Roll recette de cuisine

This commit is contained in:
2025-10-03 01:37:12 +02:00
parent 37af0dd4f1
commit 54f470d531
9 changed files with 159 additions and 4 deletions

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@@ -4,6 +4,7 @@ export const ROLL_TYPE_COMP = 'comp'
export const ROLL_TYPE_DEFENSE = 'defense'
export const ROLL_TYPE_JEU = 'jeu'
export const ROLL_TYPE_MEDITATION = 'meditation'
export const ROLL_TYPE_CUISINE = 'cuisine'
export const ROLL_TYPE_OEUVRE = 'oeuvre'
export const ROLL_TYPE_SORT = 'sort'
export const ROLL_TYPE_TACHE = 'tache'

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@@ -37,9 +37,11 @@ import { RollPartAttaque } from "./roll-part-attaque.mjs";
import { RollPartDefense } from "./roll-part-defense.mjs";
import { RollDialogAdapter } from "./roll-dialog-adapter.mjs";
import { ROLLDIALOG_SECTION } from "./roll-part.mjs";
import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_COMP } from "./roll-constants.mjs";
import { ROLL_TYPE_COMP } from "./roll-constants.mjs";
import ChatRollResult from "./chat-roll-result.mjs";
import { renderTemplate } from "../constants.js";
import { RollTypeCuisine } from "./roll-type-cuisine.mjs";
import { RollPartCuisine } from "./roll-part-cuisine.mjs";
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api
@@ -52,6 +54,7 @@ const ALL_ROLL_TYPES = [
new RollTypeDefense(),
new RollTypeSort(),
new RollTypeMeditation(),
new RollTypeCuisine(),
new RollTypeOeuvre(),
new RollTypeJeu(),
// new RollTypeResistance ??
@@ -71,6 +74,7 @@ const ROLL_PARTS = [
new RollPartMeditation(),
new RollPartSort(),
new RollPartTache(),
new RollPartCuisine(),
new RollPartOeuvre(),
new RollPartJeu(),

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@@ -0,0 +1,76 @@
import { ITEM_TYPES } from "../constants.js"
import { CARACS } from "../rdd-carac.js"
import { ROLL_TYPE_CUISINE } from "./roll-constants.mjs"
import { PART_CARAC } from "./roll-part-carac.mjs"
import { PART_COMP } from "./roll-part-comp.mjs"
import { RollPartSelect } from "./roll-part-select.mjs"
import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
export const PART_CUISINE = "cuisine"
export class RollPartCuisine extends RollPartSelect {
onReady() {
foundry.applications.handlebars.loadTemplates({ 'roll-oeuvre-recettecuisine': `systems/foundryvtt-reve-de-dragon/templates/roll/roll-oeuvre-recettecuisine.hbs` })
}
get code() { return PART_CUISINE }
get section() { return ROLLDIALOG_SECTION.CHOIX }
isValid(rollData) { return rollData.active.actor.isPersonnage() }
visible(rollData) { return this.isRollType(rollData, ROLL_TYPE_CUISINE) }
loadRefs(rollData) {
const refs = this.getRefs(rollData)
refs.recettes = rollData.active.actor.items
.filter(it => it.type == ITEM_TYPES.recettecuisine)
.map(it => RollPartCuisine.$extractRecette(it, rollData.active.actor))
if (refs.recettes.length > 0) {
this.$selectRecette(rollData)
}
}
choices(refs) { return refs.recettes }
static $extractRecette(recette, actor) {
return {
key: recette.id,
label: recette.name,
caracs: RollPartCuisine.getCaracs(recette),
qualite: recette.system.niveau,
value: -recette.system.niveau,
recette: recette,
comp: actor.getCompetence('Cuisine')
}
}
static getCaracs(recette){
// TODO: permettre différentes caractéristiques pour la cuisine?
return [CARACS.ODORATGOUT, CARACS.EMPATHIE, CARACS.DEXTERITE]
}
$selectRecette(rollData, key) {
this.selectByKey(rollData, key, 0)
}
async _onRender(rollDialog, context, options) {
const selectRecette = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-recette"]`)
selectRecette.addEventListener("change", e => {
const selectOptions = e.currentTarget.options
const index = selectOptions.selectedIndex
this.$selectRecette(rollDialog.rollData, selectOptions[index]?.value)
rollDialog.render()
})
}
impactOtherPart(part, rollData) {
if (this.visible(rollData)) {
const current = this.getCurrent(rollData)
switch (part.code) {
case PART_CARAC: return part.filterCaracs(rollData, current.caracs)
case PART_COMP: return part.filterComps(rollData, [current.comp?.name])
}
}
return undefined
}
}

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@@ -11,6 +11,7 @@ export const PART_OEUVRE = "oeuvre"
const ARTS = [
{ type: ITEM_TYPES.oeuvre, action: "interpréte l'oeuvre", competence: it => it.system.competence, caracs: it => [it.system.default_carac] },
{ type: ITEM_TYPES.musique, action: "joue le morceau:", competence: it => 'Musique', caracs: it => [CARACS.OUIE] },
{ type: ITEM_TYPES.chant, action: "chante", competence: it => 'Chant', caracs: it => [CARACS.OUIE] },
{
type: ITEM_TYPES.danse, action: "danse:", competence: it => 'Danse', caracs: it => {
@@ -20,8 +21,6 @@ const ARTS = [
return caracs
}
},
{ type: ITEM_TYPES.musique, action: "joue le morceau:", competence: it => 'Musique', caracs: it => [CARACS.OUIE] },
{ type: ITEM_TYPES.recettecuisine, action: "cuisine le plat:", competence: it => 'Cuisine', caracs: it => [CARACS.ODORATGOUT] },
]
export class RollPartOeuvre extends RollPartSelect {

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@@ -0,0 +1,28 @@
import { DIFF, ROLL_TYPE_CUISINE } from "./roll-constants.mjs"
import { PART_CUISINE } from "./roll-part-cuisine.mjs"
import { RollType } from "./roll-type.mjs"
export class RollTypeCuisine extends RollType {
get code() { return ROLL_TYPE_CUISINE }
get name() { return `Interpréter une oeuvre` }
visible(rollData) { return rollData.active.actor.isPersonnage() }
title(rollData) {
const current = rollData.current[PART_CUISINE]
return `prépare une recette: ${current.label}`
}
onSelect(rollData) {
this.setDiffType(rollData, DIFF.AUCUN)
}
getResult(rollData){
const current = rollData.current[PART_CUISINE]
const qualite = rollData.rolled.isSuccess ? current.qualite : Math.min(current.qualite, current.comp.system.niveau)
return {
qualite: qualite + rollData.rolled.ptQualite
}
}
}