Roll V2 sur compétences&combat

Corrections associées
Maintenant, active en mode rollV2
This commit is contained in:
2025-10-03 22:34:07 +02:00
parent 52065fd6f6
commit 47c4478303
12 changed files with 118 additions and 70 deletions

View File

@@ -26,7 +26,8 @@ import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, POSSESSION_SANS_DRACONIC } from "../i
import { RollDataAjustements } from "../rolldata-ajustements-v1.js"; import { RollDataAjustements } from "../rolldata-ajustements-v1.js";
import { MappingCreatureArme } from "../item/mapping-creature-arme.mjs"; import { MappingCreatureArme } from "../item/mapping-creature-arme.mjs";
import RollDialog from "../roll/roll-dialog.mjs"; import RollDialog from "../roll/roll-dialog.mjs";
import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_COMP, ROLL_TYPE_JEU, ROLL_TYPE_MEDITATION, ROLL_TYPE_OEUVRE, ROLL_TYPE_TACHE } from "../roll/roll-constants.mjs"; import { ATTAQUE_ROLL_TYPES, DEFAULT_ROLL_TYPES, DIFF, ROLL_TYPE_ATTAQUE, ROLL_TYPE_COMP, ROLL_TYPE_JEU, ROLL_TYPE_MEDITATION, ROLL_TYPE_OEUVRE, ROLL_TYPE_TACHE } from "../roll/roll-constants.mjs";
import { OptionsAvancees, ROLL_DIALOG_V2 } from "../settings/options-avancees.js";
/** /**
* Classe de base pour les acteurs disposant de rêve (donc, pas des objets) * Classe de base pour les acteurs disposant de rêve (donc, pas des objets)
@@ -410,22 +411,32 @@ export class RdDBaseActorReve extends RdDBaseActor {
/* -------------------------------------------- */ /* -------------------------------------------- */
async rollCompetenceV2(rollData) { async rollCompetenceV2(rollData) {
foundry.utils.mergeObject(rollData, { rollData.ids = rollData?.ids ?? {}
ids: { rollData.type = rollData.type ?? { allowed: DEFAULT_ROLL_TYPES }
actorId: this.id rollData.ids.actorId = this.id
},
type: {
allowed: [ROLL_TYPE_COMP, ROLL_TYPE_OEUVRE, ROLL_TYPE_TACHE, ROLL_TYPE_JEU, ROLL_TYPE_MEDITATION],
}
})
rollData.ids.actorId = rollData.ids.actorId ?? this.id
await RollDialog.create(rollData) await RollDialog.create(rollData)
} }
async rollCompetence(idOrName, options = { tryTarget: true, arme: undefined }) { async rollCompetence(idOrName, options = { tryTarget: true, arme: undefined }) {
RdDEmpoignade.checkEmpoignadeEnCours(this) RdDEmpoignade.checkEmpoignadeEnCours(this)
const competence = this.getCompetence(idOrName); const competence = this.getCompetence(idOrName);
if (competence.type != ITEM_TYPES.competencecreature && OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
const rollData = {
selected: {
comp: { key: competence.name },
diff: { type: DIFF.LIBRE, value: competence.system.default_diffLibre ?? 0 }
}
}
if (options.arme) {
rollData.selected.attaque = { arme: { id: options.arme.id }, comp: { id: competence.id } }
rollData.type = { allowed: ATTAQUE_ROLL_TYPES }
}
await this.rollCompetenceV2(rollData)
return
}
let rollData = { let rollData = {
carac: this.system.carac, carac: this.system.carac,
competence: competence, competence: competence,
@@ -443,7 +454,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme) RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme)
} }
}); });
return; return
} }
// Transformer la competence de créature // Transformer la competence de créature
MappingCreatureArme.setRollDataCreature(rollData) MappingCreatureArme.setRollDataCreature(rollData)

