Merge branch 'working' into 'master'
Petites améliorations TMR See merge request LeRatierBretonnien/foundryvtt-reve-de-dragon!15
This commit is contained in:
		
							
								
								
									
										202
									
								
								module/actor.js
									
									
									
									
									
								
							
							
						
						
									
										202
									
								
								module/actor.js
									
									
									
									
									
								
							@@ -7,6 +7,8 @@ import { RdDUtility } from "./rdd-utility.js";
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import { TMRUtility } from "./tmr-utility.js";
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					import { TMRUtility } from "./tmr-utility.js";
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import { RdDRollDialog } from "./rdd-roll-dialog.js";
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					import { RdDRollDialog } from "./rdd-roll-dialog.js";
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import { RdDTMRDialog } from "./rdd-tmr-dialog.js";
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					import { RdDTMRDialog } from "./rdd-tmr-dialog.js";
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					import { Misc } from "./misc.js";
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import { RdDResolutionTable } from "./rdd-resolution-table.js";
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					import { RdDResolutionTable } from "./rdd-resolution-table.js";
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export class RdDActor extends Actor {
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					export class RdDActor extends Actor {
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@@ -146,91 +148,45 @@ export class RdDActor extends Actor {
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    console.log(">>> ROLL", rollData, rolled);
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					    console.log(">>> ROLL", rollData, rolled);
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    let xpmsg = RdDResolutionTable.buildXpMessage(rolled, rollData.finalLevel);
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					    let xpmsg = RdDResolutionTable.buildXpMessage(rolled, rollData.finalLevel);
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    let specialStr = "<br>Points de taches : " + rolled.tache + ", Points de qualité: " + rolled.qualite;
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					    let resumeCompetence = (rollData.competence) ? rollData.competence.name : rollData.bmValue;
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					    let explications = "<br>Points de taches : " + rolled.tache + ", Points de qualité: " + rolled.qualite;
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    // Fight management !
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					    // Fight management !
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    let defenseMsg;
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					    let defenseMsg;
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    let encaisser = false;
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					    let encaisser = false;
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    if (rollData.arme || (rollData.competence && rollData.competence.name.toLowerCase() == 'esquive') ) {
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					    if (rollData.arme || (rollData.competence && rollData.competence.name.toLowerCase() == 'esquive') ) {
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					      explications = ""
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       // In case of fight, replace the message per dommages + localization. it indicates if result is OK or not
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					       // In case of fight, replace the message per dommages + localization. it indicates if result is OK or not
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      if (rollData.attackerRoll) { // Defense case !
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					      if (rollData.attackerRoll) { // Defense case !
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        if (rolled.isSuccess) {
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					        if (rolled.isSuccess) {
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          specialStr = "<br><strong>Attaque parée/esquivée !</strong>";
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					          explications += "<br><strong>Attaque parée/esquivée !</strong>";
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        } else {
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					        } else {
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          specialStr = "<br><strong>Esquive/Parade échouée, encaissement !</strong>";
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					          explications += "<br><strong>Esquive/Parade échouée, encaissement !</strong>";
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          encaisser = true;
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					          encaisser = true;
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        }
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					        }
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      } else { // This is the attack roll!
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					      } else { // This is the attack roll!
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        if (rolled.isSuccess) {
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					        if (rolled.isSuccess) {
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          if (rolled.tache >= 3) { // Critique !
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					          if (rolled.isPart) { // Particulière !
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            console.log("TODO Gérer critique!");
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					            console.log("TODO Gérer critique!");
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          }
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					          }
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          rollData.domArmePlusDom = parseInt(rollData.arme.data.dommages);
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					          rollData.domArmePlusDom = this._calculBonusDommages(rollData.selectedCarac, rollData.arme);
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          if (rollData.selectedCarac.label == "Mêlée") // +dom only for Melee
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					          rollData.degats = new Roll("2d10").roll().total + rollData.domArmePlusDom;
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            rollData.domArmePlusDom += parseInt(this.data.data.attributs.plusdom.value);
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					 | 
				
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          if (rollData.selectedCarac.label == "Lancer") { // +dom only for Melee/Lancer
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					 | 
				
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            let bdom = parseInt(this.data.data.attributs.plusdom.value);
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            if (bdom > parseInt(rollData.arme.data.dommages))
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              bdom = parseInt(rollData.arme.data.dommages);
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            rollData.domArmePlusDom += bdom
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          }
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          let encaissement = new Roll("2d10 + @domArmePlusDom", {domArmePlusDom : rollData.domArmePlusDom});
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          rollData.degats = parseInt(encaissement.roll().total);
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          rollData.loc = RdDUtility.getLocalisation();
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					          rollData.loc = RdDUtility.getLocalisation();
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          for (let target of game.user.targets) {
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					          for (let target of game.user.targets) {
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            defenseMsg = RdDUtility.buildDefenseChatCard(this, target, rollData);
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					            defenseMsg = RdDUtility.buildDefenseChatCard(this, target, rollData);
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            specialStr = "<br><strong>Cible</strong> : " + target.actor.data.name;
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					            explications += "<br><strong>Cible</strong> : " + target.actor.data.name;
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          }
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					          }
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          specialStr += "<br>Dommages : " + rollData.degats + "<br>Localisation : " + rollData.loc.label;
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					          explications += "<br>Dommages : " + rollData.degats + "<br>Localisation : " + rollData.loc.label;
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        } else {
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					        } else {
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          specialStr = "<br>Echec ! Pas de dommages";
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					          explications = "<br>Echec ! Pas de dommages";
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        }
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					        }
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      }
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					      }
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    }
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					    }
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    // Sort management
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					    // Sort management
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    let lvl = ""
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    if (rollData.selectedSort) { // Lancement de sort !
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					    if (rollData.selectedSort) { // Lancement de sort !
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      let draconic = rollData.selectedSort.data.draconic;
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					      resumeCompetence = rollData.selectedDraconic.name + "/" + sort.name;
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      let costReve = rollData.selectedSort.data.ptreve_reel || rollData.selectedSort.data.ptreve; // cas de sort à ptreve variables
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					      explications = await this._rollLancementDeSort(rollData, rolled);
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      specialStr = "<br>Lancement du sort <strong>" + rollData.selectedSort.name + "</strong> : " + draconic.charAt(0).toUpperCase() + draconic.slice(1) + "/" + rollData.selectedSort.data.difficulte +
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        "/" + rollData.selectedSort.data.caseTMR + "/R" + costReve;
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      specialStr += "<br>Depuis la case " + rollData.coord + " (" + TMRUtility.getTMRDescription(rollData.coord).label + ")";
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      lvl = rollData.selectedDraconic.name + "/" + rollData.selectedSort.name;
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      let myReve = duplicate(this.data.data.reve.reve);
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      if (rolled.isSuccess) { // Réussite du sort !
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        if (rolled.tache >= 3) costReve = Math.ceil(costReve / 2);
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        if (costReve < 1) costReve = 1;
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        myReve.value = myReve.value - costReve; // Todo 0 pts de reve !!!!
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        if (myReve.value < 0) myReve.value = 0;
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        await this.update({ "data.reve.reve": myReve });
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        specialStr += "<br>Réussite du sort pour " + costReve + " Points de Rêve";
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        if (!rollData.isSortReserve) {
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          this.currentTMR.close(); // Close TMR !
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        } else { // Mise en réserve
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          let reserve = duplicate(this.data.data.reve.reserve);
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          reserve.list.push({ coord: rollData.coord, sort: duplicate(rollData.selectedSort), draconic: duplicate(rollData.selectedDraconic) });
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          await this.update({ "data.reve.reserve": reserve });
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          this.currentTMR.updateSortReserve();
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        }
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      } else {
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        if (rolled.tache == -4) { // Echec total !
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          costReve *= 2;
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          myReve.value = myReve.value - costReve; // Todo 0 pts de reve !!!!
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          if (myReve.value < 0) myReve.value = 0;
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          await this.update({ "data.reve.reve": myReve });
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          specialStr += "<br><strong>Echec TOTAL</strong> du sort : " + costReve + " Points de Rêve";
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        } else {
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          specialStr += "<br>Echec du sort !";
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        }
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        this.currentTMR.close(); // Close TMR !
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      }
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      if (myReve.value == 0) { // 0 points de reve
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        ChatMessage.create({ title: "Zero Points de Reve !", content: this.name + " est réduit à 0 Points de Rêve, et tombe endormi !" });
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        this.currentTMR.close(); // Close TMR !
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      }
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    } else {
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      lvl = (rollData.competence) ? rollData.competence.name : rollData.bmValue;
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    }
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					    }
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    // Save it for fight in the flags area
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					    // Save it for fight in the flags area
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@@ -238,9 +194,10 @@ export class RdDActor extends Actor {
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    // Final chat message
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					    // Final chat message
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    let chatOptions = {
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					    let chatOptions = {
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      content: "<strong>Test : " + rollData.selectedCarac.label + " / " + lvl + "</strong><br>Jet : " +
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					      content: "<strong>Test : " + rollData.selectedCarac.label + " / " + resumeCompetence + "</strong>"
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        rollData.selectedCarac.value + " / " + rollData.finalLevelStr + " -> " + rolled.score + "%<br><strong>Résutat : </strong>" + result + "<br>" +
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					          + "<br>Jet : " + rollData.selectedCarac.value + " / " + rollData.finalLevelStr + " -> " + rolled.score + "%<br><strong>Résutat : </strong>" + rolled.roll
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        "<strong>" + quality + "</strong>" + specialStr + xpmsg,
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					          + "<br><strong>" + quality + "</strong>"
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					          + explications + xpmsg,
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      user: game.user._id,
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					      user: game.user._id,
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      title: "Résultat du test"
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					      title: "Résultat du test"
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    }
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					    }
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@@ -266,6 +223,81 @@ export class RdDActor extends Actor {
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    }
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					    }
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  }
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					  }
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					  _calculBonusDommages(carac, arme) {
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					    const dmgArme = parseInt(arme.data.dommages);
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					    const dmgPerso = parseInt(this.data.data.attributs.plusdom.value);
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					    if (carac.label == "Tir") {
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					      return dmgArme;
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					    }
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					    if (carac.label == "Lancer") {
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					      return dmgArme + Math.min(dmgArme, dmgPerso);
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					    }
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					    return dmgArme + dmgPerso;
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					  }
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					  async _rollLancementDeSort(rollData,  rolled) {
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					    let sort = duplicate(rollData.selectedSort);
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					    let closeTMR = true;
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					    let coutReve = sort.data.ptreve_reel || sort.data.ptreve; // cas de sort à ptreve variables
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					    let explications = "<br>Lancement du sort <strong>" + sort.name + "</strong> : " + Misc._upperFirst(sort.data.draconic)
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					    + " pour "+coutReve+ " points de Rêve"
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					      + "<br>Depuis la case " + rollData.coord + " (" + TMRUtility.getTMRDescription(rollData.coord).label + ")";
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					      let myReve = duplicate(this.data.data.reve.reve);
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					      if (rolled.isSuccess) { // Réussite du sort !
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					        sort.ptreve_reel = coutReve;
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					        if (rolled.isPart) {
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					          coutReve = Math.max(Math.ceil(coutReve / 2), 1);
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					        }
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					        if (myReve.value > coutReve){
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					          explications += "<br>Réussite du sort: " + coutReve + " points de Rêve sont dépensés";
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					          if (rollData.isSortReserve) {
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					          // Mise en réserve
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					          myReve.value--;
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					          await this.sortMisEnReserve(rollData, sort);
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					          closeTMR = false;
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					        }
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					      }
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					      else {
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					         // Todo 0 pts de reve !!!!
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					         explications += "<br>Pas assez de rêve";
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					         mergeObject(rollData, RdDResolutionTable.getResultat("echec"));
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					      } 
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					    } else {
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					      if (rolled.isETotal) { // Echec total !
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					        coutReve *= 2;
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					        myReve.value = myReve.value - coutReve;
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					        explications += "<br><strong>Echec TOTAL</strong> du sort : " + coutReve + " Points de Rêve";
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					      } else {
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					        coutReve = 0
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					        explications += "<br>Echec du sort !";
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					      }
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					    }
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					    myReve.value = Math.max(myReve.value - coutReve, 0);
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					    await this.update({ "data.reve.reve": myReve });
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					    if (myReve.value == 0) { // 0 points de reve
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					      ChatMessage.create({ title: "Zero Points de Reve !", content: this.name + " est réduit à 0 Points de Rêve, et tombe endormi !" });
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					      closeTMR = true;
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					    }
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					    if (closeTMR) {
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			||||||
 | 
					      this.currentTMR.close(); // Close TMR !
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			||||||
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					    } 
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			||||||
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					    return explications
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			||||||
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					  }
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					  async sortMisEnReserve(rollData, sort) {
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					    let reserve = duplicate(this.data.data.reve.reserve);
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 | 
					    reserve.list.push({ coord: rollData.coord, sort: sort, draconic: duplicate(rollData.selectedDraconic) });
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					    await this.update({ "data.reve.reserve": reserve });
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 | 
					    this.currentTMR.updateSortReserve();
 | 
				
