Gestion attaques v2 et initiative
This commit is contained in:
@@ -12,13 +12,14 @@ import { RdDEmpoignade } from "./rdd-empoignade.js";
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import { RdDRollResult } from "./rdd-roll-result.js";
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import { RdDItemArme } from "./item/arme.js";
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import { RdDItemCompetence } from "./item-competence.js";
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import { RdDInitiative } from "./initiative.mjs";
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import { MAP_PHASE, RdDInitiative } from "./initiative.mjs";
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import RollDialog from "./roll/roll-dialog.mjs";
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import { PART_DEFENSE } from "./roll/roll-part-defense.mjs";
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import { RollDialogAdapter } from "./roll/roll-dialog-adapter.mjs";
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import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll/roll-constants.mjs";
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import { OptionsAvancees, ROLL_DIALOG_V2_TEST } from "./settings/options-avancees.js";
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import { MappingCreatureArme } from "./item/mapping-creature-arme.mjs";
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import { RollBasicParts } from "./roll/roll-basic-parts.mjs";
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/* -------------------------------------------- */
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const premierRoundInit = [
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@@ -67,7 +68,7 @@ export class RdDCombatManager extends Combat {
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if (Misc.isFirstConnectedGM()) {
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await this.finDeRound({ terminer: true })
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ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`)
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game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined)
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game.messages.filter(m => ChatUtility.getMessageData(m, 'rollData') != undefined && ChatUtility.getMessageData(m, 'rollData') != undefined)
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.forEach(it => it.delete())
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RdDEmpoignade.deleteAllEmpoignades()
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}
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@@ -106,13 +107,15 @@ export class RdDCombatManager extends Combat {
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return combatant.actor
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}
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static calculAjustementInit(actor, arme) {
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const efficacite = (arme?.system.magique) ? arme.system.ecaille_efficacite : 0
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const etatGeneral = actor.getEtatGeneral() ?? 0
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return efficacite + etatGeneral
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static bonusArme(arme) {
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return (arme?.system.magique) ? arme.system.ecaille_efficacite : 0
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}
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static etatGeneral(actor) {
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return actor.getEtatGeneral() ?? 0;
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}
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/************************************************************************************/
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async rollInitiative(ids, messageOptions = {}) {
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console.log(`${game.system.title} | Combat.rollInitiative()`, ids, messageOptions)
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@@ -121,18 +124,17 @@ export class RdDCombatManager extends Combat {
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return this
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}
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async rollInitRdD(id, formula, messageOptions = {}) {
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async rollInitRdD(id, formule, messageOptions = {}) {
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const combatant = this.combatants.get(id);
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const actor = RdDCombatManager.getActorCombatant(combatant)
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if (actor) {
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const rollFormula = formula ?? RdDCombatManager.getFirstInitRollFormula(actor)
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const roll = combatant.getInitiativeRoll(rollFormula);
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if (!roll.total) {
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await roll.evaluate();
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}
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const total = Math.max(roll.total, 0.00);
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console.log("Compute init for", rollFormula, roll, total, combatant);
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await this.updateEmbeddedDocuments("Combatant", [{ _id: combatant._id || combatant.id, initiative: total }]);
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formule = formule ?? RdDCombatManager.getFirstInitRollFormula(actor)
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const init = await RdDInitiative.roll(formule)
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await this.updateEmbeddedDocuments("Combatant", [{
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_id: combatant._id || combatant.id,
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initiative: init.init, 'system.init': init
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}])
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// Send a chat message
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let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
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@@ -147,7 +149,7 @@ export class RdDCombatManager extends Combat {
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flavor: `${combatant.token?.name} a fait son jet d'Initiative (${messageOptions.info})<br>`
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},
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messageOptions);
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roll.toMessage(messageData, { rollMode, create: true });
