Big WIP...

This commit is contained in:
2022-06-12 13:58:55 +02:00
parent dffe191d6e
commit 698ff79d41
7 changed files with 10 additions and 10 deletions

View File

@ -54,7 +54,6 @@ export class RdDActorSheet extends ActorSheet {
owner: this.document.isOwner,
itemsByType: Misc.classify(this.object.items.map(i => foundry.utils.deepClone(i))),
}
console.log("BUILD",formData.itemsByType, this.object.items )
RdDUtility.filterItemsPerTypeForSheet(formData)
formData.options.isGM = game.user.isGM;

View File

@ -2568,7 +2568,7 @@ export class RdDActor extends Actor {
if (tachesExistantes.length == 0) {
const tache = {
name: nomTache, type: 'tache',
data: {
system: {
carac: 'intellect',
competence: 'Ecriture',
difficulte: itemData.system.difficulte,

View File

@ -181,7 +181,7 @@ export class RdDItemSheet extends ItemSheet {
if (actor) {
actor.effectuerTacheAlchimie(recetteId, tacheName, tacheData);
} else {
ui.notifications.info("Impossible trouver un actur pour réaliser cette tache Alchimique.");
ui.notifications.info("Impossible trouver un acteur pour réaliser cette tache Alchimique.");
}
});

View File

@ -221,19 +221,20 @@ function messageDeBienvenue() {
// Register world usage statistics
function registerUsageCount( registerKey ) {
if ( game.user.isGM ) {
game.settings.register(registerKey, "world-key", {
game.settings.register("world", "world-key", {
name: "Unique world key",
scope: "world",
config: false,
default: "NONE",
type: String
});
let worldKey = game.settings.get(registerKey, "world-key")
let worldKey = game.settings.get("world", "world-key")
if ( worldKey == undefined || worldKey == "" ) {
worldKey = randomID(32)
game.settings.set(registerKey, "world-key", worldKey )
game.settings.set("world", "world-key", worldKey )
}
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.data.version}"`
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
$.ajax(regURL)
/* -------------------------------------------- */
}