Allow comp. saves
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@ -15,13 +15,16 @@
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<select name="bonusmalus" id="bonusmalus" data-dtype="number">
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{{#select bonusmalus}}
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{{#each bonusmalusTable as |bmvalue key|}}
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<option value={{bmvalue}}>{{bmvalue}}</option>
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<option value={{bmvalue}}>{{numberFormat bmvalue decimals=0 sign=true}}</option>
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{{/each}}
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{{/select}}
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</select>
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</div>
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<div class="form-group">
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<label>Résultat : </label><label id="roll-param">10 / 0</label>
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<label for="categorie">Etat général</label><label>{{numberFormat etat decimals=0 sign=true}}</label>
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</div>
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<div class="form-group">
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<label>Ajustement final : </label><label id="roll-param">10 / 0</label>
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</div>
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<div id="resolutionTable">
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@ -29,40 +32,4 @@
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</form>
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<script>
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// Get the rollData stuff
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var rollData = CONFIG.currentRollData;
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function updateRollResult( rollData ) {
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rollData.finalLevel = parseInt(rollData.competence.data.niveau) + parseInt(rollData.bmValue);
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rollData.finalLevelStr = (rollData.finalLevel > 0 ) ? "+" + rollData.finalLevel : rollData.finalLevel;
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$("#roll-param").text( rollData.selectedCarac.value + " / " + rollData.finalLevelStr );
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rollData.rollTarget = game.data.RdDUtility.getResolutionField( rollData.selectedCarac.value, rollData.finalLevel);
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$("#compdialogTitle").text( rollData.competence.name + " - " + rollData.competence.data.niveau + " - " + rollData.selectedCarac.label );
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$(".table-resolution").remove();
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game.data.RdDUtility.makeHTMLResolutionTable( $("#resolutionTable"), rollData.selectedCarac.value-2, parseInt(rollData.selectedCarac.value) + 2, -10, 11,
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rollData.selectedCarac.value, rollData.finalLevel );
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}
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// Setup everything onload
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$(function() {
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// Set the default carac from the competence item
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rollData.selectedCarac = rollData.carac[rollData.competence.data.carac_defaut];
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// Update html, according to data
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$("#carac").val( rollData.competence.data.carac_defaut );
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$("#bonusmalus").val( rollData.bmValue );
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updateRollResult(rollData);
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});
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// Update !
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$('#bonusmalus').click((event) => {
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rollData.bmValue = event.currentTarget.value; // Update the selected bonus/malus
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console.log("BM CLICKED !!!", rollData.bmValue, rollData.competence.data.niveau, parseInt(rollData.competence.data.niveau) + parseInt(rollData.bmValue) );
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updateRollResult(rollData);
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});
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$('#carac').click((event) => {
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let caracKey = event.currentTarget.value;
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rollData.selectedCarac = rollData.carac[caracKey]; // Update the selectedCarac
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console.log("CARAC CLICKED !!!", rollData.selectedCarac, rollData.competence.data.niveau, rollData.bmValue);
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updateRollResult(rollData);
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});
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</script>
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