RdDResolutionTable rolls
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@ -1,5 +1,4 @@
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import { RdDResolutionTable } from "./rdd-resolution-table.js";
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import { RdDUtility } from "./rdd-utility.js";
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/**
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* Extend the base Dialog entity by defining a custom window to perform roll.
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@ -67,7 +66,7 @@ export class RdDRollDialog extends Dialog {
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rollData.finalLevel = rollLevel;
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rollData.finalLevelStr = (rollLevel > 0 ? "+" : "") + rollLevel;
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rollData.rollTarget = RdDUtility.getResolutionField(rollData.selectedCarac.value, rollData.finalLevel);
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rollData.rollTarget = RdDResolutionTable.computeChances(rollData.selectedCarac.value, rollData.finalLevel);
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$("#roll-param").text(rollData.selectedCarac.value + " / " + rollData.finalLevelStr);
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$("#compdialogTitle").text(RdDRollDialog._getTitle(rollData));
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@ -80,7 +79,8 @@ export class RdDRollDialog extends Dialog {
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// Update html, according to data
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if (rollData.competence) {
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// Set the default carac from the competence item
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console.log(rollData.competence.data.defaut_carac, rollData.carac);
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console.log("RdDDialogRoll", rollData.competence.data.defaut_carac, rollData.carac);
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rollData.selectedCarac = rollData.carac[rollData.competence.data.defaut_carac];
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$("#carac").val(rollData.competence.data.defaut_carac);
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}
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@ -91,30 +91,32 @@ export class RdDRollDialog extends Dialog {
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// Update !
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html.find('#bonusmalus').click((event) => {
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rollData.bmValue = event.currentTarget.value; // Update the selected bonus/malus
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//console.log("BM CLICKED !!!", rollData.bmValue, rollData.competence.data.niveau, parseInt(rollData.competence.data.niveau) + parseInt(rollData.bmValue) );
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console.debug("RdDRollDialog","BM CLICKED !!!", rollData.bmValue, rollData.competence.data.niveau, parseInt(rollData.competence.data.niveau) + parseInt(rollData.bmValue) );
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updateRollResult(rollData);
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});
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html.find('#carac').click((event) => {
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let caracKey = event.currentTarget.value;
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rollData.selectedCarac = rollData.carac[caracKey]; // Update the selectedCarac
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//console.log("CARAC CLICKED !!!", rollData.selectedCarac, rollData.competence.data.niveau, rollData.bmValue);
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console.debug("RdDRollDialog","CARAC CLICKED !!!", rollData.selectedCarac, rollData.competence.data.niveau, rollData.bmValue);
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updateRollResult(rollData);
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});
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html.find('#draconic').click((event) => {
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let draconicKey = event.currentTarget.value;
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rollData.selectedDraconic = rollData.draconicList[draconicKey]; // Update the selectedCarac
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//console.log("CARAC CLICKED !!!", rollData.selectedCarac, rollData.competence.data.niveau, rollData.bmValue);
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console.debug("RdDRollDialog","CARAC CLICKED !!!", rollData.selectedCarac, rollData.competence.data.niveau, rollData.bmValue);
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updateRollResult(rollData);
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});
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html.find('#sort').click((event) => {
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let sortKey = event.currentTarget.value;
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rollData.selectedSort = rollData.sortList[sortKey]; // Update the selectedCarac
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//console.log("CARAC CLICKED !!!", rollData.selectedCarac, rollData.competence.data.niveau, rollData.bmValue);
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console.debug("RdDRollDialog","CARAC CLICKED !!!", rollData.selectedCarac, rollData.competence.data.niveau, rollData.bmValue);
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updateRollResult(rollData);
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});
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}
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/* -------------------------------------------- */
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static _computeFinalLevel(rollData) {
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let etat = rollData.etat === undefined ? 0 : parseInt(rollData.etat);
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if (rollData.competence) {
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