Preparation callbacks pour nouveaux Rolls
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@ -13,6 +13,7 @@ import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
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import { STATUSES } from "./settings/status-effects.js";
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import { Targets } from "./targets.js";
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import { RdDEmpoignade } from "./rdd-empoignade.js";
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import { RdDRollResult } from "./rdd-roll-result.js";
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/* -------------------------------------------- */
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const premierRoundInit = [
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@ -361,7 +362,7 @@ export class RdDCombatManager extends Combat {
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}
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/* -------------------------------------------- */
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static listActionsActorCombatant( actor) {
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static listActionsActorCombatant(actor) {
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const possessions = actor.listActionsPossessions()
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const actions = possessions.length > 0
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? possessions
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@ -742,16 +743,23 @@ export class RdDCombat {
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this.attacker.createCallbackExperience(),
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this.attacker.createCallbackAppelAuMoral(),
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{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
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{ condition: r => arme && !RdDCombat.isParticuliere(r), action: r => this.attacker.incDecItemUse(arme._id) },
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{ condition: r => (RdDCombat.isReussite(r) && !RdDCombat.isParticuliere(r)), action: r => this._onAttaqueNormale(r) },
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{ condition: RdDCombat.isParticuliere, action: r => this._onAttaqueParticuliere(r) },
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{ condition: RdDCombat.isEchec, action: r => this._onAttaqueEchec(r) },
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{ condition: RdDCombat.isEchecTotal, action: r => this._onAttaqueEchecTotal(r) },
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{ action: r => this._increaseItemUse(r, arme) },
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{ action: r => this._onAttaqueNormale(r) },
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{ action: r => this._onAttaqueParticuliere(r) },
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{ action: r => this._onAttaqueEchec(r) },
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{ action: r => this._onAttaqueEchecTotal(r) },
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]
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});
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dialog.render(true);
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}
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_increaseItemUse(rollData, arme) {
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if (!arme || RdDCombat.isParticuliere(rollData)) {
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return
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}
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this.attacker.incDecItemUse(arme._id)
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}
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/* -------------------------------------------- */
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_prepareAttaque(competence, arme) {
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let rollData = {
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@ -768,7 +776,7 @@ export class RdDCombat {
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if (this.attacker.isCreatureEntite()) {
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RdDItemCompetenceCreature.setRollDataCreature(rollData);
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}
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}
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else if (arme) {
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// Usual competence
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rollData.arme = RdDItemArme.armeUneOuDeuxMains(arme, RdDItemCompetence.isArmeUneMain(competence));
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@ -784,7 +792,9 @@ export class RdDCombat {
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/* -------------------------------------------- */
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async _onAttaqueParticuliere(rollData) {
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if (!RdDCombat.isParticuliere(rollData)) {
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return
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}
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const isMeleeDiffNegative = (rollData.competence.type == 'competencecreature' || rollData.selectedCarac.label == "Mêlée") && rollData.diffLibre < 0;
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// force toujours, sauf empoignade
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// finesse seulement en mélée, pour l'empoignade, ou si la difficulté libre est de -1 minimum
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@ -822,6 +832,9 @@ export class RdDCombat {
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/* -------------------------------------------- */
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async _onAttaqueNormale(attackerRoll) {
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if (!RdDCombat.isReussite(attackerRoll) || RdDCombat.isParticuliere(attackerRoll)) {
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return
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}
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console.log("RdDCombat.onAttaqueNormale >>>", attackerRoll);
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attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker, this.defender.isEntite());
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@ -830,7 +843,7 @@ export class RdDCombat {
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cible: this.defender?.getAlias() ?? 'la cible',
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isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge')
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}
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await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html');
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await RdDRollResult.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html');
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if (!await this.attacker.accorder(this.defender, 'avant-defense')) {
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return;
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@ -938,6 +951,9 @@ export class RdDCombat {
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/* -------------------------------------------- */
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async _onAttaqueEchecTotal(attackerRoll) {
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if (!RdDCombat.isEchecTotal(attackerRoll)) {
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return
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}
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const choixEchecTotal = await ChatMessage.create({
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whisper: ChatUtility.getOwners(this.attacker),
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content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', {
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@ -965,8 +981,12 @@ export class RdDCombat {
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/* -------------------------------------------- */
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async _onAttaqueEchec(rollData) {
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if (!RdDCombat.isEchec(rollData)) {
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return
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}
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console.log("RdDCombat.onAttaqueEchec >>>", rollData);
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await RdDResolutionTable.displayRollData(rollData, this.attacker, 'chat-resultat-attaque.html');
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await RdDRollResult.displayRollData(rollData, this.attacker, 'chat-resultat-attaque.html');
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}
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/* -------------------------------------------- */
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@ -1054,7 +1074,7 @@ export class RdDCombat {
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await this.computeRecul(defenderRoll);
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await this.computeDeteriorationArme(defenderRoll);
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await RdDResolutionTable.displayRollData(defenderRoll, this.defender, 'chat-resultat-parade.html');
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await RdDRollResult.displayRollData(defenderRoll, this.defender, 'chat-resultat-parade.html');
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this.removeChatMessageActionsPasseArme(defenderRoll.passeArme);
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}
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@ -1062,7 +1082,7 @@ export class RdDCombat {
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async _onParadeEchec(defenderRoll) {
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console.log("RdDCombat._onParadeEchec >>>", defenderRoll);
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await RdDResolutionTable.displayRollData(defenderRoll, this.defender, 'chat-resultat-parade.html');
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await RdDRollResult.displayRollData(defenderRoll, this.defender, 'chat-resultat-parade.html');
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this.removeChatMessageActionsPasseArme(defenderRoll.passeArme);
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this._sendMessageDefense(defenderRoll.attackerRoll, defenderRoll, { defense: true });
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@ -1129,7 +1149,7 @@ export class RdDCombat {
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/* -------------------------------------------- */
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async _onEsquiveNormale(defenderRoll) {
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console.log("RdDCombat._onEsquiveNormal >>>", defenderRoll);
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await RdDResolutionTable.displayRollData(defenderRoll, this.defender, 'chat-resultat-esquive.html');
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await RdDRollResult.displayRollData(defenderRoll, this.defender, 'chat-resultat-esquive.html');
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this.removeChatMessageActionsPasseArme(defenderRoll.passeArme);
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}
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@ -1137,7 +1157,7 @@ export class RdDCombat {
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async _onEsquiveEchec(defenderRoll) {
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console.log("RdDCombat._onEsquiveEchec >>>", defenderRoll);
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await RdDResolutionTable.displayRollData(defenderRoll, this.defender, 'chat-resultat-esquive.html');
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await RdDRollResult.displayRollData(defenderRoll, this.defender, 'chat-resultat-esquive.html');
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this.removeChatMessageActionsPasseArme(defenderRoll.passeArme);
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this._sendMessageDefense(defenderRoll.attackerRoll, defenderRoll, { defense: true })
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