Fix: ignorer personnages joueurs non liés
Pour les fenêtres de stress/repos/voyage/astrologie, ignorer les personnages non liés (par exemple, un guerrier sorde)
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@ -3,10 +3,8 @@ export class DialogChateauDormant extends Dialog {
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static async create() {
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const date = game.system.rdd.calendrier.dateCourante();
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const actors = game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage());
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const dialogData = {
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actors: actors,
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actors: game.actors.filter(actor => actor.isPersonnageJoueur()),
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date: date,
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motifStress: `Nuit du ${date}`,
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finChateauDormant: game.system.rdd.calendrier.getTimestampFinChateauDormant()
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