Ajout des blessures sur encaissement

This commit is contained in:
2023-03-14 02:38:21 +01:00
parent d0475e8677
commit 3e189cbe5f
20 changed files with 304 additions and 417 deletions

View File

@ -2,15 +2,18 @@
<span class="blessure-control">
<img class="sheet-competence-img" src="{{img}}" />
<i class="fas fa-skull-crossbones"></i>
{{system.labelGravite}} ({{system.localisation}})
{{system.labelGravite}}
</span>
{{#if (gt system.gravite 6)}}
<span class="flexrow"></span>
<span class="flexrow"></span>
{{else}}
<span class="flexrow">
<input type="checkbox" class="blessure-premierssoins-done" name="blessure.{{id}}.premierssoins.done" {{#if system.premierssoins.done}}checked{{/if}}/>
{{#if system.premierssoins.done}}
<input type="text" class="blessure-premierssoins-bonus number-x2" name="blessure.{{id}}.premierssoins.bonus" data-dtype="number" value="{{system.premierssoins.bonus}}"/>
{{else}}
<label>{{system.premierssoins.tache}} / {{system.gravite}}</label>
{{/if}}
</span>
<span class="flexrow">
@ -23,6 +26,10 @@
<label>Difficulté {{system.difficulte}}</label>
{{/if}}
</span>
{{/if}}
<span>
{{system.localisation}}
</span>
<span class="item-controls">
<a class="item-edit" title="Editer"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>

View File

@ -1,27 +0,0 @@
<li class="item flexrow list-item {{#if blessure.active}}blessure-active-{{gravite}}{{else}}blessure-inactive{{/if}}"
data-blessure-type="{{gravite}}"
data-attribute={{key}}
data-blessure-index="{{key}}"
data-blessure-active="{{blessure.active}}">
<span class="blessure-control" title="Blessure {{title}}">
<i class="fas fa-skull-crossbones" name="blessure-{{gravite}}-{{key}}-active"></i>
{{title}}
</span>
{{#if blessure.active}}
<span class="blessure-soins flexrow">
<input class="blessure-psdone" name="blessure-{{gravite}}-{{key}}-psdone" type="checkbox" name="blessure.psdone" {{#if blessure.psdone}}checked{{/if}}/>
<input class="blessure-premiers_soins" type="text" name="blessure-{{gravite}}-{{key}}-premiers_soins" data-dtype="number" value="{{blessure.premiers_soins}}"/>
</span>
<span class="blessure-soins flexrow">
<input class="blessure-scdone" name="blessure-{{gravite}}-{{key}}-scdone" type="checkbox" name="blessure.scdone" {{#if blessure.scdone}}checked{{/if}}/>
<input class="blessure-soins_complets" type="text" name="blessure-{{gravite}}-{{key}}-soins_complets" data-dtype="number" value="{{blessure.soins_complets}}"/>
</span>
<input class="blessure-jours" type="text" name="blessure-{{gravite}}-{{key}}-jours" name="jours" data-dtype="number" value="{{blessure.jours}}"/>
<input class="blessure-localisation" type="text" name="blessure-{{gravite}}-{{key}}-localisation" data-dtype="String" value="{{blessure.loc}}"/>
{{else}}
<span></span>
<span></span>
<span></span>
<span></span>
{{/if}}
</li>

View File

@ -3,6 +3,7 @@
<span>Blessures</span>
<span>Premiers soins</span>
<span>Soins complets</span>
<span>Loc.</span>
<span>Actions</span>
</li>
{{#each blessures as |blessure|}}

View File

@ -1,4 +1,4 @@
<span>
<div>
{{#if effects}}
{{#each effects as |effect key|}}
<span class="active-effect" data-effect="{{effect.flags.core.statusId}}">
@ -9,4 +9,4 @@
{{else}}
Aucun effet actif
{{/if}}
</span>
</div>

View File

@ -1,8 +1,8 @@
<div class="flex-group-left header-etats">
<div class="flexcol">
<span>{{system.compteurs.etat.label}}: {{system.compteurs.etat.value}}</span>
<span>Sur-encombrement: {{calc.surenc}}</span>
<span>{{calc.resumeBlessures}}</span>
<div>{{system.compteurs.etat.label}}: {{system.compteurs.etat.value}}</div>
<div>Sur-encombrement: {{calc.surenc}}</div>
<div>{{calc.resumeBlessures}}</div>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/header-effects.html"}}
</div>
</div>