View File

@@ -1,5 +1,5 @@
import { Grammar } from "../../grammar.js" import { Grammar } from "../../grammar.js"
import { RdDItemArme } from "../../item/arme.js" import { EMPOIGNADE, RdDItemArme } from "../../item/arme.js"
import { RdDItemCompetence } from "../../item-competence.js" import { RdDItemCompetence } from "../../item-competence.js"
import { RdDItemSort } from "../../item-sort.js" import { RdDItemSort } from "../../item-sort.js"
import { ITEM_TYPES } from "../../constants.js" import { ITEM_TYPES } from "../../constants.js"
@@ -141,7 +141,7 @@ export class Mapping {
static prepareArmes(actor) { static prepareArmes(actor) {
const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme) const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme)
armes.push(RdDItemArme.corpsACorps(actor)); armes.push(RdDItemArme.pugilat(actor));
armes.push(RdDItemArme.empoignade(actor)); armes.push(RdDItemArme.empoignade(actor));
return armes.map(arme => [ return armes.map(arme => [
arme.system.unemain ? Mapping.prepareArme(actor, arme, '(1 main)') : undefined, arme.system.unemain ? Mapping.prepareArme(actor, arme, '(1 main)') : undefined,
@@ -175,7 +175,7 @@ export class Mapping {
const dommages = Misc.toSignedString(dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme)) const dommages = Misc.toSignedString(dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme))
switch (arme.system.mortalite) { switch (arme.system.mortalite) {
case 'non-mortel': return `(${dommages})` case 'non-mortel': return `(${dommages})`
case 'empoignade': return '-' case EMPOIGNADE: return '-'
} }
return dommages return dommages
} }

View File

@@ -4,6 +4,7 @@ import { BASE_CORPS_A_CORPS } from "./base-items.js";
import { Grammar } from "../grammar.js"; import { Grammar } from "../grammar.js";
import { RdDInitiative } from "../initiative.mjs"; import { RdDInitiative } from "../initiative.mjs";
import { MappingCreatureArme } from "./mapping-creature-arme.mjs"; import { MappingCreatureArme } from "./mapping-creature-arme.mjs";
import { Misc } from "../misc.js";
const nomCategorieParade = { const nomCategorieParade = {
"sans-armes": "Sans arme", "sans-armes": "Sans arme",
@@ -27,6 +28,10 @@ export const ATTAQUE_TYPE = {
LANCER: '(lancer)' LANCER: '(lancer)'
} }
export const CORPS_A_CORPS = 'Corps à corps'
export const PUGILAT = 'pugilat'
export const EMPOIGNADE = 'empoignade'
/* -------------------------------------------- */ /* -------------------------------------------- */
export class RdDItemArme extends RdDItem { export class RdDItemArme extends RdDItem {
@@ -63,7 +68,7 @@ export class RdDItemArme extends RdDItem {
case ITEM_TYPES.competencecreature: case ITEM_TYPES.competencecreature:
return MappingCreatureArme.armeCreature(arme); return MappingCreatureArme.armeCreature(arme);
} }
return RdDItemArme.corpsACorps(); return RdDItemArme.pugilat();
} }
static getCompetenceArme(arme, maniement) { static getCompetenceArme(arme, maniement) {
@@ -77,6 +82,7 @@ export class RdDItemArme extends RdDItem {
case ATTAQUE_TYPE.DEUX_MAINS: return arme.competence2Mains() case ATTAQUE_TYPE.DEUX_MAINS: return arme.competence2Mains()
case ATTAQUE_TYPE.TIR: case 'tir': return arme.system.tir case ATTAQUE_TYPE.TIR: case 'tir': return arme.system.tir
case ATTAQUE_TYPE.LANCER: case 'lancer': return arme.system.lancer; case ATTAQUE_TYPE.LANCER: case 'lancer': return arme.system.lancer;
case ATTAQUE_TYPE.CORPS_A_CORPS: return CORPS_A_CORPS
} }
} }
return undefined return undefined
@@ -248,12 +254,20 @@ export class RdDItemArme extends RdDItem {
return this.system.resistance > 0 || (this.system.tir != '' && this.system.portee_courte > 0) return this.system.resistance > 0 || (this.system.tir != '' && this.system.portee_courte > 0)
} }
static corpsACorps(actor) { static pugilat(actor) {
let competence = actor?.getCompetenceCorpsACorps() ?? BASE_CORPS_A_CORPS return RdDItemArme.$corpsACorps(actor, 'Pugilat', PUGILAT)
let melee = actor ? actor.system.carac['melee'].value : 0 }
static empoignade(actor) {
return RdDItemArme.$corpsACorps(actor, 'Empoignade', EMPOIGNADE)
}
static $corpsACorps(actor, name, cac, system) {
const competence = actor?.getCompetenceCorpsACorps() ?? BASE_CORPS_A_CORPS
const melee = actor ? actor.system.carac['melee'].value : 0
return new RdDItemArme({ return new RdDItemArme({
_id: competence.id, _id: Misc.fakeId(cac),
name: 'Corps à corps', name: name,
type: ITEM_TYPES.arme, type: ITEM_TYPES.arme,
img: competence.img, img: competence.img,
system: { system: {
@@ -263,29 +277,15 @@ export class RdDItemArme extends RdDItem {
force: 0, force: 0,
dommages: "0", dommages: "0",
dommagesReels: 0, dommagesReels: 0,
mortalite: 'non-mortel', mortalite: cac == EMPOIGNADE ? EMPOIGNADE : 'non-mortel',
competence: 'Corps à corps', competence: CORPS_A_CORPS,
resistance: 1, resistance: 1,
baseInit: 4, baseInit: cac == EMPOIGNADE ? 3 : 4,
cac: 'pugilat', cac: cac,
deuxmains: true, deuxmains: true,
categorie_parade: 'sans-armes' categorie_parade: 'sans-armes'
} }
}) })
} }
static pugilat(actor) {
const pugilat = RdDItemArme.corpsACorps(actor)
pugilat.name = 'Pugilat'
return pugilat
}
static empoignade(actor) {
const empoignade = RdDItemArme.corpsACorps(actor)
empoignade.name = 'Empoignade'
empoignade.system.cac = 'empoignade'
empoignade.system.baseInit = 3
empoignade.system.mortalite = 'empoignade'
return empoignade
}
} }