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init.roll.toMessage(messageData, { rollMode, create: true });
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RdDCombatManager.processPremierRoundInit();
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}
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@@ -159,16 +161,11 @@ export class RdDCombatManager extends Combat {
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if (actions.length > 0) {
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const action = actions[0]
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const init = RdDCombatManager.getInitData(actor, action)
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const ajustement = RdDCombatManager.calculAjustementInit(actor, action)
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return RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement);
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const ajustement = RdDCombatManager.bonusArme(action.arme) + RdDCombatManager.etatGeneral(actor)
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return RdDInitiative.formule(init.phase, init.carac, init.niveau, ajustement);
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}
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let ajustement = RdDCombatManager.calculAjustementInit(actor, undefined);
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return RdDCombatManager.formuleInitiative(2, 10, 0, ajustement);
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}
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static formuleInitiative(rang, carac, niveau, bonusMalus) {
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return `${rang} +( (${RdDInitiative.calculInitiative(niveau, carac, bonusMalus)} )/100)`;
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return RdDInitiative.formule(MAP_PHASE['autre'], 10, 0, actor.getEtatGeneral() ?? 0);
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}
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/* -------------------------------------------- */
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@@ -180,7 +177,6 @@ export class RdDCombatManager extends Combat {
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for (let combatant of game.combat.combatants) {
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if (combatant.initiativeData?.arme?.type == "arme") {
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// TODO: get init data premier round
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const initiativeData = combatant.initiativeData;
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const action = combatant.initiativeData.arme;
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const fromArme = Grammar.toLowerCaseNoAccentNoSpace(action.system.initpremierround)
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const initData = premierRoundInit.find(it => fromArme.includes(initData.pattern))
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@@ -200,10 +196,27 @@ export class RdDCombatManager extends Combat {
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}
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/* -------------------------------------------- */
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static incDecInit(combatantId, incDecValue) {
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const combatant = game.combat.combatants.get(combatantId);
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let initValue = combatant.initiative + incDecValue;
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game.combat.setInitiative(combatantId, initValue);
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static applyInitiativeCommand(combatantId, command, commandValue) {
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switch (command) {
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case 'delta': return RdDCombatManager.incDecInit(combatantId, commandValue);
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case 'autre': return RdDCombatManager.rollInitiativeAction(combatantId,
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{ name: "Autre action", action: 'autre', system: { initOnly: true, competence: "Autre action" } });
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}
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}
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static async incDecInit(combatantId, incDecValue) {
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const combatant = game.combat.combatants.get(combatantId)
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if (combatant?.initiative && incDecValue != 0) {
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const value = combatant.system.init.value + incDecValue
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const newInit = combatant.initiative + incDecValue / 100;
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await game.combat.updateEmbeddedDocuments("Combatant", [{
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_id: combatantId,
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initiative: newInit,
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'system.init.value': value,
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'system.init.init': newInit,
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}])
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}
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}
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/* -------------------------------------------- */
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@@ -220,56 +233,42 @@ export class RdDCombatManager extends Combat {
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}
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}
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options = [
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{ name: "Incrémenter initiative", condition: true, icon: '<i class="fa-solid fa-plus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), +0.01); } },
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{ name: "Décrémenter initiative", condition: true, icon: '<i class="fa-solid fa-minus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), -0.01); } }
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{ name: "Incrémenter initiative", condition: true, icon: '<i class="fa-solid fa-plus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), +1); } },
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{ name: "Décrémenter initiative", condition: true, icon: '<i class="fa-solid fa-minus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), -1); } }
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].concat(options);
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}
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/* -------------------------------------------- */
