Pas mal de bugfixes
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@ -702,7 +702,7 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async updateCreatureCompetence(compName, fieldName, compValue) {
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let comp = this.getCompetence(compName);
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console.log(comp);
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//console.log(comp);
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if (comp) {
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const update = { _id: comp._id }
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if (fieldName == "niveau")
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@ -711,7 +711,7 @@ export class RdDActor extends Actor {
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update['data.dommages'] = compValue;
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else
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update['data.carac_value'] = compValue;
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console.log(update);
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//console.log(update);
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const updated = await this.updateEmbeddedEntity("OwnedItem", update); // Updates one EmbeddedEntity
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}
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}
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@ -1991,8 +1991,8 @@ export class RdDActor extends Actor {
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if (rollData.competence.type == 'competencecreature') {
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if (rollData.competence.data.iscombat) {
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const arme = RdDItemCompetenceCreature.toArme(competence);
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RdDCombat.createUsingTarget(this).attaque(competence, arme);
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const arme = RdDItemCompetenceCreature.toArme(rollData.competence);
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RdDCombat.createUsingTarget(this).attaque(rollData.competence, arme);
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return;
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}
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// Fake competence pour créature
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