View File

@@ -65,6 +65,10 @@ export class Misc {
return 0; return 0;
} }
static fakeId(base) {
return (base + foundry.utils.randomID(16)).substring(0, 16)
}
static typeName(type, subType) { static typeName(type, subType) {
return subType ? game.i18n.localize(`TYPES.${type}.${subType}`) return subType ? game.i18n.localize(`TYPES.${type}.${subType}`)
: ''; : '';

View File

@@ -10,14 +10,14 @@ import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
import { Targets } from "./targets.js"; import { Targets } from "./targets.js";
import { RdDEmpoignade } from "./rdd-empoignade.js"; import { RdDEmpoignade } from "./rdd-empoignade.js";
import { RdDRollResult } from "./rdd-roll-result.js"; import { RdDRollResult } from "./rdd-roll-result.js";
import { RdDItemArme } from "./item/arme.js"; import { EMPOIGNADE, RdDItemArme } from "./item/arme.js";
import { RdDItemCompetence } from "./item-competence.js"; import { RdDItemCompetence } from "./item-competence.js";
import { MAP_PHASE, RdDInitiative } from "./initiative.mjs"; import { MAP_PHASE, RdDInitiative } from "./initiative.mjs";
import RollDialog from "./roll/roll-dialog.mjs"; import RollDialog from "./roll/roll-dialog.mjs";
import { PART_DEFENSE } from "./roll/roll-part-defense.mjs"; import { PART_DEFENSE } from "./roll/roll-part-defense.mjs";
import { RollDialogAdapter } from "./roll/roll-dialog-adapter.mjs"; import { RollDialogAdapter } from "./roll/roll-dialog-adapter.mjs";
import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll/roll-constants.mjs"; import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll/roll-constants.mjs";
import { OptionsAvancees, ROLL_DIALOG_V2_TEST } from "./settings/options-avancees.js"; import { OptionsAvancees, ROLL_DIALOG_V2, ROLL_DIALOG_V2_TEST } from "./settings/options-avancees.js";
import { MappingCreatureArme } from "./item/mapping-creature-arme.mjs"; import { MappingCreatureArme } from "./item/mapping-creature-arme.mjs";
import { RollBasicParts } from "./roll/roll-basic-parts.mjs"; import { RollBasicParts } from "./roll/roll-basic-parts.mjs";
@@ -757,7 +757,10 @@ export class RdDCombat {
if (!await this.attacker.accorder(this.defender, 'avant-attaque')) { if (!await this.attacker.accorder(this.defender, 'avant-attaque')) {
return return
} }
if (arme.system.cac == 'empoignade') { if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
return this.attacker.rollCompetence(competence.name, { arme: arme })
}
if (arme.system.cac == EMPOIGNADE) {
RdDEmpoignade.onAttaqueEmpoignade(this.attacker, this.defender) RdDEmpoignade.onAttaqueEmpoignade(this.attacker, this.defender)
return return
} }
@@ -810,7 +813,7 @@ export class RdDCombat {
} }
else { else {
// sans armes: à mains nues // sans armes: à mains nues
rollData.arme = RdDItemArme.corpsACorps(this.attacker) rollData.arme = RdDItemArme.pugilat(this.attacker)
rollData.arme.system.niveau = competence.system.niveau rollData.arme.system.niveau = competence.system.niveau
rollData.arme.system.initiative = RdDInitiative.getRollInitiative(this.attacker.system.carac['melee'].value, competence.system.niveau); rollData.arme.system.initiative = RdDInitiative.getRollInitiative(this.attacker.system.carac['melee'].value, competence.system.niveau);
} }