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static async rollInitiativeAction(combatantId, action) {
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const combatant = game.combat.combatants.get(combatantId)
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const actor = RdDCombatManager.getActorCombatant(combatant)
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if (actor == undefined) { return [] }
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combatant.initiativeData = { arme: action } // pour reclasser l'init au round 0
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if (actor == undefined) { return }
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const init = RdDCombatManager.getInitData(actor, action)
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const ajustement = RdDCombatManager.calculAjustementInit(actor, action.arme)
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const rollFormula = RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement);
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const ajustement = RdDCombatManager.bonusArme(actor, action.arme) + RdDCombatManager.etatGeneral(actor)
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const formule = RdDInitiative.formule(init.phase, init.carac, init.niveau, ajustement);
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await game.combat.rollInitRdD(combatantId, rollFormula, init);
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combatant.initiativeData
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await game.combat.rollInitRdD(combatantId, formule, init);
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combatant.initiativeData = { action, formule } // pour reclasser l'init au round 0
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}
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static getInitData(actor, action) {
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if (actor.getSurprise() == "totale") { return { offset: -1, info: "Surprise Totale", carac: 0, niveau: 0 } }
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if (actor.getSurprise() == "demi") { return { offset: 0, info: "Demi Surprise", carac: 0, niveau: 0 } }
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if (action.action == 'autre') { return { offset: 2, info: "Autre Action", carac: 0, niveau: 0 } }
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if (action.action == 'possession') { return { offset: 10, info: "Possession", carac: actor.getReveActuel(), niveau: 0 } }
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if (action.action == 'haut-reve') { return { offset: 9, info: "Draconic", carac: actor.getReveActuel(), niveau: 0 } }
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if (actor.getSurprise() == "totale") { return { phase: MAP_PHASE['totale'], info: "Surprise Totale", carac: 0, niveau: 0 } }
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if (actor.getSurprise() == "demi") { return { phase: MAP_PHASE['demi'], info: "Demi Surprise", carac: 0, niveau: 0 } }
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if (action.action == 'autre') { return { phase: MAP_PHASE['autre'], info: "Autre Action", carac: 0, niveau: 0 } }
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if (action.action == 'possession') { return { phase: MAP_PHASE['possession'], info: "Possession", carac: actor.getReveActuel(), niveau: 0 } }
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if (action.action == 'haut-reve') { return { phase: MAP_PHASE['draconic'], info: "Draconic", carac: actor.getReveActuel(), niveau: 0 } }
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const comp = action.comp
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return {
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offset: RdDCombatManager.initOffset(comp?.system.categorie, action.arme),
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phase: RdDInitiative.phaseArme(comp?.system.categorie, action.arme),
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info: action.name + " / " + comp.name,
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carac: actor.getCaracInit(comp),
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niveau: comp?.system.niveau ?? (['(lancer)', '(tir)'].includes(action.main) ? -8 : -6)
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}
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}
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static initOffset(categorie, arme) {
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switch (categorie) {
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case "tir": return 8
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case "lancer": return 7
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default:
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switch (arme.system.cac) {
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case "empoignade": return 3
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case "pugilat": return 4
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case "naturelle": return 4
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default: return 5
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}
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}
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}
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/* -------------------------------------------- */
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static displayInitiativeMenu(html, combatantId) {
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const combatant = game.combat.combatants.get(combatantId)
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@@ -297,13 +296,8 @@ export class RdDCombatManager extends Combat {
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? possessions
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: actor.listActions({ isEquipe: true })
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for (let index = 0; index < actions.length; index++) {
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actions[index].index = index
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}
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return actions
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return Misc.indexed(actions)
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}
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}
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/* -------------------------------------------- */
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@@ -383,8 +377,13 @@ export class RdDCombat {
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let defenderToken = canvas.tokens.get(msg.defenderToken.id)
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if (defenderToken && Misc.isFirstConnectedGM()) {
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const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id)
