Ajout des blessures sur encaissement
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@ -30,9 +30,9 @@ export class RdDEncaisser extends Dialog {
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};
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}
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else if (actor.isEntite([ENTITE_BLURETTE, ENTITE_INCARNE])) {
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dialogConf.default = "cauchemar"
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dialogConf.default = "entiteincarnee"
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dialogConf.buttons = {
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"cauchemar": { label: "Cauchemar", callback: html => this.performEncaisser("cauchemar") }
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"entiteincarnee": { label: "Entité incarnée", callback: html => this.performEncaisser("entiteincarnee") }
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}
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}
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@ -70,7 +70,6 @@ export class RdDEncaisser extends Dialog {
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total: Number(this.modifier),
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ajustement: Number(this.modifier),
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encaisserSpecial: this.encaisserSpecial,
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loc: { result: 0, label: "" },
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mortalite: mortalite
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}
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});
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