View File

@@ -1,4 +1,4 @@
import { ATTAQUE_TYPE, RdDItemArme } from "./item/arme.js"; import { ATTAQUE_TYPE, EMPOIGNADE, PUGILAT, RdDItemArme } from "./item/arme.js";
import { ITEM_TYPES } from "./constants.js"; import { ITEM_TYPES } from "./constants.js";
export class RdDHotbar { export class RdDHotbar {
@@ -28,8 +28,8 @@ export class RdDHotbar {
return ' ' + maniement return ' ' + maniement
case 'tir': return ' (tir)'; case 'tir': return ' (tir)';
case 'lancer': return ' (lancer)'; case 'lancer': return ' (lancer)';
case 'pugilat': return ' (pugilat)'; case PUGILAT: return ' (pugilat)';
case 'empoignade': return ' (empoignade)'; case EMPOIGNADE: return ' (empoignade)';
} }
return '' return ''
} }
@@ -63,8 +63,8 @@ export class RdDHotbar {
case ITEM_TYPES.competence: case ITEM_TYPES.competence:
await this.createItemMacro(item, slot++, 'competence') await this.createItemMacro(item, slot++, 'competence')
if (item.isCorpsACorps()) { if (item.isCorpsACorps()) {
await this.createItemMacro(item, slot++, 'pugilat') await this.createItemMacro(item, slot++, PUGILAT)
await this.createItemMacro(item, slot++, 'empoignade') await this.createItemMacro(item, slot++, EMPOIGNADE)
} }
else if (item.isCompetenceArme()) { else if (item.isCompetenceArme()) {
ui.notifications.info(`${item.name} est une compétence d'arme, la macro n'est pas liée à un arme.<br> ui.notifications.info(`${item.name} est une compétence d'arme, la macro n'est pas liée à un arme.<br>
@@ -121,9 +121,9 @@ export class RdDHotbar {
case ITEM_TYPES.competence: case ITEM_TYPES.competence:
if (item.isCorpsACorps()) { if (item.isCorpsACorps()) {
switch (categorieArme) { switch (categorieArme) {
case 'pugilat': case PUGILAT:
return actor.rollArme(RdDItemArme.corpsACorps(actor)); return actor.rollArme(RdDItemArme.pugilat(actor));
case 'empoignade': case EMPOIGNADE:
return actor.rollArme(RdDItemArme.empoignade(actor)); return actor.rollArme(RdDItemArme.empoignade(actor));
} }
} }

