Adaptation Feuilles Acteurs
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@ -9,12 +9,12 @@ export class RdDHotbar {
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*/
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static initDropbar( ) {
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Hooks.on("hotbarDrop", async (bar, data, slot) => {
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Hooks.on("hotbarDrop", async (bar, documentData, slot) => {
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// Create item macro if rollable item - weapon, spell, prayer, trait, or skill
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if (data.type == "Item") {
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if (data.data.type != "arme" && data.data.type != "competence" )
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if (documentData.type == "Item") {
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if (documentData.data.type != "arme" && documentData.data.type != "competence" )
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return
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let item = data.data
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let item = documentData.data
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let command = `game.system.rdd.RdDHotbar.rollMacro("${item.name}", "${item.type}");`;
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let macro = game.macros.entities.find(m => (m.name === item.name) && (m.command === command));
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if (!macro) {
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@ -28,9 +28,9 @@ export class RdDHotbar {
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game.user.assignHotbarMacro(macro, slot);
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}
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// Create a macro to open the actor sheet of the actor dropped on the hotbar
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else if (data.type == "Actor") {
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let actor = game.actors.get(data.id);
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let command = `game.actors.get("${data.id}").sheet.render(true)`
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else if (documentData.type == "Actor") {
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let actor = game.actors.get(documentData.id);
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let command = `game.actors.get("${documentData.id}").sheet.render(true)`
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let macro = game.macros.entities.find(m => (m.name === actor.name) && (m.command === command));
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if (!macro) {
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macro = await Macro.create({
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@ -43,9 +43,9 @@ export class RdDHotbar {
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}
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}
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// Create a macro to open the journal sheet of the journal dropped on the hotbar
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else if (data.type == "JournalEntry") {
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let journal = game.journal.get(data.id);
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let command = `game.journal.get("${data.id}").sheet.render(true)`
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else if (documentData.type == "JournalEntry") {
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let journal = game.journal.get(documentData.id);
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let command = `game.journal.get("${documentData.id}").sheet.render(true)`
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let macro = game.macros.entities.find(m => (m.name === journal.name) && (m.command === command));
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if (!macro) {
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macro = await Macro.create({
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