Fix: ignorer personnages joueurs non liés
Pour les fenêtres de stress/repos/voyage/astrologie, ignorer les personnages non liés (par exemple, un guerrier sorde)
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@ -33,11 +33,10 @@ export class DialogFatigueVoyage extends Dialog {
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return
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}
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if (!DialogFatigueVoyage.dialog) {
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const playerActors = game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage())
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.map(actor => DialogFatigueVoyage.prepareActor(actor))
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const parameters = {
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tableauFatigueMarche: TABLEAU_FATIGUE_MARCHE,
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playerActors: playerActors,
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playerActors: game.actors.filter(actor => actor.isPersonnageJoueur())
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.map(actor => DialogFatigueVoyage.prepareActor(actor)),
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nombreHeures: 1,
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}
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DialogFatigueVoyage.setModeDeplacement(parameters, undefined, undefined)
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