View File

@@ -9,6 +9,7 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
import { Grammar } from "./grammar.js"; import { Grammar } from "./grammar.js";
import { ACTOR_TYPES, renderTemplate } from "./constants.js"; import { ACTOR_TYPES, renderTemplate } from "./constants.js";
import { EMPOIGNADE } from "./item/arme.js";
/** /**
* Extend the base Dialog entity to select roll parameters * Extend the base Dialog entity to select roll parameters
@@ -333,10 +334,8 @@ export class RdDRoll extends Dialog {
// Mise à jour valeurs // Mise à jour valeurs
this.html.find(".dialog-roll-title").text(this._getTitle(rollData)); this.html.find(".dialog-roll-title").text(this._getTitle(rollData));
this.html.find("input.check-mortalite").prop('checked', rollData.dmg.mortalite == 'non-mortel'); this.html.find("input.check-mortalite").prop('checked', rollData.dmg.mortalite == 'non-mortel');
this.html.find("label.dmg-arme-actor").text(rollData.dmg.mortalite == 'empoignade' ? 'empoignade' : Misc.toSignedString(rollData.dmg.total)); this.html.find("label.dmg-arme-actor").text(rollData.dmg.mortalite == EMPOIGNADE ? EMPOIGNADE : Misc.toSignedString(rollData.dmg.total));
this.html.find("label.arme-mortalite").text(rollData.dmg.mortalite); this.html.find("label.arme-mortalite").text(rollData.dmg.mortalite);
// this.html.find("[name='dmg-arme-actor']").text(rollData.dmg.mortalite == 'empoignade'? 'empoignade': Misc.toSignedString(rollData.dmg.total) );
// this.html.find("[name='arme-mortalite']").text(rollData.dmg.mortalite);
this.html.find("div.placeholder-ajustements").empty().append(adjustements); this.html.find("div.placeholder-ajustements").empty().append(adjustements);
this.html.find("div.placeholder-resolution").empty().append(resolutionTable) this.html.find("div.placeholder-resolution").empty().append(resolutionTable)
} }

View File

@@ -5,6 +5,7 @@ import { RdDCombat } from "../rdd-combat.js"
import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs" import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs"
import { RdDResolutionTable } from "../rdd-resolution-table.js" import { RdDResolutionTable } from "../rdd-resolution-table.js"
import { RDD_CONFIG, renderTemplate } from "../constants.js" import { RDD_CONFIG, renderTemplate } from "../constants.js"
import { EMPOIGNADE } from "../item/arme.js"
export default class ChatRollResult { export default class ChatRollResult {
static init() { static init() {
@@ -56,8 +57,7 @@ export default class ChatRollResult {
isShowEncaissement(roll) { isShowEncaissement(roll) {
switch (roll.type.current) { switch (roll.type.current) {
case ROLL_TYPE_DEFENSE: case ROLL_TYPE_DEFENSE:
return roll.rolled.isEchec && return roll.rolled.isEchec && roll.attackerRoll?.dmg.mortalite != EMPOIGNADE
roll.attackerRoll?.dmg.mortalite != 'empoignade'
} }
return false return false
} }

View File

@@ -9,6 +9,14 @@ export const ROLL_TYPE_OEUVRE = 'oeuvre'
export const ROLL_TYPE_SORT = 'sort' export const ROLL_TYPE_SORT = 'sort'
export const ROLL_TYPE_TACHE = 'tache' export const ROLL_TYPE_TACHE = 'tache'
export const ATTAQUE_ROLL_TYPES = [ROLL_TYPE_ATTAQUE]
export const COMBAT_ROLL_TYPES = [ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE]
export const DEMIREVE_ROLL_TYPES = [ROLL_TYPE_SORT]
export const DEFAULT_ROLL_TYPES = [ROLL_TYPE_COMP, ROLL_TYPE_JEU, ROLL_TYPE_MEDITATION, ROLL_TYPE_CUISINE, ROLL_TYPE_OEUVRE, ROLL_TYPE_TACHE]
export const ALL_ROLL_TYPES = [...DEFAULT_ROLL_TYPES, ...COMBAT_ROLL_TYPES, ...DEMIREVE_ROLL_TYPES]
export const DIFF = { export const DIFF = {
LIBRE: 'libre', LIBRE: 'libre',
ATTAQUE: 'attaque', ATTAQUE: 'attaque',

View File

@@ -264,8 +264,8 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
const potential = ALL_ROLL_TYPES.find(m => m.code == rollData.type.current)?.code const potential = ALL_ROLL_TYPES.find(m => m.code == rollData.type.current)?.code
const allowed = rollData.type.retry && potential const allowed = rollData.type.retry && potential
? [potential] ? [potential]
: (rollData.type.allowed ?? ALL_ROLL_TYPES.filter(m => m.isAllowed(rollData) && m.visible(rollData)).map(m => m.code)) : (rollData.type.allowed ?? ALL_ROLL_TYPES.filter(m => m.isAllowed(rollData) && m.visible(rollData)).map(m => m.code) ?? [ROLL_TYPE_COMP])
const rollType = allowed.find(c => c == rollData.type.current) ?? (allowed.length > 0 ? allowed[0].code : ROLL_TYPE_COMP); const rollType = allowed.find(c => c == rollData.type.current) ?? allowed[0]
rollData.type.allowed = allowed rollData.type.allowed = allowed
rollData.type.current = rollType rollData.type.current = rollType

