Gestion du rollMode

affecte tous les jets d'un actor sur la table de résolution
This commit is contained in:
2020-11-24 15:20:05 +01:00
parent 136c7594d4
commit 8f9b1f1e76
4 changed files with 115 additions and 33 deletions

View File

@ -12,6 +12,7 @@ import { Misc } from "./misc.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDDice } from "./rdd-dice.js";
import { RdDRollTables } from "./rdd-rolltables.js";
import { ChatUtility } from "./chat-utility.js";
export class RdDActor extends Actor {
@ -232,11 +233,10 @@ export class RdDActor extends Actor {
+ "<br>Difficultés <strong>libre : " + rollData.diffLibre + "</strong> / conditions : " + Misc.toSignedString(rollData.diffConditions) +" / état : " + rollData.etat
+ RdDResolutionTable.explain(rolled)
+ "<br><strong>" + quality + "</strong>"
+ explications + xpmsg,
user: game.user._id,
title: "Résultat du test"
+ explications + xpmsg
}
ChatMessage.create(chatOptions);
ChatUtility.chatWithRollMode(chatOptions, this.name)
// This an attack, generate the defense message
if (defenseMsg) {