Ajout des objets monnaies pour les créatures et les véhicules
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@ -150,57 +150,7 @@ export class RdDActorSheet extends ActorSheet {
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await this.createItem('Nouvelle tache', 'tache');
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}
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/* -------------------------------------------- */
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async creerObjet() {
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let itemType = $(".item-type").val();
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await this.createItem('Nouveau ' + itemType, itemType);
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}
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/* -------------------------------------------- */
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async selectObjetType() {
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let typeObjets = RdDItem.getTypeObjetsEquipement();
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let options = `<span class="competence-label">Selectionnez le type d'équipement</span><select class="item-type">`;
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for (let typeName of typeObjets) {
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options += `<option value="${typeName}">${typeName}</option>`
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}
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options += '</select>';
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let d = new Dialog({
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title: "Créer un équipement",
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content: options,
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buttons: {
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one: {
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icon: '<i class="fas fa-check"></i>',
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label: "Créer l'objet",
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callback: () => this.creerObjet()
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}
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}
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});
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d.render(true);
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}
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/* -------------------------------------------- */
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async selectTypeOeuvre() {
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let typeOeuvres = RdDItem.getTypesOeuvres();
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let options = `<span class="competence-label">Selectionnez le type d'oeuvre</span><select class="item-type">`;
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for (let typeName of typeOeuvres) {
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options += `<option value="${typeName}">${typeName}</option>`
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}
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options += '</select>';
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let d = new Dialog({
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title: "Créer une oeuvre",
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content: options,
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buttons: {
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one: {
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icon: '<i class="fas fa-check"></i>',
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label: "Créer l'oeuvre",
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callback: () => this.creerObjet()
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}
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}
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});
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d.render(true);
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}
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/* -------------------------------------------- */
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/** @override */
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/* -------------------------------------------- */ /** @override */
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activateListeners(html) {
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super.activateListeners(html);
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@ -264,7 +214,7 @@ export class RdDActorSheet extends ActorSheet {
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this.createEmptyTache();
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});
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html.find('.creer-un-objet').click(async event => {
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this.selectObjetType();
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RdDUtility.selectObjetType( this );
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});
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html.find('.creer-une-oeuvre').click(async event => {
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this.selectTypeOeuvre();
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@ -75,6 +75,11 @@ export class RdDActorVehiculeSheet extends ActorSheet {
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}
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}
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/* -------------------------------------------- */
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async createItem(name, type) {
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await this.actor.createEmbeddedDocuments('Item', [{ name: name, type: type }], { renderSheet: true });
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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@ -97,6 +102,13 @@ export class RdDActorVehiculeSheet extends ActorSheet {
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RdDUtility.confirmerSuppression(this, li);
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});
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html.find('.creer-un-objet').click(async event => {
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RdDUtility.selectObjetType( this );
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});
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html.find('#nettoyer-conteneurs').click(async event => {
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this.actor.nettoyerConteneurs();
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});
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// Display info about queue
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html.find('.conteneur-name a').click((event) => {
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let myID = event.currentTarget.attributes['data-item-id'].value;
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@ -8,6 +8,7 @@ import { TMRUtility } from "./tmr-utility.js";
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import { DialogItemAchat } from "./dialog-item-achat.js";
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import { ReglesOptionelles } from "./regles-optionelles.js";
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import { RdDDice } from "./rdd-dice.js";
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import { RdDItem } from "./item.js";
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/* -------------------------------------------- */
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// This table starts at 0 -> niveau -10
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@ -118,6 +119,7 @@ export class RdDUtility {
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'systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html',
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// Conteneur/item in Actor sheet
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-conteneur.html',
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"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-monnaie.html",
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html',
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//Items
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'systems/foundryvtt-reve-de-dragon/templates/item-competence-sheet.html',
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@ -254,6 +256,34 @@ export class RdDUtility {
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return loadTemplates(templatePaths);
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}
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/* -------------------------------------------- */
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static async creerObjet(actorSheet) {
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let itemType = $(".item-type").val();
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await actorSheet.createItem('Nouveau ' + itemType, itemType);
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}
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/* -------------------------------------------- */
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static async selectObjetType( actorSheet) {
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let typeObjets = RdDItem.getTypeObjetsEquipement();
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let options = `<span class="competence-label">Selectionnez le type d'équipement</span><select class="item-type">`;
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for (let typeName of typeObjets) {
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options += `<option value="${typeName}">${typeName}</option>`
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}
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options += '</select>';
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let d = new Dialog({
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title: "Créer un équipement",
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content: options,
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buttons: {
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one: {
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icon: '<i class="fas fa-check"></i>',
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label: "Créer l'objet",
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callback: () => this.creerObjet(actorSheet)
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}
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}
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});
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d.render(true);
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}
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/* -------------------------------------------- */
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static buildListOptions(min, max) {
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let options = ""
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