View File

@@ -1,7 +1,8 @@
import { RdDBonus } from "../rdd-bonus.js" import { RdDBonus } from "../rdd-bonus.js"
import { ROLL_TYPE_ATTAQUE } from "./roll-constants.mjs" import { DIFF, ROLL_TYPE_ATTAQUE } from "./roll-constants.mjs"
import { PART_CARAC } from "./roll-part-carac.mjs" import { PART_CARAC } from "./roll-part-carac.mjs"
import { PART_COMP } from "./roll-part-comp.mjs" import { PART_COMP } from "./roll-part-comp.mjs"
import { PART_DIFF } from "./roll-part-diff.mjs"
import { RollPartSelect } from "./roll-part-select.mjs" import { RollPartSelect } from "./roll-part-select.mjs"
import { ROLLDIALOG_SECTION } from "./roll-part.mjs" import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
@@ -22,7 +23,8 @@ export class RollPartAttaque extends RollPartSelect {
refs.attaques = attaques.map(it => RollPartAttaque.$extractAttaque(it, rollData.active.actor)) refs.attaques = attaques.map(it => RollPartAttaque.$extractAttaque(it, rollData.active.actor))
refs.tactiques = TACTIQUES refs.tactiques = TACTIQUES
if (refs.attaques.length > 0) { if (refs.attaques.length > 0) {
this.$selectAttaque(rollData) const attaque = this.findAttaque(refs.attaques, this.getSaved(rollData))
this.$selectAttaque(rollData, attaque?.key)
} }
} }
@@ -32,19 +34,34 @@ export class RollPartAttaque extends RollPartSelect {
} }
restore(rollData) { restore(rollData) {
const saved = this.getSaved(rollData)
super.restore(rollData) super.restore(rollData)
this.getCurrent(rollData).dmg = this.getSaved(rollData).dmg if (saved.dmg) {
this.getCurrent(rollData).dmg = this.getSaved(rollData).dmg
}
}
findAttaque(attaques, saved) {
return attaques.find(at => at.arme.id == saved?.arme?.id &&
at.comp.id == saved?.comp?.id
)
} }
choices(refs) { return refs.attaques } choices(refs) { return refs.attaques }
static $extractAttaque(attaque, actor) { static $extractAttaque(attaque, actor) {
return foundry.utils.mergeObject({ // const extracted = foundry.utils.mergeObject({
key: `${attaque.action}::${attaque.label}`, // key: `${attaque.action}::${attaque.label}`,
tactique: TACTIQUES[0] // tactique: TACTIQUES[0]
}, // },
attaque // attaque
) // )
// return extracted
// extracted.initialDiff = attaque.comp?.system.default_diffLibre ?? 0
attaque.key = `${attaque.action}::${attaque.label}`
attaque.tactique = TACTIQUES[0]
attaque.initialDiff = attaque.comp?.system.default_diffLibre ?? 0
return attaque
} }
prepareContext(rollData) { prepareContext(rollData) {
@@ -101,6 +118,12 @@ export class RollPartAttaque extends RollPartSelect {
switch (part.code) { switch (part.code) {
case PART_CARAC: return part.filterCaracs(rollData, [current.carac.key]) case PART_CARAC: return part.filterCaracs(rollData, [current.carac.key])
case PART_COMP: return part.filterComps(rollData, [current.comp.name]) case PART_COMP: return part.filterComps(rollData, [current.comp.name])
case PART_DIFF: {
if (current.initialDiff) {
part.setDiff(rollData, { type: DIFF.ATTAQUE, value: current.initialDiff })
current.initialDiff = undefined
}
}
} }
} }
return undefined return undefined

View File

@@ -51,10 +51,10 @@ export class RollPartDiff extends RollPart {
) )
} }
setDiff(rollData, diffDefense) { setDiff(rollData, diff) {
const current = this.getCurrent(rollData) const current = this.getCurrent(rollData)
current.value = diffDefense.diff current.value = diff.diff
current.type = diffDefense.type current.type = diff.type
} }
getAjustements(rollData) { getAjustements(rollData) {