Amélioration de fenêtre de jets
- indication du type de dégâts - affichage du moral avant l'icone d'appel au moral - meilleur alignement des différentes options
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@ -1,13 +1,29 @@
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<form class="skill-roll-dialog">
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<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}"/>
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<h2 class="dialog-roll-title"></h2>
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<div class="grid grid-2col">
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<div class="flex-group-left">
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<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}"/>
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<div class="flexrow">
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<label>Caractéristique</label>
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{{>"systems/foundryvtt-reve-de-dragon/templates/partial-select-carac.html"}}
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<span>
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{{>"systems/foundryvtt-reve-de-dragon/templates/partial-select-carac.html"}}
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</span>
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</div>
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{{#if targetToken}}
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<div class="flexrow">
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<label>Cible:</label>
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<label>
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<img class="sheet-competence-img" src="{{targetToken.img}}" title="{{targetToken.name}}" />
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{{targetToken.name}}
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</label>
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</div>
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{{/if}}
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{{#if ajustements.attaqueDefenseurSurpris.used}}
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<div class="flexrow">
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<label>{{ajustements.attaqueDefenseurSurpris.label}}</label>
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</div>
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{{/if}}
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{{#if arme}}
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{{#if attackerRoll}}
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{{#if attackerRoll.tactique}}
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@ -27,41 +43,28 @@
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<div class="tooltiptext ttt-ajustements">
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<div>
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<strong>Charge</strong> : Les longueurs d'armes n'interviennent pas dans la charge, il faut gérer une initiative aléatoire dans ce cas.
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<br><strong>Feinte</strong> : Vous devez avoir l'initative sur votre adversaire et y renoncer.
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<br>
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<strong>Feinte</strong> : Vous devez avoir l'initative sur votre adversaire et y renoncer.
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</div>
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</div>
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</span>
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</div>
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{{/if}}
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{{#if targetToken}}
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<div class="flexrow">
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Cible: {{targetToken.name}}
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<img class="sheet-competence-img" src="{{targetToken.img}}" title="{{targetToken.name}}" />
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</div>
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{{/if}}
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{{#if ajustements.attaqueDefenseurSurpris.used}}
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<div class="flexrow">
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<label>{{ajustements.attaqueDefenseurSurpris.label}}</label>
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</div>
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{{/if}}
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{{#unless attackerRoll}}
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<div class="flexrow">
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<label>Dégats:</label>
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{{#if (eq arme.system.mortalite 'non-mortel')}}
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<label class="dmg-arme-actor"></label>
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{{else if (eq arme.system.mortalite 'empoignade')}}
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{{#if (eq arme.system.mortalite 'empoignade')}}
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<label>Empoignade</label>
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{{else}}
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<span>
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<input class="attribute-value" type="checkbox" name="motalite" {{#unless (eq mortalite 'mortel')}}checked{{/unless}} />
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<label class="dmg-arme-actor"></label>
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{{#unless (eq arme.system.mortalite 'non-mortel')}}
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<input class="attribute-value check-mortalite" type="checkbox" name="mortalite" {{#unless (eq mortalite 'mortel')}}checked{{/unless}} />
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{{/unless}}
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<label class="dmg-arme-actor" name="dmg-arme-actor"></label> (<label class="arme-mortalite" name="arme-mortalite"></label>)
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</span>
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{{/if}}
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</div>
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{{/unless}}
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{{/if}}
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{{/if}}
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<div class="flexrow"></div>
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{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-surenc.html"}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-enctotal.html"}}
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</div>
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@ -75,6 +78,7 @@
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{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffCondition.html"}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-forcer.html"}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-moral.html"}}
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<div class="flexrow"></div>
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<div class="placeholder-ajustements" class="flexrow"></div>
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</div>
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</div>
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