Gestion de l'armure
Correction de la détérioration d'une armure variable Séparation du code d'armure dans l'Item RdDArmureItem
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51
module/item/armure.js
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51
module/item/armure.js
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import { RdDItem } from "../item.js";
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import { Misc } from "../misc.js";
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import { ReglesOptionelles } from "../settings/regles-optionelles.js";
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export class RdDItemArmure extends RdDItem {
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static get defaultIcon() {
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return "systems/foundryvtt-reve-de-dragon/icons/armes_armures/armure_plaques.webp";
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}
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deteriorerArmure(dmg) {
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if (!ReglesOptionelles.isUsing('deteriorationArmure') || this.system.protection == '0') {
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return;
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}
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let deterioration = (this.system.deterioration ?? 0) + dmg;
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let protection = this.system.protection;
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if (deterioration >= 10) {
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deterioration -= 10;
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protection = this.calculProtectionDeterioree();
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ChatMessage.create({ content: `Votre armure ${this.name} s'est détériorée, elle protège maintenant de ${protection}` });
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}
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this.update({
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system: {
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deterioration: deterioration,
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protection: protection
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}
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});
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}
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calculProtectionDeterioree() {
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const protectionCourante = this.system.protection;
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let res = /(\d+)?d(\d+)(\-\d+)?/.exec(protectionCourante);
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if (res) {
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let protection = Misc.toInt(res[2]);
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let malus = Misc.toInt(res[3]) - 1;
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if (protection + malus <= 0) {
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return 0;
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} else {
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return `1d${protection}${malus}`;
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}
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}
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else if (/\d+/.exec(protectionCourante)) {
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return `1d${protectionCourante}`;
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}
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else {
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ui.notifications.warn(`La valeur d'armure de votre ${this.name} est incorrecte`);
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return undefined;
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}
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}
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}
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