			||||||
 | 
					  }
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			||||||
 | 
					
 | 
				
			||||||
  /* -------------------------------------------- */  
 | 
					  /* -------------------------------------------- */  
 | 
				
			||||||
  updateCarac( caracName, caracValue )  
 | 
					  updateCarac( caracName, caracValue )  
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  {
 | 
					  {
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			||||||
@@ -404,13 +436,19 @@ export class RdDActor extends Actor {
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			|||||||
    
 | 
					    
 | 
				
			||||||
    let refoulement = duplicate(this.data.data.reve.refoulement);
 | 
					    let refoulement = duplicate(this.data.data.reve.refoulement);
 | 
				
			||||||
    refoulement.value = refoulement.value + value;
 | 
					    refoulement.value = refoulement.value + value;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    let total = new Roll("d20").roll().total;
 | 
					    let total = new Roll("d20").roll().total;
 | 
				
			||||||
    if ( total <= refoulement.value ) {
 | 
					    if ( total <= refoulement.value ) {
 | 
				
			||||||
      ChatMessage.create( { title : "Souffle de Dragon", 
 | 
					 | 
				
			||||||
                            content: game.user.name + " subit un Souffle de Dragon !" } );
 | 
					 | 
				
			||||||
      refoulement.value = 0;
 | 
					      refoulement.value = 0;
 | 
				
			||||||
 | 
					      
 | 
				
			||||||
 | 
					      let souffle = RdDRollTables.getSouffle();
 | 
				
			||||||
 | 
					      ChatMessage.create( { title : "Souffle de Dragon", 
 | 
				
			||||||
 | 
					      content: game.user.name + " subit un Souffle de Dragon  : " + souffle.name } );
 | 
				
			||||||
 | 
					      this.actor.createOwnedItem(souffle);
 | 
				
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 | 
					
 | 
				
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      ret = "souffle";
 | 
					      ret = "souffle";
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    await this.update( {"data.reve.refoulement": refoulement } );
 | 
					    await this.update( {"data.reve.refoulement": refoulement } );
 | 
				
			||||||
    return ret;      
 | 
					    return ret;      
 | 
				
			||||||
  }
 | 
					  }
 | 
				
			||||||
@@ -452,7 +490,7 @@ export class RdDActor extends Actor {
 | 
				
			|||||||
  /* -------------------------------------------- */  
 | 
					  /* -------------------------------------------- */  
 | 
				
			||||||
  async updatePointsDeReve( value ) {    
 | 
					  async updatePointsDeReve( value ) {    
 | 
				
			||||||
    let reve = duplicate(this.data.data.reve.reve);
 | 
					    let reve = duplicate(this.data.data.reve.reve);
 | 
				
			||||||
    reve.value = reve.value + value;
 | 
					    reve.value = Math.max(reve.value + value, 0);
 | 
				
			||||||
    await this.update( {"data.reve.reve": reve } );
 | 
					    await this.update( {"data.reve.reve": reve } );
 | 
				
			||||||
  }
 | 
					  }
 | 
				
			||||||
  
 | 
					  
 | 
				
			||||||
@@ -633,9 +671,9 @@ export class RdDActor extends Actor {
 | 
				
			|||||||
    let second = RdDResolutionTable.rollChances(target)
 | 
					    let second = RdDResolutionTable.rollChances(target)
 | 
				
			||||||
    switch (second.qualite) {
 | 
					    switch (second.qualite) {
 | 
				
			||||||
      case "part": case "sign":
 | 
					      case "part": case "sign":
 | 
				
			||||||
        return { factor: 1.5, comment: "Double Particulière (150%) - " + result + " puis " + second }
 | 
					        return { factor: 1.5, comment: "Double Particulière (150%) - " + result.roll + " puis " + second.roll }
 | 
				
			||||||
      default:
 | 
					      default:
 | 
				
			||||||
        return { factor: 1, comment: "Particulière (100%) - " + result + " puis " + second }
 | 
					        return { factor: 1, comment: "Particulière (100%) - " + result.roll + " puis " + second.roll }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
  }
 | 
					  }
 | 
				
			||||||
  
 | 
					  
 | 
				
			||||||
@@ -649,7 +687,7 @@ export class RdDActor extends Actor {
 | 
				
			|||||||
      etat: this.data.data.compteurs.etat.value, 
 | 
					      etat: this.data.data.compteurs.etat.value, 
 | 
				
			||||||
      draconicList: draconicList,
 | 
					      draconicList: draconicList,
 | 
				
			||||||
      sortList: sortList,
 | 
					      sortList: sortList,
 | 
				
			||||||
      selectedDraconic: draconicList[0],
 | 
					      selectedDraconic: this.getBestDraconic(),
 | 
				
