Notion d'équipement/inventaire
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@ -4,22 +4,22 @@ import { LOG_HEAD } from "./constants.js";
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const MONNAIE_ETAIN = {
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name: "Etain (1 denier)", type: 'monnaie',
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img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp",
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system: { quantite: 0, valeur_deniers: 1, encombrement: 0.001, description: "" }
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system: { quantite: 0, cout: 1, encombrement: 0.001, description: "" }
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};
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const MONNAIE_BRONZE = {
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name: "Bronze (10 deniers)", type: 'monnaie',
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img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp",
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system: { quantite: 0, valeur_deniers: 10, encombrement: 0.002, description: "" }
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system: { quantite: 0, cout: 10, encombrement: 0.002, description: "" }
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};
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const MONNAIE_ARGENT = {
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name: "Argent (1 sol)", type: 'monnaie',
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img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp",
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system: { quantite: 0, valeur_deniers: 100, encombrement: 0.003, description: "" }
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system: { quantite: 0, cout: 100, encombrement: 0.003, description: "" }
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};
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const MONNAIE_OR = {
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name: "Or (10 sols)", type: 'monnaie',
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img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp",
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system: { quantite: 0, valeur_deniers: 1000, encombrement: 0.004, description: "" }
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system: { quantite: 0, cout: 1000, encombrement: 0.004, description: "" }
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};
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const MONNAIES_STANDARD = [MONNAIE_ETAIN, MONNAIE_BRONZE, MONNAIE_ARGENT, MONNAIE_OR];
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@ -32,7 +32,7 @@ export class Monnaie {
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static monnaiesManquantes(actor) {
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const disponibles = actor.itemTypes['monnaie'];
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const manquantes = MONNAIES_STANDARD.filter(standard => !disponibles.find(disponible => Monnaie.deValeur(disponible, standard.system?.valeur_deniers)));
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const manquantes = MONNAIES_STANDARD.filter(standard => !disponibles.find(disponible => Monnaie.deValeur(disponible, standard.system?.cout)));
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if (manquantes.length > 0) {
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console.error(`${LOG_HEAD} monnaiesManquantes pour ${actor.name}`, manquantes, ' avec monnaies', disponibles, MONNAIES_STANDARD);
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}
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@ -40,7 +40,7 @@ export class Monnaie {
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}
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static deValeur(monnaie, valeur) {
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return valeur == monnaie.system.valeur_deniers
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return valeur == monnaie.system.cout
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}
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static arrondiDeniers(sols) {
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@ -48,7 +48,7 @@ export class Monnaie {
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}
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static triValeurDenier() {
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return Misc.ascending(item => item.system.valeur_deniers)
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return Misc.ascending(item => item.system.cout)
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}
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static async creerMonnaiesStandard(actor) {
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@ -69,7 +69,7 @@ export class Monnaie {
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let reste = fortune;
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let monnaies = actor.itemTypes['monnaie'];
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let updates = [];
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let parValeur = Misc.classifyFirst(monnaies, it => it.system.valeur_deniers);
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let parValeur = Misc.classifyFirst(monnaies, it => it.system.cout);
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for (let valeur of [1000, 100, 10, 1]) {
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const itemPiece = parValeur[valeur];
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if (itemPiece) {
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