Améliorations du combat

- nettoyage des infos et messages de combat améliorés
- message de status envoyé uniquement par le GM (pour éviter les
doublons)
- stockage des infos de passes d'armes géré par RdDCombat

Déplacement des Hooks/notifications de messages socket:
- liés au combat dans la méthode RdDCombat.init

Convention de nommage: les méthodes de gestion de notification par
hook/socket sont préfixées 'on'
ex: onSocketMessage, onUpdateCombat, onPreDeleteCombat
This commit is contained in:
Vincent Vandemeulebrouck
2021-01-10 00:30:37 +01:00
parent ad00a3f700
commit 3f62582af5
8 changed files with 189 additions and 128 deletions

View File

@ -45,16 +45,16 @@ const _patch_initiative = () => {
ids = typeof ids === "string" ? [ids] : ids;
const currentId = this.combatant._id;
// calculate initiative
for ( let cId = 0; cId < ids.length; cId++) {
const c = this.getCombatant( ids[cId] );
for (let cId = 0; cId < ids.length; cId++) {
const c = this.getCombatant(ids[cId]);
//if (!c) return results;
let rollFormula = formula; // Init per default
if ( !rollFormula ) {
if (!rollFormula) {
let armeCombat, competence;
if ( c.actor.data.type == 'creature' || c.actor.data.type == 'entite') {
if (c.actor.data.type == 'creature' || c.actor.data.type == 'entite') {
for (const competenceItem of c.actor.data.items) {
if ( competenceItem.data.iscombat) {
if (competenceItem.data.iscombat) {
competence = duplicate(competenceItem);
}
}
@ -65,17 +65,17 @@ const _patch_initiative = () => {
armeCombat = duplicate(item);
}
}
let compName = ( armeCombat == undefined ) ? "Corps à corps" : armeCombat.data.competence;
competence = RdDItemCompetence.findCompetence( c.actor.data.items, compName );
rollFormula = RdDUtility.calculInitiative(competence.data.niveau, c.actor.data.data.carac[competence.data.defaut_carac].value);
let compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.data.competence;
competence = RdDItemCompetence.findCompetence(c.actor.data.items, compName);
rollFormula = RdDUtility.calculInitiative(competence.data.niveau, c.actor.data.data.carac[competence.data.defaut_carac].value);
}
}
//console.log("Combatat", c);
const roll = this._getInitiativeRoll(c, rollFormula);
if ( roll.total <= 0 ) roll.total = 1;
if (roll.total <= 0) roll.total = 1;
//console.log("Compute init for", armeCombat, competence, rollFormula, roll.total);
await this.updateEmbeddedEntity("Combatant", { _id: c._id, initiative: roll.total });
await this.updateEmbeddedEntity("Combatant", { _id: c._id, initiative: roll.total });
// Send a chat message
let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
let messageData = mergeObject(
@ -98,22 +98,17 @@ const _patch_initiative = () => {
}
/************************************************************************************/
Hooks.once("init", async function() {
Hooks.once("init", async function () {
console.log(`Initializing Reve de Dragon System`);
// preload handlebars templates
RdDUtility.preloadHandlebarsTemplates();
// Create useful storage space
game.system.rdd = {
rollDataHandler: {
attaques: {},
defenses: {}
},
TMRUtility: TMRUtility
}
/* -------------------------------------------- */
/* -------------------------------------------- */
game.settings.register("foundryvtt-reve-de-dragon", "accorder-entite-cauchemar", {
name: "Accorder le rêve aux entités",
hint: "A quel moment les personnages doivent accorder leur rêve aux entités de cauchemar",
@ -130,7 +125,7 @@ Hooks.once("init", async function() {
/* -------------------------------------------- */
game.settings.register("foundryvtt-reve-de-dragon", "calendrier", {
name: "calendrier",
name: "calendrier",
scope: "world",
config: false,
type: Object
@ -138,7 +133,7 @@ Hooks.once("init", async function() {
/* -------------------------------------------- */
game.settings.register("foundryvtt-reve-de-dragon", "liste-nombre-astral", {
name: "liste-nombre-astral",
name: "liste-nombre-astral",
scope: "world",
config: false,
type: Object
@ -146,7 +141,7 @@ Hooks.once("init", async function() {
/* -------------------------------------------- */
game.settings.register("foundryvtt-reve-de-dragon", "calendrier-pos", {
name: "calendrierPos",
name: "calendrierPos",
scope: "world",
config: false,
type: Object
@ -160,7 +155,7 @@ Hooks.once("init", async function() {
config: true,
default: false,
type: Boolean
});
});
/* -------------------------------------------- */
game.settings.register("foundryvtt-reve-de-dragon", "supprimer-dialogues-combat-chat", {
@ -170,7 +165,7 @@ Hooks.once("init", async function() {
config: true,
default: true,
type: Boolean
});
});
/* -------------------------------------------- */
game.settings.register("foundryvtt-reve-de-dragon", "activer-sons-audio", {
name: "Activer les bruitages intégrés",
@ -180,37 +175,39 @@ Hooks.once("init", async function() {
default: true,
type: Boolean
});
/* -------------------------------------------- */
// Set an initiative formula for the system
CONFIG.Combat.initiative = {
formula: "1d20",
// Set an initiative formula for the system
CONFIG.Combat.initiative = {