			||||||
      selectedSort: sortList[0],
 | 
					      selectedSort: sortList[0],
 | 
				
			||||||
      coord: coord,
 | 
					      coord: coord,
 | 
				
			||||||
      finalLevel: 0,
 | 
					      finalLevel: 0,
 | 
				
			||||||
@@ -720,10 +758,10 @@ export class RdDActor extends Actor {
 | 
				
			|||||||
  }
 | 
					  }
 | 
				
			||||||
  
 | 
					  
 | 
				
			||||||
  /* -------------------------------------------- */  
 | 
					  /* -------------------------------------------- */  
 | 
				
			||||||
  async rollCompetence( compName, armeItem=undefined, attackerRoll=undefined ) 
 | 
					  async rollCompetence( name, armeItem=undefined, attackerRoll=undefined ) 
 | 
				
			||||||
  {
 | 
					  {
 | 
				
			||||||
    let compItem = RdDUtility.findCompetence( this.data.items, compName);
 | 
					    let competence = RdDUtility.findCompetence( this.data.items, name);
 | 
				
			||||||
    console.log("!!!!!!", compName, this.data.items, compItem);
 | 
					    console.log("rollCompetence !!!", competence, armeItem, attackerRoll);
 | 
				
			||||||
    // Common rollData values
 | 
					    // Common rollData values
 | 
				
			||||||
    let rollData = { 
 | 
					    let rollData = { 
 | 
				
			||||||
      bonusmalusTable: CONFIG.RDD.bonusmalus,
 | 
					      bonusmalusTable: CONFIG.RDD.bonusmalus,
 | 
				
			||||||
@@ -733,23 +771,23 @@ export class RdDActor extends Actor {
 | 
				
			|||||||
      finalLevel: 0
 | 
					      finalLevel: 0
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if ( compItem.type == 'competencecreature') { // Specific case for Creatures
 | 
					    if ( competence.type == 'competencecreature') { // Specific case for Creatures
 | 
				
			||||||
      if ( compItem.data.iscombat ) {
 | 
					      if ( competence.data.iscombat ) {
 | 
				
			||||||
        armeItem = { name: compName, data: { dommages: compItem.data.dommages} };
 | 
					        armeItem = { name: name, data: { dommages: competence.data.dommages} };
 | 
				
			||||||
      }
 | 
					      }
 | 
				
			||||||
      compItem.data.defaut_carac = "carac_creature"; // Fake default competence
 | 
					      competence.data.defaut_carac = "carac_creature"; // Fake default competence
 | 
				
			||||||
      compItem.data.categorie = "creature"; // Fake default competence
 | 
					      competence.data.categorie = "creature"; // Fake default competence
 | 
				
			||||||
      rollData.competence = compItem;
 | 
					      rollData.competence = competence;
 | 
				
			||||||
      rollData.arme  = armeItem;
 | 
					      rollData.arme  = armeItem;
 | 
				
			||||||
      rollData.carac = { carac_creature: { label: compName, value: compItem.data.carac_value } };
 | 
					      rollData.carac = { carac_creature: { label: name, value: competence.data.carac_value } };
 | 
				
			||||||
    } else { // Usual competence
 | 
					    } else { // Usual competence
 | 
				
			||||||
      rollData.competence = compItem;
 | 
					      rollData.competence = competence;
 | 
				
			||||||
      rollData.arme  = armeItem;
 | 
					      rollData.arme  = armeItem;
 | 
				
			||||||
      rollData.carac = this.data.data.carac;
 | 
					      rollData.carac = this.data.data.carac;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    
 | 
					    
 | 
				
			||||||
    let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html', rollData);
 | 
					    let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html', rollData);
 | 
				
			||||||
    if (armeItem)  {
 | 
					    if (rollData.arme)  {
 | 
				
			||||||
      new RdDRollDialog("arme", html, rollData, this ).render(true);
 | 
					      new RdDRollDialog("arme", html, rollData, this ).render(true);
 | 
				
			||||||
    } else {
 | 
					    } else {
 | 
				
			||||||
      new RdDRollDialog("competence", html, rollData, this ).render(true);
 | 
					      new RdDRollDialog("competence", html, rollData, this ).render(true);
 | 
				
			||||||
@@ -762,7 +800,6 @@ export class RdDActor extends Actor {
 | 
				
			|||||||
    let item = this.getOwnedItem(itemID);
 | 
					    let item = this.getOwnedItem(itemID);
 | 
				
			||||||
    if ( item && item.data.data ) {
 | 
					    if ( item && item.data.data ) {
 | 
				
			||||||
      let update = {_id: item._id, "data.equipe": !item.data.data.equipe };
 | 
					      let update = {_id: item._id, "data.equipe": !item.data.data.equipe };
 | 
				
			||||||
      //console.log(update);
 | 
					 | 
				
			||||||
      await this.updateEmbeddedEntity("OwnedItem", update); 
 | 
					      await this.updateEmbeddedEntity("OwnedItem", update); 
 | 
				
			||||||
      this.computeEncombrementTotal(); // Mise à jour encombrement
 | 
					      this.computeEncombrementTotal(); // Mise à jour encombrement
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
@@ -845,4 +882,7 @@ export class RdDActor extends Actor {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    return data;
 | 
					    return data;
 | 
				
			||||||
  }
 | 
					  }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										11
									
								
								module/misc.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										11
									
								
								module/misc.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,11 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/**
 | 
				
			||||||
 | 
					 * This class is intended as a placeholder for utility methods unrelated
 | 
				
			||||||
 | 
					 * to actual classes of the game system or of FoundryVTT
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					export class Misc {
 | 
				
			||||||
 | 
					  static _upperFirst(text) {
 | 
				
			||||||
 | 
					    return text.charAt(0).toUpperCase() + text.slice(1);
 | 
				
			||||||
 | 
					  }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
@@ -65,9 +65,20 @@ export class RdDResolutionTable {
 | 
				
			|||||||
    return table;
 | 
					    return table;
 | 
				
			||||||
  }
 | 
					  }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  static getResultat(code)
 | 
				
			||||||
 | 
					  {
 | 
				
			||||||
 | 
					    let resultat = reussites.filter(r => code == r.code);
 | 
				
			||||||
 | 
					    if (resultat == undefined)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					      resultat = reussites.find(r => r.code == "error");
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    return resultat;
 | 
				
			||||||
 | 
					  }
 | 
				
			||||||
  /* -------------------------------------------- */
 | 
					  /* -------------------------------------------- */
 | 
				
			||||||
  static roll(carac, difficulte) {
 | 
					  static roll(carac, difficulte) {
 | 
				
			||||||
    return this.rollChances(this.computeChances(carac, difficulte));
 | 
					    const chances = this.computeChances(carac, difficulte);
 | 
				
			||||||
 | 
					    let rolled = this.rollChances(chances);
 | 
				
			||||||
 | 
					    return rolled;
 | 
				
			||||||
  }
 | 
					  }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
  static rollChances(chances) {
 | 
					  static rollChances(chances) {
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -48,8 +48,8 @@ export class RdDRollDialog extends Dialog {
 | 
				
			|||||||
  }
 | 
					  }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
  /* -------------------------------------------- */
 | 
					  /* -------------------------------------------- */
 | 
				
			||||||
  performRollSort(html, isReserve = false) {
 | 
					  performRollSort(html, isSortReserve = false) {
 | 
				
			||||||
    this.rollData.isSortReserve = isReserve;
 | 
					    this.rollData.isSortReserve = isSortReserve;
 | 
				
			||||||
    this.actor.performRoll(this.rollData);
 | 
					    this.actor.performRoll(this.rollData);
 | 
				
			||||||
  }
 | 
					  }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -12,7 +12,7 @@ export class RdDRollTables {
 | 
				
			|||||||
  }
 | 
					  }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
  /* -------------------------------------------- */
 | 
					  /* -------------------------------------------- */
 | 
				
			||||||
  static async getSouffle(toChat) {
 | 
					  static async getSouffle(toChat = true) {
 | 
				
			||||||
    return RdDRollTables.genericGetTableResult("Souffles de Dragon", toChat);
 | 
					    return RdDRollTables.genericGetTableResult("Souffles de Dragon", toChat);
 | 
				
			||||||
  }
 | 
					  }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -7,45 +7,41 @@ import { TMRUtility } from "./tmr-utility.js";
 | 
				
			|||||||
import { RdDRollTables } from "./rdd-rolltables.js";
 | 
					import { RdDRollTables } from "./rdd-rolltables.js";
 | 
				
			||||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
 | 
					import { RdDResolutionTable } from "./rdd-resolution-table.js";
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/** Helper functions */
 | 
					const tmrConstants = {
 | 
				
