Affichage de la cible dans la fenêtre d'attaque
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56
module/targets.js
Normal file
56
module/targets.js
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@@ -0,0 +1,56 @@
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import { ENTITE_NONINCARNE } from "./constants.js";
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import { DialogSelectTarget } from "./dialog-select-target.js";
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export class Targets {
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static listTargets() {
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return Array.from(game.user.targets);
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}
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static hasTargets() {
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return Targets.listTargets().length > 0;
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}
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static extractTokenData(target) {
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if (!target) {
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return undefined
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}
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return { id: target.id, name: target.document.name, img: target.document.texture.src ?? target.actor.img ?? 'icons/svg/mystery-man.svg' };
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}
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static isTargetEntite(target) {
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return target?.actor.type == 'entite' && target?.actor.system.definition.typeentite == ENTITE_NONINCARNE;
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}
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static async selectOneToken(onSelectTarget = target => { }) {
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const targets = Targets.listTargets();
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switch (targets.length) {
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case 0: return;
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case 1:
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onSelectTarget(targets[0]);
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return;
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default:
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{
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const tokens = targets.map(it => Targets.extractTokenData(it))
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const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-select-target.html", {
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tokens: tokens
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});
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new DialogSelectTarget(html, onSelectTarget, targets).render(true);
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}
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}
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}
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static getTarget() {
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const targets = Targets.listTargets();
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switch (targets.length) {
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case 1:
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return targets[0];
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case 0:
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ui.notifications.warn("Vous devez choisir une cible à attaquer!");
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break;
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default:
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ui.notifications.warn("Vous devez choisir une cible (et <strong>une seule</strong>) à attaquer!");
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return;
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}
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}
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}
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