Amélioration des possession
* messages plus clairs * initiatives * en cas de possession en cours, c'est la seule action possible * accès dans le HUD
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@ -394,6 +394,9 @@ export class RdDActor extends Actor {
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getPossession(possessionId) {
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return this.items.find(it => it.type == 'possession' && it.data.data.possessionid == possessionId);
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}
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getPossessions() {
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return this.items.filter(it => it.type == 'possession');
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}
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getDemiReve() {
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return Misc.templateData(this).reve.tmrpos.coord;
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@ -2555,7 +2558,7 @@ export class RdDActor extends Actor {
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if (rollData.competence.data.ispossession) {
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RdDPossession.onAttaquePossession(this, rollData.competence)
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} else {
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const arme = RdDItemCompetenceCreature.toArme(rollData.competence)
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const arme = RdDItemCompetenceCreature.toActionArme(rollData.competence)
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RdDCombat.createUsingTarget(this)?.attaque(competence, arme)
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}
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return
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