			||||||
 | 
					  col1_y: 30,
 | 
				
			||||||
 | 
					  col2_y: 55,
 | 
				
			||||||
 | 
					  cellw: 55,
 | 
				
			||||||
 | 
					  cellh: 55,
 | 
				
			||||||
 | 
					  gridx: 28,
 | 
				
			||||||
 | 
					  gridy: 28
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
export class RdDTMRDialog extends Dialog {
 | 
					export class RdDTMRDialog extends Dialog {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
  /* -------------------------------------------- */
 | 
					  /* -------------------------------------------- */
 | 
				
			||||||
  constructor(html, actor, tmrData) {
 | 
					  constructor(html, actor, tmrData) {
 | 
				
			||||||
       
 | 
					    const dialogConf = {
 | 
				
			||||||
    // Common conf
 | 
					      title: "Terres Médianes de Rêve",
 | 
				
			||||||
    let dialogConf = {          
 | 
					 | 
				
			||||||
      content: html,
 | 
					      content: html,
 | 
				
			||||||
      buttons:
 | 
					      buttons: {
 | 
				
			||||||
          {
 | 
					        closeButton: { label: "Fermer", callback: html => this.close(html) }
 | 
				
			||||||
            closeButton:
 | 
					 | 
				
			||||||
            {
 | 
					 | 
				
			||||||
              label: "Fermer",
 | 
					 | 
				
			||||||
              callback: html => this.close(html)
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
      },
 | 
					      },
 | 
				
			||||||
      default: "closeButton"
 | 
					      default: "closeButton"
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    let dialogOptions = { classes: [ "tmrdialog"] } 
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
    dialogConf.title = "Terres Médianes de Rêve",
 | 
					 | 
				
			||||||
    dialogOptions.width =  920;
 | 
					 | 
				
			||||||
    dialogOptions.height = 960;
 | 
					 | 
				
			||||||
    dialogOptions['z-index'] = 20;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    const dialogOptions = {
 | 
				
			||||||
 | 
					      classes: ["tmrdialog"],
 | 
				
			||||||
 | 
					      width: 920, height: 980,
 | 
				
			||||||
 | 
					      'z-index': 20
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
    super(dialogConf, dialogOptions);
 | 
					    super(dialogConf, dialogOptions);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    this.tmrdata = duplicate(tmrData);
 | 
					    this.tmrdata = duplicate(tmrData);
 | 
				
			||||||
    this.col1_y = 30;
 | 
					 | 
				
			||||||
    this.col2_y = 55;
 | 
					 | 
				
			||||||
    this.cellh  = 55;
 | 
					 | 
				
			||||||
    this.cellw  = 55;
 | 
					 | 
				
			||||||
    this.actor = actor;
 | 
					    this.actor = actor;
 | 
				
			||||||
    this.nbFatigue = 1; // 1 premier point de fatigue du à la montée
 | 
					    this.nbFatigue = 1; // 1 premier point de fatigue du à la montée
 | 
				
			||||||
    this.rencontresExistantes = duplicate(this.actor.data.data.reve.rencontre.list);
 | 
					    this.rencontresExistantes = duplicate(this.actor.data.data.reve.rencontre.list);
 | 
				
			||||||
    this.sortReserves = duplicate(this.actor.data.data.reve.reserve.list);
 | 
					    this.sortReserves = duplicate(this.actor.data.data.reve.reserve.list);
 | 
				
			||||||
 | 
					    this.allTokens = []
 | 
				
			||||||
    //console.log(this.rencontresExistantes);    
 | 
					 | 
				
			||||||
    this.pixiApp = new PIXI.Application({ width: 720, height: 860 });
 | 
					    this.pixiApp = new PIXI.Application({ width: 720, height: 860 });
 | 
				
			||||||
  }
 | 
					  }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -56,54 +52,31 @@ export class RdDTMRDialog extends Dialog {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
  /* -------------------------------------------- */
 | 
					  /* -------------------------------------------- */
 | 
				
			||||||
  displaySortReserve() {
 | 
					  displaySortReserve() {
 | 
				
			||||||
    console.log(this.sortReserves);
 | 
					    console.debug("displaySortReserve", this.sortReserves);
 | 
				
			||||||
    for (let sortReserve of this.sortReserves) {
 | 
					    for (let sort of this.sortReserves) {
 | 
				
			||||||
      sortReserve.circle = new PIXI.Graphics();
 | 
					      this._trackToken(this._tokenSortEnReserve(sort));
 | 
				
			||||||
      sortReserve.circle.beginFill(0x767610, 0.6);
 | 
					 | 
				
			||||||
      sortReserve.circle.drawCircle(0, 0, 6);
 | 
					 | 
				
			||||||
      sortReserve.circle.endFill();
 | 
					 | 
				
			||||||
      let coordXY = TMRUtility.convertToCellCoord( sortReserve.coord );    
 | 
					 | 
				
			||||||
      let basey = (coordXY.x % 2 == 0) ? this.col1_y : this.col2_y;
 | 
					 | 
				
			||||||
      let myx = 28+(coordXY.x * this.cellw); 
 | 
					 | 
				
			||||||
      let myy = basey+28+(coordXY.y * this.cellh);
 | 
					 | 
				
			||||||
      sortReserve.circle.x = myx - (this.cellw/2)+16;
 | 
					 | 
				
			||||||
      sortReserve.circle.y = myy - (this.cellh/2)+16;
 | 
					 | 
				
			||||||
      this.pixiApp.stage.addChild(sortReserve.circle);
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
  }
 | 
					  }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
  /* -------------------------------------------- */
 | 
					  /* -------------------------------------------- */
 | 
				
			||||||
  displayPreviousRencontres() {
 | 
					  displayPreviousRencontres() {
 | 
				
			||||||
 | 
					    console.debug("displayPreviousRencontres", this.rencontresExistantes);
 | 
				
			||||||
    for (let rencontre of this.rencontresExistantes) {
 | 
					    for (let rencontre of this.rencontresExistantes) {
 | 
				
			||||||
      rencontre.circle = new PIXI.Graphics();
 | 
					      this._trackToken(this._tokenRencontre(rencontre));
 | 
				
			||||||
      rencontre.circle.beginFill(0x101010, 0.8);
 | 
					 | 
				
			||||||
      rencontre.circle.drawCircle(0, 0, 6);
 | 
					 | 
				
			||||||
      rencontre.circle.endFill();
 | 
					 | 
				
			||||||
      let coordXY = TMRUtility.convertToCellCoord( rencontre.coord );    
 | 
					 | 
				
			||||||
      let basey = (coordXY.x % 2 == 0) ? this.col1_y : this.col2_y;
 | 
					 | 
				
			||||||
      let myx = 28+(coordXY.x * this.cellw); 
 | 
					 | 
				
			||||||
      let myy = basey+28+(coordXY.y * this.cellh);
 | 
					 | 
				
			||||||
      rencontre.circle.x = myx - (this.cellw/2)+16;
 | 
					 | 
				
			||||||
      rencontre.circle.y = myy - (this.cellh/2)+16;
 | 
					 | 
				
			||||||
      this.pixiApp.stage.addChild(rencontre.circle);
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
  }
 | 
					  }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
  /* -------------------------------------------- */
 | 
					  /* -------------------------------------------- */
 | 
				
			||||||
  updatePreviousRencontres() {
 | 
					  updatePreviousRencontres() {
 | 
				
			||||||
    for (let rencontre of this.rencontresExistantes) {
 | 
					    this._removeTokens(t => t.rencontre != undefined);
 | 
				
			||||||
      this.pixiApp.stage.removeChild( rencontre.circle );
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    this.rencontresExistantes = duplicate(this.actor.data.data.reve.rencontre.list);
 | 
					    this.rencontresExistantes = duplicate(this.actor.data.data.reve.rencontre.list);
 | 
				
			||||||
    this.displayPreviousRencontres();
 | 
					    this.displayPreviousRencontres();
 | 
				
			||||||
  }
 | 
					  }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
  /* -------------------------------------------- */
 | 
					  /* -------------------------------------------- */
 | 
				
			||||||
  updateSortReserve() {
 | 
					  updateSortReserve() {
 | 
				
			||||||
    for (let sortReserve of this.sortReserves) { //cleanup pixi icons
 | 
					    this._removeTokens(t => t.sort != undefined);
 | 
				
			||||||
      this.pixiApp.stage.removeChild( sortReserve.circle );
 | 
					    this.sortReserves = duplicate(this.actor.data.data.reve.reserve.list);
 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    this.sortReserves = duplicate(this.actor.data.data.reve.reserve.list); // Then do it again!
 | 
					 | 
				
			||||||
    this.displaySortReserve();
 | 
					    this.displaySortReserve();
 | 
				
			||||||
  }
 | 
					  }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -111,82 +84,77 @@ export class RdDTMRDialog extends Dialog {
 | 
				
			|||||||
  async derober() {
 | 
					  async derober() {
 | 
				
			||||||
    await this.actor.addTMRRencontre(this.currentRencontre);
 | 
					    await this.actor.addTMRRencontre(this.currentRencontre);
 | 
				
			||||||
    console.log("-> derober", this.currentRencontre);
 | 
					    console.log("-> derober", this.currentRencontre);
 | 
				