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rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme)
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rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll)
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rddCombat?.removeChatMessageActionsPasseArme(msg.paramChatDefense.attackerRoll.passeArme)
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if (msg.defenderRoll.ids) {/* TODO: delete roll V1 */
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RollDialog.loadRollData(msg.paramChatDefense)
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rddCombat?._chatMessageDefenseV2(msg.paramChatDefense)
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} else {
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rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll)
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}
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}
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}
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@@ -464,8 +463,8 @@ export class RdDCombat {
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/* -------------------------------------------- */
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async onEvent(button, event) {
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const chatMessage = ChatUtility.getChatMessage(event);
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const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll');
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const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll');
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const defenderRoll = ChatUtility.getMessageData(chatMessage, 'rollData');
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const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'rollData');
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console.log('RdDCombat', attackerRoll, defenderRoll);
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const armeParadeId = event.currentTarget.attributes['data-armeid']?.value;
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@@ -665,6 +664,92 @@ export class RdDCombat {
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return { msg: "à déterminer (0 immobile, -3 actif, -4 en mouvement, -5 en zig-zag)", diff: -3 };
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}
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async attaqueV2() {
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if (!await this.attacker.accorder(this.defender, 'avant-attaque')) {
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return
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}
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await this.doRollAttaque({
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ids: {
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actorId: this.attackerId,
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actorTokenId: this.attackerTokenId,
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opponentId: this.defender.id,
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opponentTokenId: this.defenderTokenId,
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},
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type: { allowed: ['attaque'], current: 'attaque' },
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passeArme: foundry.utils.randomID(16),
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})
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}
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async doRollAttaque(rollData, callbacks = []) {
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// TODO V2 await this.proposerAjustementTirLancer(rollData)
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await RollDialog.create(rollData, {
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onRollDone: (dialog) => {
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if (!OptionsAvancees.isUsing(ROLL_DIALOG_V2_TEST))
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dialog.close()
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},
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customChatMessage: true,
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callbacks: [
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async (roll) => await this.onAttaqueV2(roll),
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...callbacks
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]
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})
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}
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async onAttaqueV2(attackerRoll) {
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if (!this.defender || !attackerRoll.rolled.isSuccess || attackerRoll.particulieres?.length > 1) {
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return
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}
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if (!await this.attacker.accorder(this.defender, 'avant-defense')) {
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return;
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}
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RollDialog.loadRollData(attackerRoll)
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const surpriseDefender = this.defender.getSurprise(true);
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const paramChatDefense = {
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attackerRoll: attackerRoll,
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isPossession: this.isPossession(attackerRoll),
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defender: this.defender,
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attacker: this.attacker,
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attackerId: this.attackerId,
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attackerToken: this.attackerToken,
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defenderToken: this.defenderToken,
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surprise: surpriseDefender,
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}
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if (Misc.isFirstConnectedGM()) {
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await this._chatMessageDefenseV2(paramChatDefense);
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}
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else {
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this._socketSendMessageDefense(paramChatDefense, {});
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}
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}
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async _chatMessageDefenseV2(paramDemandeDefense) {
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const attackerRoll = paramDemandeDefense.attackerRoll;