formula: "1d20",
decimals: 2
};
/* -------------------------------------------- */
game.socket.on("system.foundryvtt-reve-de-dragon", data => {
RdDUtility.performSocketMesssage( data );
RdDUtility.onSocketMesssage(data);
RdDCombat.onSocketMessage(data);
});
/* -------------------------------------------- */
// Define custom Entity classes
// Define custom Entity classes
CONFIG.Actor.entityClass = RdDActor;
CONFIG.RDD = {
resolutionTable : RdDResolutionTable.resolutionTable,
carac_array : RdDUtility.getCaracArray(),
ajustementsConditions : RdDUtility.getAjustementsConditions(),
difficultesLibres : RdDUtility.getDifficultesLibres()
CONFIG.RDD = {
resolutionTable: RdDResolutionTable.resolutionTable,
carac_array: RdDUtility.getCaracArray(),
ajustementsConditions: RdDUtility.getAjustementsConditions(),
difficultesLibres: RdDUtility.getDifficultesLibres()
}
/* -------------------------------------------- */
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorSheet, {
types: ["personnage"],
makeDefault: true }
types: ["personnage"],
makeDefault: true
}
);
Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorCreatureSheet, {
Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorCreatureSheet, {
types: ["creature"],
makeDefault: true
});
@ -218,44 +215,41 @@ Hooks.once("init", async function() {
types: ["vehicule"],
makeDefault: true
});
Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorEntiteSheet, {
Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorEntiteSheet, {
types: ["entite"],
makeDefault: true
});
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("foundryvtt-reve-de-dragon", RdDItemSheet, {makeDefault: true});
Items.registerSheet("foundryvtt-reve-de-dragon", RdDItemSheet, { makeDefault: true });
// Handlebar function pour container
Handlebars.registerHelper('buildConteneur', (objet) => { return RdDUtility.buildConteneur(objet); });
// Patch the initiative formula
_patch_initiative();
// préparation des différents modules
RdDCommands.init();
RdDCombat.init();
RdDTokenHud.init();
});
/* -------------------------------------------- */
function messageDeBienvenue(){
function messageDeBienvenue() {
ChatUtility.removeMyChatMessageContaining('<div id="message-bienvenue-rdd">');
ChatMessage.create( {
ChatMessage.create({
user: game.user._id,
whisper: [game.user._id],
content : `<div id="message-bienvenue-rdd"><span class="rdd-roll-part">Bienvenue dans le Rêve des Dragons !</span>
whisper: [game.user._id],
content: `<div id="message-bienvenue-rdd"><span class="rdd-roll-part">Bienvenue dans le Rêve des Dragons !</span>
<br>Vous trouverez quelques informations pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs}
<br>La commande <code>/aide</code> dans le chat permet de voir les commandes spécifiques à Rêve de Dragon.</div>
` });
}
/* -------------------------------------------- */
Hooks.once("renderApplication", () => {
messageDeBienvenue();
});
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
Hooks.once("ready", function() {
// préparation des lignes de commandes
RdDCommands.init();
Hooks.once("ready", function () {
/* -------------------------------------------- */
/* Affiche/Init le calendrier */
let calendrier = new RdDCalendrier();
@ -264,20 +258,20 @@ Hooks.once("ready", function() {
let templateData = {};
renderTemplate(templatePath, templateData).then(html => {
calendrier.render(true);
} );
});
game.system.rdd.calendrier = calendrier; // Reference;
// Avertissement si joueur sans personnage
if ( !game.user.isGM && game.user.character == undefined) {
ui.notifications.info( "Attention ! Vous n'êtes connecté à aucun personnage !" );
ChatMessage.create( { content:"<b>ATTENTION</b> Le joueur " + game.user.name + " n'est connecté à aucun personnage !",
user: game.user._id } );
//whisper: [ ChatMessage.getWhisperRecipients("GM") ] } );
if (!game.user.isGM && game.user.character == undefined) {
ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !");
ChatMessage.create({
content: "<b>ATTENTION</b> Le joueur " + game.user.name + " n'est connecté à aucun personnage !",
user: game.user._id
});
//whisper: [ ChatMessage.getWhisperRecipients("GM") ] } );
}
// Integration du TokenHUD
Hooks.on('renderTokenHUD', (app, html, data) => { RdDTokenHud.addTokenHudExtensions(app, html, data._id) });
Hooks.on("updateCombat", (combat, data) => { RdDCombat.updateCombatRound(combat, data) } );
messageDeBienvenue();
});
/* -------------------------------------------- */
@ -287,7 +281,7 @@ Hooks.on("chatMessage", (html, content, msg) => {
if (content[0] == '/') {
let regExp = /(\S+)/g;
let commands = content.toLowerCase().match(regExp);
if (game.system.rdd.commands.processChatCommand(commands, content, msg)){
if (game.system.rdd.commands.processChatCommand(commands, content, msg)) {
return false;
}
}
@ -296,5 +290,5 @@ Hooks.on("chatMessage", (html, content, msg) => {
/* -------------------------------------------- */
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
RdDUtility.pushInitiativeOptions( html, options );
RdDUtility.pushInitiativeOptions(html, options);
})