Sorts en réserve éditables
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103
module/migrations.js
Normal file
103
module/migrations.js
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@ -0,0 +1,103 @@
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import { LOG_HEAD, SYSTEM_RDD } from "./constants.js";
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class Migration {
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get code() { return "sample"; }
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get version() { return "0.0.0"; }
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async migrate() { }
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}
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class _10_0_16_MigrationSortsReserve extends Migration {
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get code() { return "creation-item-sort-reserve"; }
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get version() { return "10.0.16"; }
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async migrate() {
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await game.actors
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.filter((actor) => actor.type == "personnage")
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.filter((actor) => actor.system.reve?.reserve?.list?.length ?? 0 > 0)
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.forEach(async (actor) => {
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const sortsReserve = actor.system.reve.reserve.list.map(this.conversionSortReserve);
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console.log(LOG_HEAD + "Migration des sorts ", sortsReserve);
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await actor.createEmbeddedDocuments("Item", sortsReserve, {
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renderSheet: false,
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});
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await actor.update({'system.reve.reserve.list':[]})
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});
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}
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conversionSortReserve(it) {
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return {
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type: 'sortreserve',
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name: it.sort.name,
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img: it.sort.img,
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system: {
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// ATTENTION, utilisation de data / _id possibles, encore présents pour les anciens sorts en réserve
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sortid: it.sort._id,
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draconic: it.sort.draconic,
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ptreve: (it.sort.system ?? it.sort.data).ptreve_reel,
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coord: it.coord,
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heurecible: 'Vaisseau',
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},
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};
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}
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}
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export class Migrations {
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static getMigrations() {
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return [
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new _10_0_16_MigrationSortsReserve()
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];
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}
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constructor() {
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game.settings.register(SYSTEM_RDD, "systemMigrationVersion", {
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name: "System Migration Version",
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scope: "world",
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config: false,
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type: String,
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default: "0.0.0",
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});
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}
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migrate() {
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const currentVersion = game.settings.get(
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SYSTEM_RDD,
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"systemMigrationVersion"
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);
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if (isNewerVersion(game.system.version, currentVersion)) {
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const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion));
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// if (true) {
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// const migrations = Migrations.getMigrations();
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if (migrations.length > 0) {
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migrations.sort((a, b) =>
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isNewerVersion(a.version, b.version)
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? 1
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: isNewerVersion(b.version, a.version)
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? -1
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: 0
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);
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migrations.forEach(async (m) => {
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ui.notifications.info(
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`Executing migration ${m.code}: version ${currentVersion} is lower than ${m.version}`
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);
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await m.migrate();
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});
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ui.notifications.info(
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`Migrations done, version will change to ${game.system.version}`
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);
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} else {
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console.log(
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LOG_HEAD +
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`No migration needeed, version will change to ${game.system.version}`
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);
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}
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game.settings.set(
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SYSTEM_RDD,
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"systemMigrationVersion",
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game.system.version
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);
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} else {
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console.log(LOG_HEAD + `No system version changed`);
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}
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}
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}
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