Big WIP...
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@ -36,10 +36,9 @@ export class RdDActorSheet extends ActorSheet {
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/* -------------------------------------------- */
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async getData() {
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const objectData = Misc.data(this.object)
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//this.actor.checkMonnaiePresence(this.actor.data.items); // Always check
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const objectData = this.object.system
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console.log("New actor", objectData)
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let formData = {
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title: this.title,
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id: this.object.id,
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@ -48,17 +47,16 @@ export class RdDActorSheet extends ActorSheet {
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name: this.object.name,
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editable: this.isEditable,
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cssClass: this.isEditable ? "editable" : "locked",
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data: foundry.utils.deepClone(this.object.system),
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data: foundry.utils.deepClone(this.actor.system),
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effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
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limited: this.object.limited,
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options: this.options,
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owner: this.document.isOwner,
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itemsByType: Misc.classify(this.object.items.map(i => foundry.utils.deepClone(i))),
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};
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console.log("ACTOR DATA:", formData)
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}
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console.log("BUILD",formData.itemsByType, this.object.items )
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RdDUtility.filterItemsPerTypeForSheet(formData)
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formData.options.isGM = game.user.isGM;
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if (formData.type == 'creature') return formData; // Shortcut
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@ -79,12 +77,11 @@ export class RdDActorSheet extends ActorSheet {
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};
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formData.competences.forEach(item => {
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console.log('Comp', item)
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item.isVisible = this.options.cherchercompetence
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item.system.visible = this.options.cherchercompetence
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? RdDItemCompetence.nomContientTexte(item, this.options.cherchercompetence)
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: (!this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(item));
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RdDItemCompetence.levelUp(item, formData.data.compteurs.experience.value)
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})
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RdDItemCompetence.levelUp(item, formData.data.compteurs.experience.value);
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});
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Object.values(formData.data.carac).forEach(c => {
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RdDCarac.levelUp(c);
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@ -92,11 +89,11 @@ export class RdDActorSheet extends ActorSheet {
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// toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
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formData.combat = duplicate(formData.armes ?? [])
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RdDItemArme.computeNiveauArmes(formData.combat, formData.competences)
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/* TODO TODO RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.data.carac)*/
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formData.combat = duplicate(formData.armes ?? []);
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RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
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RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.data.carac);
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formData.esquives = this.actor.getCompetences("Esquive").map(i => foundry.utils.deepClone(i.system))
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formData.combat = RdDCombatManager.finalizeArmeList(formData.combat, formData.competences, formData.data.carac)
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formData.combat = RdDCombatManager.finalizeArmeList(formData.combat, formData.competences, formData.data.carac);
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this.armesList = formData.combat;
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@ -169,13 +166,14 @@ export class RdDActorSheet extends ActorSheet {
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if (!this.options.editable) return;
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html.find('.item-split').click(async event => {
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const item = RdDSheetUtility.getItem(event, this.actor)
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RdDSheetUtility.splitItem(item, this.actor)
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const item = RdDSheetUtility.getItem(event, this.actor);
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RdDSheetUtility.splitItem(item, this.actor);
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});
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html.find('.item-edit').click(async event => {
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const item = RdDSheetUtility.getItem(event, this.actor)
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console.log("ITEM :", item)
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item.sheet.render(true)
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});
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})
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html.find('.display-label a').click(async event => {
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const item = RdDSheetUtility.getItem(event, this.actor);
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item.sheet.render(true);
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@ -197,7 +195,7 @@ export class RdDActorSheet extends ActorSheet {
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});
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html.find('.item-action').click(async event => {
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const item = RdDSheetUtility.getItem(event, this.actor);
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const item = RdDSheetUtility.getItem(event, this.actor)
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this.actor.actionItem(item);
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});
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html.find('.subacteur-delete').click(async event => {
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@ -207,8 +205,11 @@ export class RdDActorSheet extends ActorSheet {
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html.find('.encaisser-direct').click(async event => {
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this.actor.encaisser();
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});
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})
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html.find('.sheet-possession-attack').click(async event => {
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const poss = RdDSheetUtility.getItem(event, this.actor)
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this.actor.conjurerPossession(poss)
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})
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html.find('.remise-a-neuf').click(async event => {
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if (game.user.isGM) {
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this.actor.remiseANeuf();
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@ -254,7 +255,7 @@ export class RdDActorSheet extends ActorSheet {
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// Equip Inventory Item
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html.find('.item-equip').click(async event => {
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this.actor.equiperObjet(RdDSheetUtility.getItemId(event))
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this.actor.equiperObjet(RdDSheetUtility.getItemId(event));
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});
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// Roll Carac
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@ -326,8 +327,8 @@ export class RdDActorSheet extends ActorSheet {
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// Roll Weapon1
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html.find('.arme-label a').click(async event => {
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let arme = this._getEventArmeCombat(event)
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this.actor.rollArme(duplicate(arme))
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let arme = this._getEventArmeCombat(event);
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this.actor.rollArme(duplicate(arme));
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});
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// Initiative pour l'arme
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html.find('.arme-initiative a').click(async event => {
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@ -387,9 +388,9 @@ export class RdDActorSheet extends ActorSheet {
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this.actor.updateCarac(caracName, parseInt(event.target.value));
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});
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html.find('.carac-xp').change(async event => {
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let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", "")
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//console.log("Value changed :", event, caracName)
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this.actor.updateCaracXP(caracName, parseInt(event.target.value))
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let caracName = event.currentTarget.name.replace(".xp", "").replace("data.carac.", "");
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//console.log("Value changed :", event, caracName);
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this.actor.updateCaracXP(caracName, parseInt(event.target.value));
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});
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// On competence change
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html.find('.competence-value').change(async event => {
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@ -513,17 +514,15 @@ export class RdDActorSheet extends ActorSheet {
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});
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}
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/* -------------------------------------------- */
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_getEventArmeCombat(event) {
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const li = $(event.currentTarget)?.parents(".item")
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let armeName = li.data("arme-name")
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let compName = li.data('competence-name')
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console.log("Searching for", armeName, compName)
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const arme = this.armesList.find(a => a.name == armeName && a.system.competence == compName)
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const li = $(event.currentTarget)?.parents(".item");
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let armeName = li.data("arme-name");
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let compName = li.data('competence-name');
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const arme = this.armesList.find(a => a.name == armeName && a.data.competence == compName);
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if (!arme) {
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return { name: armeName, data: { competence: compName } }
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return { name: armeName, data: { competence: compName } };
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}
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return arme
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return arme;
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}
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/* -------------------------------------------- */
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@ -552,9 +551,10 @@ export class RdDActorSheet extends ActorSheet {
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}
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async _onSplitItem(item, split) {
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if (split >= 1 && split < item.system.quantite) {
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await item.diminuerQuantite(split)
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item.system.quantite = split;
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if (split >= 1 && split < Misc.data(item).data.quantite) {
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await item.diminuerQuantite(split);
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const itemData = duplicate(Misc.data(item));
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itemData.data.quantite = split;
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await this.actor.createEmbeddedDocuments('Item', [itemData])
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}
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}
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