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RollBasicParts.loadSurprises(attackerRoll)
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attackerRoll.passeArme = attackerRoll.passeArme ?? foundry.utils.randomID(16)
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attackerRoll.dmg = RdDBonus.dmgRollV2(attackerRoll, attackerRoll.current.attaque)
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// attackerRoll.current.attaque.dmg = attackerRoll.dmg
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// attaque.dmg = attackerRoll.current.attaque.dmg
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const attaque = RollDialog.saveParts(attackerRoll)
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const defense = {
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attackerRoll: attaque,
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ids: RollBasicParts.reverseIds(attaque),
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passeArme: attaque.passeArme ?? foundry.utils.randomID(16)
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}
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const choixDefense = await ChatMessage.create({
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// message privé: du défenseur à lui même (et aux GMs)
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speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
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alias: this.attacker?.getAlias(),
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whisper: ChatUtility.getOwners(this.defender),
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content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.hbs', attackerRoll)
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});
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// flag pour garder les jets d'attaque/defense
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ChatUtility.setMessageData(choixDefense, 'rollData', defense)
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}
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/* -------------------------------------------- */
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async attaque(competence, arme) {
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if (!await this.attacker.accorder(this.defender, 'avant-attaque')) {
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@@ -725,7 +810,7 @@ export class RdDCombat {
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// sans armes: à mains nues
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rollData.arme = RdDItemArme.corpsACorps(this.attacker)
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rollData.arme.system.niveau = competence.system.niveau
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rollData.arme.system.initiative = RdDInitiative.calculInitiative(competence.system.niveau, this.attacker.system.carac['melee'].value);
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rollData.arme.system.initiative = RdDInitiative.getRollInitiative(this.attacker.system.carac['melee'].value, competence.system.niveau);
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}
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return rollData;
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}
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@@ -776,7 +861,7 @@ export class RdDCombat {
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passeArme: rollData.passeArme
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})
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});
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ChatUtility.setMessageData(choixParticuliere, 'attacker-roll', rollData);
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ChatUtility.setMessageData(choixParticuliere, 'rollData', rollData);
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}
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/* -------------------------------------------- */
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@@ -852,10 +937,10 @@ export class RdDCombat {
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speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
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alias: this.attacker?.getAlias(),
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whisper: ChatUtility.getOwners(this.defender),
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content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.hbs', paramDemandeDefense),
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content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense-v1.hbs', paramDemandeDefense),
|
||||
});
|
||||
// flag pour garder les jets d'attaque/defense
|
||||
ChatUtility.setMessageData(choixDefense, 'defender-roll', defenderRoll);
|
||||
ChatUtility.setMessageData(choixDefense, 'rollData', defenderRoll);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -869,7 +954,7 @@ export class RdDCombat {
|
||||
defenderToken: this.defenderToken,
|
||||
defenderRoll: defenderRoll,
|
||||
paramChatDefense: paramChatDefense,
|
||||
rollMode: true
|
||||
rollMode: true,
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -906,7 +991,7 @@ export class RdDCombat {
|
||||
essais: attackerRoll.essais
|
||||
})
|
||||
});
|
||||
ChatUtility.setMessageData(choixEchecTotal, 'attacker-roll', attackerRoll);
|
||||
ChatUtility.setMessageData(choixEchecTotal, 'rollData', attackerRoll);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -968,6 +1053,7 @@ export class RdDCombat {
|
||||
|
||||
async defenseV2(attackerRoll) {
|
||||
// this._prepareParade(attackerRoll, arme, competence);
|
||||
RollDialog.loadRollData(attackerRoll)
|
||||
await this.doRollDefense({
|
||||
ids: {
|
||||
actorId: this.defender.id,
|
||||
@@ -1034,22 +1120,17 @@ export class RdDCombat {
|
||||
if (RdDCombat.isReussite(rollData)) {
|
||||
if (isParade) {
|
||||
await this.computeDeteriorationArme(rollData)
|
||||
if (RdDCombat.isParticuliere(rollData)) {
|
||||
await this.infoAttaquantDesarme(rollData)
|
||||
}
|
||||
}
|
||||
|
||||
if (RdDCombat.isParticuliere(rollData)) {
|
||||
await this._onDefenseParticuliere(rollData, isEsquive)
|
||||
}
|
||||
}
|
||||
this.removeChatMessageActionsPasseArme(rollData.passeArme)
|
||||
}
|
||||
|
||||
async _onDefenseParticuliere(rollData, isEsquive) {
|
||||
if (isEsquive) {
|
||||
ChatUtility.createChatWithRollMode(
|
||||
{ content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>" },
|
||||
this.defender)
|
||||
}
|
||||
else if (/*TODO: parade?*/!rollData.attackerRoll?.particuliere) {
|
||||
async infoAttaquantDesarme(rollData) {
|
||||
if (/*TODO: parade?*/!rollData.attackerRoll?.particuliere) {
|
||||
// TODO: attaquant doit jouer résistance et peut être désarmé p132
|
||||
ChatUtility.createChatWithRollMode(
|
||||
{ content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` },
|
||||
|
Reference in New Issue
Block a user