			||||||
    ChatMessage.create( { title: "TMR", content: game.user.name + " s'est dérobé et quitte les TMR.", user: game.user._id, whisper: ChatMessage.getWhisperRecipients("GM") } );
 | 
					    this._tellToGM(this.actor.name + " s'est dérobé et quitte les TMR.");
 | 
				
			||||||
    this.close();
 | 
					    this.close();
 | 
				
			||||||
  }
 | 
					  }
 | 
				
			||||||
  /* -------------------------------------------- */
 | 
					  /* -------------------------------------------- */
 | 
				
			||||||
  async refouler(data) {
 | 
					  async refouler(data) {
 | 
				
			||||||
    ChatMessage.create( { title: "TMR", content: game.user.name + " a refoulé une rencontre.", user: game.user._id, whisper: ChatMessage.getWhisperRecipients("GM") } );
 | 
					    this._tellToGM(this.actor.name + " a refoulé une rencontre.");
 | 
				
			||||||
    await this.actor.deleteTMRRencontreAtPosition(); // Remove the stored rencontre if necessary
 | 
					    await this.actor.deleteTMRRencontreAtPosition(); // Remove the stored rencontre if necessary
 | 
				
			||||||
    let result = await this.actor.ajouterRefoulement(1);
 | 
					    let result = await this.actor.ajouterRefoulement(1);
 | 
				
			||||||
    this.updatePreviousRencontres();
 | 
					    this.updatePreviousRencontres();
 | 
				
			||||||
    if (result == "souffle") {
 | 
					 | 
				
			||||||
      let souffle = RdDRollTables.getSouffle();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    console.log("-> refouler", this.currentRencontre)
 | 
					    console.log("-> refouler", this.currentRencontre)
 | 
				
			||||||
    this.updateValuesDisplay();
 | 
					    this.updateValuesDisplay();
 | 
				
			||||||
  }
 | 
					  }
 | 
				
			||||||
  /* -------------------------------------------- */
 | 
					  /* -------------------------------------------- */
 | 
				
			||||||
  async matriser(data) {
 | 
					  async maitriser(data) {
 | 
				
			||||||
    this.actor.deleteTMRRencontreAtPosition(); // Remove the stored rencontre if necessary    
 | 
					    this.actor.deleteTMRRencontreAtPosition(); // Remove the stored rencontre if necessary    
 | 
				
			||||||
    this.updatePreviousRencontres();
 | 
					    this.updatePreviousRencontres();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    const draconic = this.actor.getBestDraconic();
 | 
					    const draconic = this.actor.getBestDraconic();
 | 
				
			||||||
    const carac = this.actor.getCurrentReve();
 | 
					    const carac = this.actor.getCurrentReve();
 | 
				
			||||||
 | 
					    // TODO: ajouter l'état général? 
 | 
				
			||||||
 | 
					    const etatGeneral = this.actor.data.data.compteurs.etat.value
 | 
				
			||||||
    const difficulte = draconic.data.niveau - this.currentRencontre.force;
 | 
					    const difficulte = draconic.data.niveau - this.currentRencontre.force;
 | 
				
			||||||
    console.log("Maitriser", carac, draconic.data.niveau, this.currentRencontre.force);
 | 
					    console.log("Maitriser", carac, draconic.data.niveau, this.currentRencontre.force);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    const roll = RdDResolutionTable.roll(carac, difficulte);
 | 
					    let rolled = RdDResolutionTable.roll(carac, difficulte);
 | 
				
			||||||
 | 
					    let message = "<br><strong>Test : Rêve actuel / " + draconic.name + " / " + this.currentRencontre.name + "</strong>" + "<br>"
 | 
				
			||||||
 | 
					      + "<br>Jet : " + carac + " / " + difficulte + " -> " + rolled.score + "%<br><strong>Résutat : </strong>" + rolled.roll;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (roll.isEchec) {
 | 
					
 | 
				
			||||||
 | 
					    if (rolled.isEchec) {
 | 
				
			||||||
      TMRUtility.processRencontreEchec(this.actor, this.currentRencontre);
 | 
					      TMRUtility.processRencontreEchec(this.actor, this.currentRencontre);
 | 
				
			||||||
      ChatMessage.create( { title: "TMR", content: "Vous avez <strong>échoué</strong> à votre maîtrise d'un " . this.currentRencontre.name + " de force " + 
 | 
					      this._tellToUser("Vous avez <strong>échoué</strong> à maîtriser un " + this.currentRencontre.name + " de force " + this.currentRencontre.force
 | 
				
			||||||
              this.currentRencontre.force + 
 | 
					        + "<br>Vous quittez brutalement les Terres Médianes !" + message);;
 | 
				
			||||||
              "<br>Vous quittez brutalement les Terres Médianes !", 
 | 
					 | 
				
			||||||
              user: game.user._id, whisper: [ game.user ] } );
 | 
					 | 
				
			||||||
      ChatMessage.create( { title: "TMR", content: game.user.name + " a perdu sa rencontre contre : " + this.currentRencontre.name + " de force " + this.currentRencontre.force, user: game.user._id, whisper: ChatMessage.getWhisperRecipients("GM") } );
 | 
					 | 
				
			||||||
      this.close();
 | 
					      this.close();
 | 
				
			||||||
    } else {
 | 
					    } else {
 | 
				
			||||||
      TMRUtility.processRencontreReussite( this.actor, this.rencontre);      
 | 
					      TMRUtility.processRencontreReussite(this.actor, this.currentRencontre);
 | 
				
			||||||
      ChatMessage.create( { title: "TMR", content: "Vous avez <strong>réussi</strong> votre maîtrise d'un " + this.currentRencontre.name + " de force " + this.currentRencontre.force, user: game.user._id, whisper: [ game.user ] } );
 | 
					      this._tellToUser("Vous avez <strong>réussi</strong> à maîtriser un " + this.currentRencontre.name + " de force " + this.currentRencontre.force + message);
 | 
				
			||||||
      ChatMessage.create( { title: "TMR", content: game.user.name + " a gagné sa rencontre contre : " + this.currentRencontre.name + " de force " + this.currentRencontre.force, user: game.user._id, whisper: ChatMessage.getWhisperRecipients("GM") } );
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    console.log("-> matriser", this.currentRencontre);
 | 
					    console.log("-> matriser", this.currentRencontre);
 | 
				
			||||||
    this.updateValuesDisplay();
 | 
					    this.updateValuesDisplay();
 | 
				
			||||||
  }
 | 
					  }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
  /* -------------------------------------------- */  
 | 
					  _tellToUser(message) {
 | 
				
			||||||
  async manageRencontre(coordTMR, cellDescr)
 | 
					    ChatMessage.create({ title: "TMR", content: message, user: game.user._id, whisper: ChatMessage.getWhisperRecipients("GM") });
 | 
				
			||||||
  {
 | 
					  }
 | 
				
			||||||
    // Roll until diffent than '8'
 | 
					 | 
				
			||||||
    this.currentRencontre = undefined;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  /* -------------------------------------------- */
 | 
				
			||||||
 | 
					  async manageRencontre(coordTMR, cellDescr) {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    this.currentRencontre = undefined;
 | 
				
			||||||
    let rencontre = this.rencontresExistantes.find(prev => prev.coord == coordTMR);
 | 
					    let rencontre = this.rencontresExistantes.find(prev => prev.coord == coordTMR);
 | 
				
			||||||
    if (rencontre == undefined && new Roll("d7").roll().total == 7) {
 | 
					    let deRencontre = new Roll("d7").roll();
 | 
				
			||||||
 | 
					    console.log("manageRencontre", deRencontre, rencontre);
 | 
				
			||||||
 | 
					    if (rencontre == undefined) {
 | 
				
			||||||
 | 
					      if (deRencontre.total == 7) {
 | 
				
			||||||
        rencontre = TMRUtility.rencontreTMRRoll(coordTMR, cellDescr);
 | 
					        rencontre = TMRUtility.rencontreTMRRoll(coordTMR, cellDescr);
 | 
				
			||||||
      }
 | 
					      }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (rencontre) { // Manages it
 | 
					    if (rencontre) { // Manages it
 | 
				
			||||||
 | 
					      console.log("manageRencontre", rencontre)
 | 
				
			||||||
      this.currentRencontre = duplicate(rencontre);
 | 
					      this.currentRencontre = duplicate(rencontre);
 | 
				
			||||||
      let dialog = new Dialog( { title: "Rencontre en TMR!", 
 | 
					      let dialog = new Dialog({
 | 
				
			||||||
 | 
					        title: "Rencontre en TMR!",
 | 
				
			||||||
        content: "Vous recontrez un " + rencontre.name + " de force " + rencontre.force + "<br>",
 | 
					        content: "Vous recontrez un " + rencontre.name + " de force " + rencontre.force + "<br>",
 | 
				
