activateListeners(html) {
super.activateListeners(html); super.activateListeners(html);
HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
// Everything below here is only needed if the sheet is editable // Everything below here is only needed if the sheet is editable
if (!this.options.editable) return; if (!this.options.editable) return;
@ -147,7 +150,17 @@ export class RdDActorCreatureSheet extends ActorSheet {
this.actor.santeIncDec("endurance", -1); this.actor.santeIncDec("endurance", -1);
this.render(true); this.render(true);
}); });
}
html.find('#encaisser-direct').click(ev => {
this.actor.encaisser();
});
html.find('#remise-a-neuf').click(ev => {
if (game.user.isGM) {
this.actor.remiseANeuf();
}
});
}
/* -------------------------------------------- */ /* -------------------------------------------- */

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@ -4,6 +4,7 @@
* @extends {ActorSheet} * @extends {ActorSheet}
*/ */
import { HtmlUtility } from "./html-utility.js";
import { RdDUtility } from "./rdd-utility.js"; import { RdDUtility } from "./rdd-utility.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -55,6 +56,8 @@ export class RdDActorEntiteSheet extends ActorSheet {
activateListeners(html) { activateListeners(html) {
super.activateListeners(html); super.activateListeners(html);
HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
// Everything below here is only needed if the sheet is editable // Everything below here is only needed if the sheet is editable
if (!this.options.editable) return; if (!this.options.editable) return;
@ -106,6 +109,17 @@ export class RdDActorEntiteSheet extends ActorSheet {
this.actor.santeIncDec("endurance", -1); this.actor.santeIncDec("endurance", -1);
this.render(true); this.render(true);
}); });
html.find('#encaisser-direct').click(ev => {
this.actor.encaisser();
});
html.find('#remise-a-neuf').click(ev => {
if (game.user.isGM) {
this.actor.remiseANeuf();
}
});
} }

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@ -4,7 +4,6 @@
*/ */
import { RdDUtility } from "./rdd-utility.js"; import { RdDUtility } from "./rdd-utility.js";
import { RdDEncaisser } from "./rdd-roll-encaisser.js";
import { HtmlUtility } from "./html-utility.js"; import { HtmlUtility } from "./html-utility.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -132,13 +131,6 @@ export class RdDActorSheet extends ActorSheet {
return data; return data;
} }
/* -------------------------------------------- */
async displayDialogEncaisser( ) {
let data = { ajustementsEncaissement: RdDUtility.getAjustementsEncaissement() };
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-encaisser.html', data );
new RdDEncaisser(html, this.actor ).render(true);
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async _onDrop(event) { async _onDrop(event) {
await RdDUtility.processItemDropEvent(this, event); await RdDUtility.processItemDropEvent(this, event);
@ -253,7 +245,7 @@ export class RdDActorSheet extends ActorSheet {
}); });
html.find('#encaisser-direct').click(ev => { html.find('#encaisser-direct').click(ev => {
this.displayDialogEncaisser() this.actor.encaisser();
}); });
html.find('#remise-a-neuf').click(ev => { html.find('#remise-a-neuf').click(ev => {

