Amélioration des possession
* messages plus clairs * initiatives * en cas de possession en cours, c'est la seule action possible * accès dans le HUD
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@ -23,40 +23,63 @@ export class RdDTokenHud {
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let token = canvas.tokens.get(tokenId);
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let actor = token.actor;
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let combatant = game.combat.combatants.find(c => Misc.data(c).tokenId == tokenId);
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if (! (combatant?.actor) ) {
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ui.notifications.warn(`Le combatant ${token.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
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return;
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}
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app.hasExtension = true;
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let armesList = RdDCombatManager.buildListeActionsCombat(combatant);
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let actionsCombat = RdDCombatManager.listActionsCombat(combatant);
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const hudData = {
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combatant: combatant, armes: armesList,
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commandes: [{ name: 'Initiative +1', command: 'inc', value: 0.01 }, { name: 'Initiative -1', command: 'dec', value: -0.01 }]
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combatant: combatant,
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actions: actionsCombat,
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commandes: [
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{ name: "Autre action", command: 'autre' },
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{ name: 'Initiative +1', command: 'inc', value: 0.01 },
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{ name: 'Initiative -1', command: 'dec', value: -0.01 }]
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};
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const controlIconCombat = html.find('.control-icon[data-action=combat]');
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// initiative
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await RdDTokenHud._configureSubMenu(controlIconCombat, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html', hudData,
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await RdDTokenHud._configureSubMenu(controlIconCombat,
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'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html',
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hudData,
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(event) => {
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let initCommand = event.currentTarget.attributes['data-command'].value;
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let combatantId = event.currentTarget.attributes['data-combatant-id'].value;
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if (!initCommand) {
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let armeIndex = event.currentTarget.attributes['data-arme-id'].value;
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let arme = armesList[armeIndex];
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RdDCombatManager.rollInitiativeCompetence(combatantId, arme);
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} else if (initCommand == 'inc') {
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RdDCombatManager.incDecInit(combatantId, 0.01);
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} else if (initCommand == 'dec') {
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RdDCombatManager.incDecInit(combatantId, -0.01);
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}
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let initCommand = event.currentTarget.attributes['data-command']?.value;
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let combatantId = event.currentTarget.attributes['data-combatant-id']?.value;
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if (initCommand) {
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RdDTokenHud._initiativeCommand(initCommand, combatantId);
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} else {
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let index = event.currentTarget.attributes['data-action-index'].value;
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let action = actionsCombat[index];
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RdDCombatManager.rollInitiativeAction(combatantId, action);
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}
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});
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const controlIconTarget = html.find('.control-icon[data-action=target]');
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// combat
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await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', hudData,
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(event) => {
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let armeIndex = event.currentTarget.attributes['data-arme-id'].value;
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actor.rollArme(armesList[armeIndex]);
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const actionIndex = event.currentTarget.attributes['data-action-index']?.value;
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const action = actionsCombat[actionIndex];
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if (action.action == 'conjurer') {
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actor.conjurerPossession(actor.getPossession(action.data.possessionid));
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}
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else {
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actor.rollArme(action);
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}
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});
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}
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static _initiativeCommand(initCommand, combatantId) {
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switch (initCommand) {
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case 'inc': return RdDCombatManager.incDecInit(combatantId, 0.01);
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case 'dec': return RdDCombatManager.incDecInit(combatantId, -0.01);
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case 'autre': return RdDCombatManager.rollInitiativeAction(combatantId,
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{ name: "Autre action", action: 'autre', data: { initOnly: true, competence: "Autre action" } });
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}
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}
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/* -------------------------------------------- */
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static async addTokenHudExtensions(app, html, tokenId) {
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const controlIconCombat = html.find('.control-icon[data-action=combat]');
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