			||||||
        buttons: {
 | 
					        buttons: {
 | 
				
			||||||
                              derober: {
 | 
					          derober: { icon: '<i class="fas fa-check"></i>', label: "Se dérober", callback: () => this.derober() },
 | 
				
			||||||
                                 icon: '<i class="fas fa-check"></i>',
 | 
					          refouler: { icon: '<i class="fas fa-check"></i>', label: "Refouler", callback: () => this.refouler() },
 | 
				
			||||||
                                 label: "Se dérober",
 | 
					          maitiser: { icon: '<i class="fas fa-check"></i>', label: "Maîtriser", callback: () => this.maitriser() }
 | 
				
			||||||
                                 callback: () => this.derober() 
 | 
					 | 
				
			||||||
        },
 | 
					        },
 | 
				
			||||||
                                refouler: {
 | 
					        default: "derober"
 | 
				
			||||||
                                 icon: '<i class="fas fa-check"></i>',
 | 
					 | 
				
			||||||
                                 label: "Refouler",
 | 
					 | 
				
			||||||
                                 callback: () => this.refouler()
 | 
					 | 
				
			||||||
                                },
 | 
					 | 
				
			||||||
                                maitiser: {
 | 
					 | 
				
			||||||
                                 icon: '<i class="fas fa-check"></i>',
 | 
					 | 
				
			||||||
                                 label: "Maîtriser",
 | 
					 | 
				
			||||||
                                 callback: () => this.matriser()
 | 
					 | 
				
			||||||
                                }
 | 
					 | 
				
			||||||
                              }
 | 
					 | 
				
			||||||
      });
 | 
					      });
 | 
				
			||||||
      dialog.render(true);
 | 
					      dialog.render(true);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
@@ -204,6 +172,7 @@ export class RdDTMRDialog extends Dialog {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    let tmrpos = document.getElementById("tmr-pos");
 | 
					    let tmrpos = document.getElementById("tmr-pos");
 | 
				
			||||||
    let tmr = TMRUtility.getTMRDescription(this.actor.data.data.reve.tmrpos.coord);
 | 
					    let tmr = TMRUtility.getTMRDescription(this.actor.data.data.reve.tmrpos.coord);
 | 
				
			||||||
 | 
					    console.log("updateValuesDisplay", this.actor.data.data.reve.tmrpos, tmr);
 | 
				
			||||||
    tmrpos.innerHTML = this.actor.data.data.reve.tmrpos.coord + " (" + tmr.label + ")";
 | 
					    tmrpos.innerHTML = this.actor.data.data.reve.tmrpos.coord + " (" + tmr.label + ")";
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    let etat = document.getElementById("etatgeneral-value");
 | 
					    let etat = document.getElementById("etatgeneral-value");
 | 
				
			||||||
@@ -226,42 +195,41 @@ export class RdDTMRDialog extends Dialog {
 | 
				
			|||||||
  async manageCaseHumide(cellDescr) {
 | 
					  async manageCaseHumide(cellDescr) {
 | 
				
			||||||
    if (cellDescr.type == "lac" || cellDescr.type == "fleuve" || cellDescr.type == "marais") {
 | 
					    if (cellDescr.type == "lac" || cellDescr.type == "fleuve" || cellDescr.type == "marais") {
 | 
				
			||||||
      let draconic = this.actor.getBestDraconic();
 | 
					      let draconic = this.actor.getBestDraconic();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
      let carac = this.actor.getCurrentReve();
 | 
					      let carac = this.actor.getCurrentReve();
 | 
				
			||||||
      let level = draconic.data.niveau - 7;
 | 
					      // TODO: ajouter l'état général? 
 | 
				
			||||||
      let rolled = RdDResolutionTable.roll(carac, level);//RdDResolutionTable.computeChances(carac, level);
 | 
					      const etatGeneral = this.actor.data.data.compteurs.etat.value
 | 
				
			||||||
 | 
					      let difficulte = draconic.data.niveau - 7;
 | 
				
			||||||
 | 
					      let rolled = RdDResolutionTable.roll(carac, difficulte);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
      console.log("manageCaseHumide >>", rolled);
 | 
					      console.log("manageCaseHumide >>", rolled);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
      let content = "";
 | 
					      let explication = "";
 | 
				
			||||||
      this.toclose = rolled.isEchec;
 | 
					      this.toclose = rolled.isEchec;
 | 
				
			||||||
      if (rolled.isEchec) {
 | 
					      if (rolled.isEchec) {
 | 
				
			||||||
        content += "Vous êtes entré sur une case humide, et vous avez <strong>raté</strong> votre maîtrise ! Vous <strong>quittez les Terres Médianes</strong> !"
 | 
					        explication += "Vous êtes entré sur une case humide, et vous avez <strong>raté</strong> votre maîtrise ! Vous <strong>quittez les Terres Médianes</strong> !"
 | 
				
			||||||
      }
 | 
					      }
 | 
				
			||||||
      else {
 | 
					      else {
 | 
				
			||||||
        content += "Vous êtes entré sur une case humide, et vous avez <strong>réussi</strong> votre maîtrise !"
 | 
					        explication += "Vous êtes entré sur une case humide, et vous avez <strong>réussi</strong> votre maîtrise !"
 | 
				
			||||||
      }
 | 
					      }
 | 
				
			||||||
 | 
					      explication += "<br><strong>Test : Rêve actuel / " + draconic.name + " / " + cellDescr.type + "</strong>"
 | 
				
			||||||
      content += " " + draconic.name + ": " + carac + " / " + level + " -> " + rolled.roll + " / " + rolled.score;
 | 
					        + "<br>Jet : " + carac + " / " + difficulte + " -> " + rolled.score + "%<br><strong>Résutat : </strong>" + rolled.roll;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
      if (rolled.isETotal) {
 | 
					      if (rolled.isETotal) {
 | 
				
			||||||
        let souffle = RdDRollTables.getSouffle(true);
 | 
					        let souffle = RdDRollTables.getSouffle();
 | 
				
			||||||
        content += "<br>Vous avez fait un Echec Total. Vous subissez un Souffle de Dragon : " + souffle.name;
 | 
					        explication += "<br>Vous avez fait un Echec Total. Vous subissez un Souffle de Dragon : " + souffle.name;
 | 
				
			||||||
        this.actor.createOwnedItem(souffle);
 | 
					        this.actor.createOwnedItem(souffle);
 | 
				
			||||||
      }
 | 
					      }
 | 
				
			||||||
      if (rolled.isPart) {
 | 
					      if (rolled.isPart) {
 | 
				
			||||||
        content += "<br>Vous avez fait une Réussite Particulière";
 | 
					        explication += "<br>Vous avez fait une Réussite Particulière";
 | 
				
			||||||
        content += RdDResolutionTable.buildXpMessage(rolled, level)
 | 
					        explication += RdDResolutionTable.buildXpMessage(rolled, difficulte)
 | 
				
			||||||
      }
 | 
					      }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
      let humideDiag = new Dialog({
 | 
					      let humideDiag = new Dialog({
 | 
				
			||||||
        title: "Case humide",
 | 
					        title: "Case humide",
 | 
				
			||||||
        content: content,
 | 
					        content: explication,
 | 
				
			||||||
        buttons: {
 | 
					        buttons: {
 | 
				
			||||||
          choice: {
 | 
					          choice: { icon: '<i class="fas fa-check"></i>', label: "Fermer", callback: () => this.manageCaseHumideResult() }
 | 
				
			||||||
            icon: '<i class="fas fa-check"></i>',
 | 
					 | 
				
			||||||
            label: "Fermer",
 | 
					 | 
				
			||||||
            callback: () => this.manageCaseHumideResult()
 | 
					 | 
				
			||||||
          }
 | 
					 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
      }
 | 
					      }
 | 
				
			||||||
      );
 | 
					      );
 | 
				
			||||||
@@ -270,64 +238,47 @@ export class RdDTMRDialog extends Dialog {
 | 
				
			|||||||
  }
 | 
					  }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
  /* -------------------------------------------- */
 | 
					  /* -------------------------------------------- */
 | 
				
			||||||
  updateSprites( myself ) 
 | 
					  async declencheSortEnReserve(coordTMR) {
 | 
				
			||||||
  {    
 | 
					    let sortReserve = this.sortReserves.find(it => it.coord == coordTMR)
 | 
				
			||||||
    let coordTMR = myself.actor.data.data.reve.tmrpos.coord;
 | 
					    if (sortReserve != undefined) {
 | 
				
			||||||
    let coordXY = TMRUtility.convertToCellCoord( coordTMR );    
 | 
					      await this.actor.deleteSortReserve(sortReserve.coord);
 | 
				
			||||||
    let basey = (coordXY.x % 2 == 0) ? myself.col1_y : myself.col2_y;
 | 
					 | 
				
			||||||
    let myx = 28+(coordXY.x * myself.cellw); 
 | 
					 | 
				
			||||||
    let myy = basey+28+(coordXY.y * myself.cellh);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    myself.circle.x = myx;
 | 
					 | 
				
