Fix: ignorer personnages joueurs non liés
Pour les fenêtres de stress/repos/voyage/astrologie, ignorer les personnages non liés (par exemple, un guerrier sorde)
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@ -6,7 +6,7 @@ export class DialogStress extends Dialog {
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motif: "Motif",
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stress: 10,
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immediat: false,
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actors: game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage())
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actors: game.actors.filter(actor => actor.isPersonnageJoueur())
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.map(actor => ({
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id: actor.id,
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name: actor.name,
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