Fix: ignorer personnages joueurs non liés

Pour les fenêtres de stress/repos/voyage/astrologie, ignorer
les personnages non liés (par exemple, un guerrier sorde)
This commit is contained in:
2024-03-09 23:12:13 +01:00
parent dde3011f1d
commit 6414f76d67
8 changed files with 15 additions and 13 deletions

View File

@ -33,11 +33,10 @@ export class DialogFatigueVoyage extends Dialog {
return
}
if (!DialogFatigueVoyage.dialog) {
const playerActors = game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage())
.map(actor => DialogFatigueVoyage.prepareActor(actor))
const parameters = {
tableauFatigueMarche: TABLEAU_FATIGUE_MARCHE,
playerActors: playerActors,
playerActors: game.actors.filter(actor => actor.isPersonnageJoueur())
.map(actor => DialogFatigueVoyage.prepareActor(actor)),
nombreHeures: 1,
}
DialogFatigueVoyage.setModeDeplacement(parameters, undefined, undefined)