			||||||
    myself.circle.y = myy;     
 | 
					 | 
				
			||||||
  }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
  /* -------------------------------------------- */  
 | 
					 | 
				
			||||||
  async declencheSortEnReserve( coordTMR )
 | 
					 | 
				
			||||||
  {
 | 
					 | 
				
			||||||
    for (let sortReserve of this.sortReserves ) {
 | 
					 | 
				
			||||||
      if ( sortReserve.coord == coordTMR) {        
 | 
					 | 
				
			||||||
        await this.actor.deleteSortReserve(coordTMR);
 | 
					 | 
				
			||||||
      this.updateSortReserve();
 | 
					      this.updateSortReserve();
 | 
				
			||||||
        ChatMessage.create( { title: "Sort en réserve", content: "Vous avez déclenché le sort en réserve " + sortReserve.sort.name, user: game.user._id } );
 | 
					      console.log("declencheSortEnReserve", sortReserve)
 | 
				
			||||||
 | 
					      const declenchementSort = "Vous avez déclenché le sort <strong>" + sortReserve.sort.name
 | 
				
			||||||
 | 
					        + "</strong> en réserve en " + sortReserve.coord + " (" + TMRUtility.getTMRDescription(sortReserve.coord).label
 | 
				
			||||||
 | 
					        + ") avec " + sortReserve.sort.ptreve_reel + " points de Rêve";
 | 
				
			||||||
 | 
					      this._tellToUser(declenchementSort);
 | 
				
			||||||
      this.close();
 | 
					      this.close();
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
  }
 | 
					  }
 | 
				
			||||||
  }
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
  /* -------------------------------------------- */
 | 
					  /* -------------------------------------------- */
 | 
				
			||||||
  async getCursorPosition(event) {
 | 
					  async deplacerDemiReve(event) {
 | 
				
			||||||
    let origEvent = event.data.originalEvent;
 | 
					    let origEvent = event.data.originalEvent;
 | 
				
			||||||
    let myself = event.target.tmrObject;
 | 
					    let myself = event.target.tmrObject;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    //console.log("EVENT:", event);
 | 
					    let eventCoord = RdDTMRDialog._computeEventCoord(origEvent);
 | 
				
			||||||
    let canvasRect = origEvent.target.getBoundingClientRect();
 | 
					    let cellx = eventCoord.cellx;
 | 
				
			||||||
    let x = origEvent.clientX - canvasRect.left;
 | 
					    let celly = eventCoord.celly;
 | 
				
			||||||
    let y = origEvent.clientY - canvasRect.top;
 | 
					    console.log("deplacerDemiReve >>>>", cellx, celly);
 | 
				
			||||||
    let cellx = Math.floor( x / myself.cellw);//  [From 0 -> 12]
 | 
					 | 
				
			||||||
    if (cellx % 2 == 0)
 | 
					 | 
				
			||||||
      y -= myself.col1_y;
 | 
					 | 
				
			||||||
    else
 | 
					 | 
				
			||||||
      y -= myself.col2_y;
 | 
					 | 
				
			||||||
    let celly = Math.floor( y / myself.cellh);//  [From 0 -> 14]
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    console.log(">>>>", cellx, celly );
 | 
					 | 
				
			||||||
    let currentPos = TMRUtility.convertToCellCoord(myself.actor.data.data.reve.tmrpos.coord);
 | 
					    let currentPos = TMRUtility.convertToCellCoord(myself.actor.data.data.reve.tmrpos.coord);
 | 
				
			||||||
    if ( (Math.abs(cellx - currentPos.x) > 1 || Math.abs(celly - currentPos.y) > 1) || 
 | 
					
 | 
				
			||||||
         (currentPos.y == 0 && celly > currentPos.y && cellx != currentPos.x && currentPos.x % 2 == 0) || 
 | 
					    if (RdDTMRDialog._horsDePortee(currentPos, cellx, celly)) {
 | 
				
			||||||
         (celly == 0 && celly < currentPos.y && cellx != currentPos.x && currentPos.x % 2 == 1)  ) {
 | 
					      ui.notifications.error("Vous ne pouvez vous déplacer que sur des cases adjacentes à votre position");
 | 
				
			||||||
      ui.notifications.error( "Vous ne pouvez vous déplacer que sur des cases adjacentes à votre position, et pas en diagonale" );
 | 
					 | 
				
			||||||
    } else {
 | 
					    } else {
 | 
				
			||||||
      let coordTMR = TMRUtility.convertToTMRCoord(cellx, celly);
 | 
					      let coordTMR = TMRUtility.convertToTMRCoord(cellx, celly);
 | 
				
			||||||
      let cellDescr = TMRUtility.getTMRDescription(coordTMR);
 | 
					      let cellDescr = TMRUtility.getTMRDescription(coordTMR);
 | 
				
			||||||
      console.log("TMR column is", coordTMR, cellx, celly, cellDescr, this);
 | 
					
 | 
				
			||||||
 | 
					      console.log("deplacerDemiReve: TMR column is", coordTMR, cellx, celly, cellDescr, this);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
      let tmrPos = duplicate(myself.actor.data.data.reve.tmrpos);
 | 
					      let tmrPos = duplicate(myself.actor.data.data.reve.tmrpos);
 | 
				
			||||||
      tmrPos.coord = coordTMR;
 | 
					      tmrPos.coord = coordTMR;
 | 
				
			||||||
      await myself.actor.update({ "data.reve.tmrpos": tmrPos });
 | 
					      await myself.actor.update({ "data.reve.tmrpos": tmrPos });
 | 
				
			||||||
      myself.updateSprites(myself);
 | 
					      myself._updateDemiReve(myself);
 | 
				
			||||||
      
 | 
					 | 
				
			||||||
      myself.nbFatigue += 1;
 | 
					      myself.nbFatigue += 1;
 | 
				
			||||||
      myself.updateValuesDisplay();
 | 
					      myself.updateValuesDisplay();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
      myself.manageRencontre(coordTMR, cellDescr);
 | 
					      myself.manageRencontre(coordTMR, cellDescr);
 | 
				
			||||||
      myself.manageCaseHumide(cellDescr);
 | 
					      myself.manageCaseHumide(cellDescr);
 | 
				
			||||||
      await myself.declencheSortEnReserve(coordTMR);
 | 
					      await myself.declencheSortEnReserve(coordTMR);
 | 
				
			||||||
@@ -348,10 +299,14 @@ export class RdDTMRDialog extends Dialog {
 | 
				
			|||||||
    });
 | 
					    });
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // load the texture we need
 | 
					    // load the texture we need
 | 
				
			||||||
    await this.pixiApp.loader.add('tmr', 'systems/foundryvtt-reve-de-dragon/styles/ui/tmp_main_r1.webp').load((loader, resources) => {      
 | 
					    await this.pixiApp.loader
 | 
				
			||||||
      // This creates a texture from a 'bunny.png' image
 | 
					      .add('tmr', 'systems/foundryvtt-reve-de-dragon/styles/ui/tmp_main_r1.webp')
 | 
				
			||||||
 | 
					      .add('demi-reve', "icons/svg/sun.svg")
 | 
				
			||||||
 | 
					      .load((loader, resources) => {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // This creates a texture from a TMR image
 | 
				
			||||||
        const mytmr = new PIXI.Sprite(resources.tmr.texture);
 | 
					        const mytmr = new PIXI.Sprite(resources.tmr.texture);
 | 
				
			||||||
      // Setup the position of the bunny
 | 
					        // Setup the position of the TMR
 | 
				
			||||||
        mytmr.x = 0;
 | 
					        mytmr.x = 0;
 | 
				
			||||||
        mytmr.y = 0;
 | 
					        mytmr.y = 0;
 | 
				
			||||||
        mytmr.width = 720;
 | 
					        mytmr.width = 720;
 | 
				
			||||||
@@ -362,18 +317,10 @@ export class RdDTMRDialog extends Dialog {
 | 
				
			|||||||
        mytmr.interactive = true;
 | 
					        mytmr.interactive = true;
 | 
				
			||||||
        mytmr.buttonMode = true;
 | 
					        mytmr.buttonMode = true;
 | 
				
			||||||
        mytmr.tmrObject = this;
 | 
					        mytmr.tmrObject = this;
 | 
				
			||||||
      mytmr.on('pointerdown', this.getCursorPosition);
 | 
					        mytmr.on('pointerdown', this.deplacerDemiReve);
 | 
				
			||||||
      
 | 
					 | 
				
			||||||
      this.circle = new PIXI.Graphics();
 | 
					 | 
				
			||||||
      this.circle.beginFill(0x9966FF, 0.6);
 | 
					 | 
				
			||||||
      this.circle.drawCircle(0, 0, 15);
 | 
					 | 
				
			||||||
      this.circle.endFill();
 | 
					 | 
				
			||||||
      this.updateSprites( this );
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
      // Add the bunny to the scene we are building
 | 
					 | 
				
