Extraction des calculs de dommages
Préparation pour le Mapping des armes
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@ -307,7 +307,7 @@ export class RdDRoll extends Dialog {
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async updateRollResult(html) {
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const rollData = this.rollData;
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rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor.getBonusDegat())
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rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor)
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rollData.caracValue = parseInt(rollData.selectedCarac.value)
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rollData.dmg.mortalite = rollData.dmg.mortalite ?? 'mortel';
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rollData.use.appelAuMoral = this.actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac);
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