View File

@ -11,7 +11,7 @@ import { RdDRollTables } from "./rdd-rolltables.js";
import { ChatUtility } from "./chat-utility.js"; import { ChatUtility } from "./chat-utility.js";
import { RdDItemSort } from "./item-sort.js"; import { RdDItemSort } from "./item-sort.js";
import { Grammar } from "./grammar.js"; import { Grammar } from "./grammar.js";
import { RdDItemArme } from "./item-arme.js"; import { RdDEncaisser } from "./rdd-roll-encaisser.js";
import { RdDCombat } from "./rdd-combat.js"; import { RdDCombat } from "./rdd-combat.js";
/** /**
@ -210,7 +210,7 @@ export class RdDActor extends Actor {
console.log("dormirChateauDormant", blessures) console.log("dormirChateauDormant", blessures)
await this._recupererBlessures(message, "legere", blessures.legeres.liste.filter(b => b.active), []); await this._recupererBlessures(message, "legere", blessures.legeres.liste.filter(b => b.active), []);
await this._recupererBlessures(message, "grave", blessures.graves.liste.filter(b => b.active), blessures.legeres.liste); await this._recupererBlessures(message, "grave", blessures.graves.liste.filter(b => b.active), blessures.legeres.liste);
await this._recupererBlessures(message,"legere", blessures.critiques.liste.filter(b => b.active), blessures.graves.liste); await this._recupererBlessures(message, "critique", blessures.critiques.liste.filter(b => b.active), blessures.graves.liste);
await this.update( {"data.blessures": blessures } ); await this.update( {"data.blessures": blessures } );
await this._recupererVie(message); await this._recupererVie(message);
await this.transformerStress(message); await this.transformerStress(message);
@ -309,23 +309,27 @@ export class RdDActor extends Actor {
whisper: ChatUtility.getWhisperRecipientsAndGMs( this.name ), whisper: ChatUtility.getWhisperRecipientsAndGMs( this.name ),
content : "Remise à neuf de " + this.name content : "Remise à neuf de " + this.name
}; };
if (this.data.data.blessures){ if (!this.isEntiteCauchemar()) {
const blessures = duplicate(this.data.data.blessures); if (this.data.data.blessures){
for (let listeBlessures of [blessures.legeres.liste, blessures.graves.liste, blessures.critiques.liste]) { const blessures = duplicate(this.data.data.blessures);
for (let blessure of listeBlessures) { for (let listeBlessures of [blessures.legeres.liste, blessures.graves.liste, blessures.critiques.liste]) {
this._supprimerBlessure(blessure); for (let blessure of listeBlessures) {
this._supprimerBlessure(blessure);
}
} }
await this.update( {"data.blessures": blessures } );
} }
await this.update( {"data.blessures": blessures } ); await this.update({ "data.compteurs.ethylisme.value": 0 });
await this.update({ "data.compteurs.ethylisme.nb_doses": 0 });
await this.santeIncDec("vie", this.data.data.sante.vie.max - this.data.data.sante.vie.value);
} }
await this.update({ "data.compteurs.ethylisme.value": 0 });
await this.update({ "data.compteurs.ethylisme.nb_doses": 0 });
await this.santeIncDec("vie", this.data.data.sante.vie.max - this.data.data.sante.vie.value);
await this.santeIncDec("endurance", this.data.data.sante.endurance.max - this.data.data.sante.endurance.value); await this.santeIncDec("endurance", this.data.data.sante.endurance.max - this.data.data.sante.endurance.value);
if (this.data.data.sante.fatigue){ if (!this.isEntiteCauchemar()) {
let fatigue = duplicate(this.data.data.sante.fatigue) if (this.data.data.sante.fatigue){
fatigue.value = 0; let fatigue = duplicate(this.data.data.sante.fatigue)
await this.update( {"data.sante.fatigue": fatigue } ); fatigue.value = 0;
await this.update( {"data.sante.fatigue": fatigue } );
}
} }
ChatMessage.create( message ); ChatMessage.create( message );
} }
@ -1572,7 +1576,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
async ajouteNombreAstral( data ) { async ajouteNombreAstral( data ) {
// Gestion expérience (si existante) // Gestion expérience (si existante)
this.appliquerExperience( request.rolled, "vue", "astrologie"); this.appliquerExperience( data.rolled, "vue", "astrologie");
// Ajout du nombre astral // Ajout du nombre astral
const item = {name: "Nombre Astral", type: "nombreastral", data: const item = {name: "Nombre Astral", type: "nombreastral", data:
@ -1749,6 +1753,13 @@ export class RdDActor extends Actor {
return protection; return protection;
} }
/* -------------------------------------------- */
async encaisser( ) {
let data = { ajustementsEncaissement: RdDUtility.getAjustementsEncaissement() };
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-encaisser.html', data );
new RdDEncaisser(html, this ).render(true);
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async encaisserDommages( attackerRoll, attacker = undefined ) { async encaisserDommages( attackerRoll, attacker = undefined ) {
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) { if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {

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@ -205,6 +205,7 @@ export class RdDCombat {
return rollData; return rollData;
} }
/* -------------------------------------------- */
_modifieRollDataCreature(rollData, competence) { _modifieRollDataCreature(rollData, competence) {
competence = duplicate(competence); competence = duplicate(competence);
competence.data.defaut_carac = "carac_creature"; competence.data.defaut_carac = "carac_creature";
@ -283,6 +284,7 @@ export class RdDCombat {
RdDCombat._sendRollMessage(this.attacker, this.defender, this.defenderTokenId, "msg_defense", message, rollData); RdDCombat._sendRollMessage(this.attacker, this.defender, this.defenderTokenId, "msg_defense", message, rollData);
} }
/* -------------------------------------------- */
_buildMessageDefense(rollData) { _buildMessageDefense(rollData) {
let message = "<strong>" + this.defender.name + "</strong> doit se défendre :<span class='chat-card-button-area'>"; let message = "<strong>" + this.defender.name + "</strong> doit se défendre :<span class='chat-card-button-area'>";
@ -303,6 +305,7 @@ export class RdDCombat {
return message; return message;
} }
/* -------------------------------------------- */
_buildMessageEncaisser(rollData) { _buildMessageEncaisser(rollData) {
return "<br><a class='chat-card-button' id='encaisser-button' data-attackerId='" + this.attackerId + "' data-defenderTokenId='" + this.defenderTokenId + "'>Encaisser à " + Misc.toSignedString(rollData.dmg.total) + " !</a>"; return "<br><a class='chat-card-button' id='encaisser-button' data-attackerId='" + this.attackerId + "' data-defenderTokenId='" + this.defenderTokenId + "'>Encaisser à " + Misc.toSignedString(rollData.dmg.total) + " !</a>";
} }
@ -521,6 +524,7 @@ export class RdDCombat {
dialog.render(true); dialog.render(true);
} }
/* -------------------------------------------- */
_prepareEsquive(attackerRoll, competence) { _prepareEsquive(attackerRoll, competence) {
let rollData = { let rollData = {
forceValue: this.defender.getForceValue(), forceValue: this.defender.getForceValue(),

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@ -4,7 +4,15 @@
<header class="sheet-header"> <header class="sheet-header">
<img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" /> <img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" />
<div class="header-fields"> <div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{actor.name}}" placeholder="Name" /></h1> <div class="flexrow">
<h1 class="charname"><input name="name" type="text" value="{{actor.name}}" placeholder="Name" /></h1>
</div>
<div class="flexrow flex-group-center flex-actions-bar">
<div>
<span id="encaisser-direct"><a title="Encaisser des dommages"><img class="button-img" src="icons/svg/bones.svg" alt="Encaisser des dommages"/></a></span>
<span id="remise-a-neuf" class="gm-only"><a title="Remise à neuf"><img class="button-img" src="icons/svg/regen.svg" alt="Remise à neuf"/></a></span>
</div>
</div>
<div class="flexrow"> <div class="flexrow">
<div class="flexrow"> <div class="flexrow">
<span>{{data.blessures.resume}}</span> <span>{{data.blessures.resume}}</span>

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@ -4,9 +4,17 @@
<header class="sheet-header"> <header class="sheet-header">
<img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" /> <img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" />
<div class="header-fields"> <div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{actor.name}}" placeholder="Name" /></h1> <div class="flexrow">
<h1 class="charname"><input name="name" type="text" value="{{actor.name}}" placeholder="Name" /></h1>
</div>
<div class="flexrow flex-group-center flex-actions-bar">
<div>
<span id="encaisser-direct"><a title="Encaisser des dommages"><img class="button-img" src="icons/svg/bones.svg" alt="Encaisser des dommages"/></a></span>
<span id="remise-a-neuf" class="gm-only"><a title="Remise à neuf"><img class="button-img" src="icons/svg/regen.svg" alt="Remise à neuf"/></a></span>
</div>
</div>
</div> </div>
</header> </header>
{{!-- Sheet Tab Navigation --}} {{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary"> <nav class="sheet-tabs tabs" data-group="primary">