View File

@ -1,4 +1,5 @@
{{#if isGM}}
{{log this}}
<span>
{{#if (gt endurance 0)}}
De plus, {{alias}} a perdu {{endurance}} points d'endurance
@ -11,7 +12,7 @@
<span>
{{numberFormat dmg.total decimals=0 sign=true}}
{{#if (eq dmg.mortalite 'non-mortel')~}}(coups non mortels)
{{~else if (eq dmg.mortalite 'cauchemar')}}(entité de cauchemar)
{{~else if (eq dmg.mortalite 'entiteincarnee')}}(entité incarnée)
{{~/if}}
</span>
</h4>
@ -22,15 +23,16 @@
{{~/unless}}, total: <span class="rdd-roll-echec">{{total}}</span>
<br>
{{alias}}
{{#if (eq dmg.mortalite 'cauchemar')}}subit le coup
{{else if eraflures}}subit une contusion
{{else if legeres}}subit une blessure légère
{{else if graves}}subit une blessure grave
{{else if critiques}}subit une blessure critique
{{#if (eq dmg.mortalite 'entiteincarnee')}}subit le coup
{{else if mort}}vient de mourir
{{else if blessure}}
{{#if (gt blessure.system.gravite 0)}}subit une blessure {{blessure.system.labelGravite}}
{{else}}subit une contusion
{{~/if~}}
{{else}}s'en sort sans une égratignure
{{~/if~}}
{{~#unless (eq dmg.mortalite 'cauchemar')}}
{{~#unless (eq dmg.mortalite 'entiteincarnee')}}
{{#if dmg.loc.label}}
{{#if (gt roll.total 0)}}({{dmg.loc.label}}){{/if}}
{{/if}}
@ -39,7 +41,7 @@
{{~#if hasPlayerOwner}}, a perdu {{endurance}} points d'endurance
{{#if (ne vie 0)}}, <span class="rdd-roll-echec">{{vie}} points de vie</span>{{/if}}
{{/if}}
{{#if (ne dmg.mortalite 'cauchemar')}}
{{#if (ne dmg.mortalite 'entiteincarnee')}}
{{#if (gt endurance 1)}}et
{{#if sonne}}est <strong>sonné</strong><img class="chat-icon" src="icons/svg/stoned.svg" alt="charge" height="16" width="16" /> jusqu'à la fin du prochain round{{else}}n'est pas sonné{{/if}}!
{{#if hasPlayerOwner}}Jet d'endurance : Jet d'endurance : {{jetEndurance}} / {{resteEndurance}}{{/if}}

View File

@ -9,19 +9,19 @@
<option value="2">Légère</option>
<option value="4">Grave</option>
<option value="6">Critique</option>
<option value="8">Mort</option>
{{/select}}
</select>
</div>
<div class="form-group">
<label for="system.difficulte">Difficulté des soins</label>
<input class="attribute-value number-x" type="text" name="system.difficulte" value="{{system.difficulte}}" data-dtype="Number"/>
</div>
<div class="form-group">
<label for="system.localisation">Localisation</label>
<input class="attribute-value" type="text" name="system.localisation" value="{{system.localisation}}" data-dtype="String"/>
</div>
{{#if (lt system.gravite 7)}}
<div class="form-group">
<label for="system.difficulte">Difficulté des soins</label>
<input class="attribute-value number-x" type="text" name="system.difficulte" value="{{system.difficulte}}" data-dtype="Number"/>
</div>
<div class="form-group">
<label for="premierssoins-done">Premiers soins
@ -35,7 +35,7 @@
{{/if}}
</div>
{{#if system.premierssoins.done}}
<div class="form-group">
<label for="soinscomplets-done">Soins complets
@ -46,6 +46,7 @@
{{/if}}
</div>
{{/if}}
{{/if}}
{{#if options.isOwned}}
{{>"systems/foundryvtt-reve-de-dragon/templates/item/temporel.hbs" this labeldebut="Obtenue" labelfin="Prochain jet"}}