Extraction des calculs de dommages
Préparation pour le Mapping des armes
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@ -864,7 +864,7 @@ export class RdDCombat {
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async _onAttaqueNormale(attackerRoll) {
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console.log("RdDCombat.onAttaqueNormale >>>", attackerRoll);
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attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntite());
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attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker, this.defender.isEntite());
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let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
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attackerRoll.show = {
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cible: this.target ? this.defender.name : 'la cible',
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