Competence pour creature
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		| @@ -727,12 +727,12 @@ export class RdDActor extends Actor { | ||||
|     if ( compItem.data.iscombat ) { | ||||
|       armeItem = { name: compName, data: { dommages: compItem.data.dommages} }; | ||||
|     } | ||||
|     compItem.data.defaut_carac = compName; // Fake default competence | ||||
|     compItem.data.defaut_carac = "carac_creature"; // Fake default competence | ||||
|     console.log("V:", compItem.data.carac_value, compItem) | ||||
|     let rollData = {  | ||||
|       "competence": compItem,  | ||||
|       "arme": armeItem, | ||||
|       "carac": { compName: { label: compName, value: compItem.data.carac_value } }, | ||||
|       "carac": { carac_creature: { label: compName, value: compItem.data.carac_value } }, | ||||
|       "bonusmalusTable": CONFIG.RDD.bonusmalus, | ||||
|       "etat": this.data.data.compteurs.etat.value,  | ||||
|       "bmValue": (attackerRoll) ? attackerRoll.bmValue : 0, | ||||
|   | ||||
| @@ -95,6 +95,7 @@ export class RdDRollDialog extends Dialog { | ||||
|       // Update html, according to data | ||||
|       if (rollData.competence) { | ||||
|         // Set the default carac from the competence item | ||||
|         console.log(rollData.competence.data.defaut_carac, rollData.carac); | ||||
|         rollData.selectedCarac = rollData.carac[rollData.competence.data.defaut_carac]; | ||||
|         $("#carac").val( rollData.competence.data.defaut_carac );  | ||||
|       } | ||||
|   | ||||
| @@ -2,7 +2,7 @@ | ||||
|   "name": "foundryvtt-reve-de-dragon", | ||||
|   "title": "Rêve de Dragon", | ||||
|   "description": "Rêve de Dragon RPG for FoundryVTT", | ||||
|   "version": "0.9.8", | ||||
|   "version": "0.9.9", | ||||
|   "minimumCoreVersion": "0.6.0", | ||||
|   "compatibleCoreVersion": "0.6.6", | ||||
|   "templateVersion": 34, | ||||
|   | ||||
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