			||||||
        this.pixiApp.stage.addChild(mytmr);
 | 
					        this.pixiApp.stage.addChild(mytmr);
 | 
				
			||||||
      this.pixiApp.stage.addChild(this.circle);
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        this._addDemiReve();
 | 
				
			||||||
        this.displayPreviousRencontres();
 | 
					        this.displayPreviousRencontres();
 | 
				
			||||||
        this.displaySortReserve();
 | 
					        this.displaySortReserve();
 | 
				
			||||||
      });
 | 
					      });
 | 
				
			||||||
@@ -384,4 +331,90 @@ export class RdDTMRDialog extends Dialog {
 | 
				
			|||||||
    this.manageRencontre(this.actor.data.data.reve.tmrpos.coord, cellDescr);
 | 
					    this.manageRencontre(this.actor.data.data.reve.tmrpos.coord, cellDescr);
 | 
				
			||||||
    this.manageCaseHumide(cellDescr);
 | 
					    this.manageCaseHumide(cellDescr);
 | 
				
			||||||
  }
 | 
					  }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  /* -------------------------------------------- */
 | 
				
			||||||
 | 
					  static _computeEventCoord(origEvent) {
 | 
				
			||||||
 | 
					    let canvasRect = origEvent.target.getBoundingClientRect();
 | 
				
			||||||
 | 
					    let x = origEvent.clientX - canvasRect.left;
 | 
				
			||||||
 | 
					    let y = origEvent.clientY - canvasRect.top;
 | 
				
			||||||
 | 
					    let cellx = Math.floor(x / tmrConstants.cellw); //  [From 0 -> 12]
 | 
				
			||||||
 | 
					    y -= (cellx % 2 == 0) ? tmrConstants.col1_y : tmrConstants.col2_y;
 | 
				
			||||||
 | 
					    let celly = Math.floor(y / tmrConstants.cellh); //  [From 0 -> 14]
 | 
				
			||||||
 | 
					    return { cellx, celly };
 | 
				
			||||||
  }
 | 
					  }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  static _horsDePortee(pos, cellx, celly) {
 | 
				
			||||||
 | 
					    return Math.abs(cellx - pos.x) > 1
 | 
				
			||||||
 | 
					      || Math.abs(celly - pos.y) > 1
 | 
				
			||||||
 | 
					      || (pos.y == 0 && celly > pos.y && cellx != pos.x && pos.x % 2 == 0)
 | 
				
			||||||
 | 
					      || (celly == 0 && celly < pos.y && cellx != pos.x && pos.x % 2 == 1);
 | 
				
			||||||
 | 
					  }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  _tokenRencontre(rencontre) {
 | 
				
			||||||
 | 
					    let sprite = new PIXI.Graphics();
 | 
				
			||||||
 | 
					    sprite.beginFill(0x767610, 0.6);
 | 
				
			||||||
 | 
					    sprite.drawCircle(0, 0, 6);
 | 
				
			||||||
 | 
					    sprite.endFill();
 | 
				
			||||||
 | 
					    sprite.decallage = {
 | 
				
			||||||
 | 
					      x: (tmrConstants.cellw / 2) - 16,
 | 
				
			||||||
 | 
					      y: 16 - (tmrConstants.cellh / 2)
 | 
				
			||||||
 | 
					    };
 | 
				
			||||||
 | 
					    return { sprite: sprite, rencontre: rencontre, coordTMR: () => rencontre.coord };
 | 
				
			||||||
 | 
					  }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  _tokenSortEnReserve(sort) {
 | 
				
			||||||
 | 
					    let sprite = new PIXI.Graphics();
 | 
				
			||||||
 | 
					    sprite.beginFill(0x101010, 0.8);
 | 
				
			||||||
 | 
					    sprite.drawCircle(0, 0, 6);
 | 
				
			||||||
 | 
					    sprite.endFill();
 | 
				
			||||||
 | 
					    sprite.decallage = {
 | 
				
			||||||
 | 
					      x: 16 - (tmrConstants.cellw / 2),
 | 
				
			||||||
 | 
					      y: 16 - (tmrConstants.cellh / 2)
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    return { sprite: sprite, sort: sort, coordTMR: () => sort.coord}
 | 
				
			||||||
 | 
					  }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  _tokenDemiReve() {
 | 
				
			||||||
 | 
					    let texture = PIXI.utils.TextureCache['demi-reve'];
 | 
				
			||||||
 | 
					    let sprite = new PIXI.Sprite(texture);
 | 
				
			||||||
 | 
					    sprite.width = tmrConstants.cellw * 0.7;
 | 
				
			||||||
 | 
					    sprite.height = tmrConstants.cellh * 0.7;
 | 
				
			||||||
 | 
					    sprite.anchor.set(0.5);
 | 
				
			||||||
 | 
					    sprite.tint = 0x00FFEE;
 | 
				
			||||||
 | 
					    return { sprite: sprite, actor: this.actor, coordTMR: () => this.actor.data.data.reve.tmrpos.coord }
 | 
				
			||||||
 | 
					  }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  /* -------------------------------------------- */
 | 
				
			||||||
 | 
					  _addDemiReve() {
 | 
				
			||||||
 | 
					    this.demiReve = this._tokenDemiReve();
 | 
				
			||||||
 | 
					    this._setTokenPosition(this.demiReve);
 | 
				
			||||||
 | 
					    this.pixiApp.stage.addChild(this.demiReve.sprite);
 | 
				
			||||||
 | 
					  }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  _updateDemiReve(myself) {
 | 
				
			||||||
 | 
					    myself._setTokenPosition(myself.demiReve);
 | 
				
			||||||
 | 
					  }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  _setTokenPosition(token) {
 | 
				
			||||||
 | 
					    let coordXY = TMRUtility.convertToCellCoord(token.coordTMR());
 | 
				
			||||||
 | 
					    let decallagePairImpair = (coordXY.x % 2 == 0) ? tmrConstants.col1_y : tmrConstants.col2_y;
 | 
				
			||||||
 | 
					    let dx = (token.sprite.decallage == undefined) ? 0 : token.sprite.decallage.x;
 | 
				
			||||||
 | 
					    let dy = (token.sprite.decallage == undefined) ? 0 : token.sprite.decallage.y;
 | 
				
			||||||
 | 
					    token.sprite.x = tmrConstants.gridx + (coordXY.x * tmrConstants.cellw) + dx;
 | 
				
			||||||
 | 
					    token.sprite.y = tmrConstants.gridy + (coordXY.y * tmrConstants.cellh) + dy + decallagePairImpair;
 | 
				
			||||||
 | 
					  }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  _removeTokens(filter) {
 | 
				
			||||||
 | 
					    const tokensToRemove = this.allTokens.filter(filter);
 | 
				
			||||||
 | 
					    for (let token of tokensToRemove) {
 | 
				
			||||||
 | 
					      this.pixiApp.stage.removeChild(token.sprite);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					  }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  _trackToken(token) {
 | 
				
			||||||
 | 
					    this.allTokens.push(token)
 | 
				
			||||||
 | 
					    this._setTokenPosition(token);
 | 
				
			||||||
 | 
					    this.pixiApp.stage.addChild(token.sprite);
 | 
				
			||||||
 | 
					  }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -276,6 +276,7 @@ export class TMRUtility  {
 | 
				
			|||||||
      //console.log(val, scoreDef, min, max);
 | 
					      //console.log(val, scoreDef, min, max);
 | 
				
			||||||
      if ( val >= min && val <= max) {
 | 
					      if ( val >= min && val <= max) {
 | 
				
			||||||
        rencontre.force = new Roll(rencontre.data.force).roll().total;
 | 
					        rencontre.force = new Roll(rencontre.data.force).roll().total;
 | 
				
			||||||
 | 
					        rencontre.coord = coordTMR
 | 
				
			||||||
        return rencontre;
 | 
					        return rencontre;
 | 
				
			||||||
      }
 | 
					      }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
@@ -290,7 +291,7 @@ export class TMRUtility  {
 | 
				
			|||||||
  /* -------------------------------------------- */
 | 
					  /* -------------------------------------------- */
 | 
				
			||||||
  static async processRencontreReussite( actor, rencontre ) {
 | 
					  static async processRencontreReussite( actor, rencontre ) {
 | 
				
			||||||
    let msg = "Vous avez réussi votre maîtrise ! ";
 | 
					    let msg = "Vous avez réussi votre maîtrise ! ";
 | 
				
			||||||
    
 | 
					    console.log("processRencontreReussite", actor, rencontre);
 | 
				
			||||||
    if (rencontre.name == "Messagers des Rêves") {
 | 
					    if (rencontre.name == "Messagers des Rêves") {
 | 
				
			||||||
      msg += "Le Messager des Rêves vous permet de lancer votre sort à XX cases !";
 | 
					      msg += "Le Messager des Rêves vous permet de lancer votre sort à XX cases !";
 | 
				
			||||||
    
 | 
					    
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user