Fix ajustements visible
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@ -55,7 +55,7 @@ export const referenceAjustements = {
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getValue: (rollData, actor) => actor.getEtatGeneral()
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},
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malusArmure: {
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isVisible: (rollData, actor) => RdDCarac.isAgiliteOuDerivee(rollData.competence),
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isVisible: (rollData, actor) => RdDCarac.isAgiliteOuDerivee(rollData.selectedCarac),
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isUsed: (rollData, actor) => RdDCarac.isAgiliteOuDerivee(rollData.selectedCarac),
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getLabel: (rollData, actor) => 'Malus armure',
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getValue: (rollData, actor) => actor.getMalusArmure()
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@ -131,6 +131,7 @@ export class RollDataAjustements {
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for (var key in referenceAjustements) {
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const reference = referenceAjustements[key];
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rollData.ajustements[key] = {
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visible: reference.isVisible && reference.isVisible(rollData, actor),
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used: reference.isUsed(rollData, actor),
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label: reference.getLabel && reference.getLabel(rollData, actor),
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value: reference.getValue && reference.getValue(rollData, actor),
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